--- title: CanvasRenderingContext2D.createPattern() slug: Web/API/CanvasRenderingContext2D/createPattern translation_of: Web/API/CanvasRenderingContext2D/createPattern --- <div>{{APIRef}}</div> <p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.createPattern() </code></strong>是 Canvas 2D API 使用指定的图像 ({{domxref("CanvasImageSource")}})创建模式的方法。 它通过repetition参数在指定的方向上重复元图像。此方法返回一个{{domxref("CanvasPattern")}}对象。</p> <h2 id="语法">语法</h2> <pre class="syntaxbox">CanvasPattern <var><em>ctx</em>.createPattern(image, repetition);</var> </pre> <h3 id="参数">参数</h3> <dl> <dt><code>image</code></dt> <dd>作为重复图像源的 {{domxref("CanvasImageSource")}} 对象。可以是下列之一: <ul> <li>{{domxref("HTMLImageElement")}} ({{HTMLElement("img")}}),</li> <li>{{domxref("HTMLVideoElement")}} ({{HTMLElement("video")}}),</li> <li>{{domxref("HTMLCanvasElement")}} ({{HTMLElement("canvas")}}),</li> <li>{{domxref("CanvasRenderingContext2D")}},</li> <li>{{domxref("ImageBitmap")}},</li> <li>{{domxref("ImageData")}},</li> <li>{{domxref("Blob")}}.</li> </ul> </dd> <dt><code>repetition</code></dt> <dd>{{domxref("DOMString")}},指定如何重复图像。允许的值有: <ul> <li><code>"repeat"</code> (both directions),</li> <li><code>"repeat-x"</code> (horizontal only),</li> <li><code>"repeat-y"</code> (vertical only), </li> <li><code>"no-repeat"</code> (neither).</li> </ul> 如果为空字符串 (<code>''</code>) 或 {{jsxref("null")}} (但不是 {{jsxref("undefined")}}),repetition将被当作"repeat"。</dd> </dl> <h3 id="返回值">返回值</h3> <dl> <dt>{{domxref("CanvasPattern")}}</dt> <dd>描述模式的不透明对象</dd> </dl> <h2 id="示例">示例</h2> <h3 id="使用createPattern方法">使用<code>createPattern</code>方法</h3> <p>这是一段简单的代码片段,使用 <span style="font-family: consolas,monaco,andale mono,monospace;">createPattern 方法创建一个指定图像和重复的</span>{{domxref("CanvasPattern")}} 对象。创建完成后,可以使用{{domxref("CanvasPattern.setTransform()")}}方法对图案进行变形。如示例所示,你可以把此模式赋值给当前的{{domxref("CanvasRenderingContext2D.fillStyle", "fillStyle")}},当你使用{{domxref("CanvasRenderingContext2D.fillRect", "fillRect()")}} 方法时,会在 canvas 上绘制出效果。</p> <h4 id="HTML">HTML</h4> <pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> <pre class="brush: js; highlight:[7]">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var img = new Image(); img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png'; img.onload = function() { var pattern = ctx.createPattern(img, 'repeat'); ctx.fillStyle = pattern; ctx.fillRect(0,0,400,400); }; </pre> <p>编辑以下代码并在线查看canvas变化:</p> <div class="hidden"> <h6 id="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:120px"> var img = new Image(); img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png'; img.onload = function() { var pattern = ctx.createPattern(img, 'repeat'); ctx.fillStyle = pattern; ctx.fillRect(0,0,400,400); };</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{ EmbedLiveSample('Playable_code', 700, 380) }}</p> <h2 id="规范描述">规范描述</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">Specification</th> <th scope="col">Status</th> <th scope="col">Comment</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-createpattern", "CanvasRenderingContext2D.createPattern")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td> </td> </tr> <tr> <td>{{SpecName('HTML Canvas 2D Context W3C', "#dom-context-2d-createpattern", "CanvasRenderingContext2D.createPattern")}}</td> <td>{{Spec2('HTML5 W3C')}}</td> <td> </td> </tr> </tbody> </table> <h2 id="浏览器兼容性">浏览器兼容性</h2> <p>{{ CompatibilityTable() }}</p> <div id="compat-desktop"> <table class="compat-table"> <tbody> <tr> <th>Feature</th> <th>Chrome</th> <th>Firefox (Gecko)</th> <th>Internet Explorer</th> <th>Opera</th> <th>Safari</th> </tr> <tr> <td>Basic support</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> </tr> </tbody> </table> </div> <div id="compat-mobile"> <table class="compat-table"> <tbody> <tr> <th>Feature</th> <th>Android</th> <th>Chrome for Android</th> <th>Firefox Mobile (Gecko)</th> <th>IE Mobile</th> <th>Opera Mobile</th> <th>Safari Mobile</th> </tr> <tr> <td>Basic support</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> </tr> </tbody> </table> </div> <h2 id="参见">参见</h2> <ul> <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li> <li>{{domxref("CanvasPattern")}}</li> </ul>