--- title: CanvasRenderingContext2D.currentTransform slug: Web/API/CanvasRenderingContext2D/currentTransform translation_of: Web/API/CanvasRenderingContext2D/currentTransform ---
CanvasRenderingContext2D.currentTransform 属性,表示当前变换的矩阵。可以通过Canvas2D API 返回或者赋值为{{domxref("SVGMatrix")}}对象。
ctx.currentTransform [= value];
参考使用currentTransform 的方式这是一段简单的代码片段,使用currentTransform属性设置变换矩阵。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var matrix = ctx.currentTransform;
matrix.a = 1;
matrix.b = 1;
matrix.c = 0;
matrix.d = 1;
matrix.e = 0;
matrix.f = 0;
ctx.currentTransform = matrix;
ctx.fillRect(0,0,100,100);
修改下面的代码并在线查看canvas的变化(确定使用支持这段代码特征的浏览器,可以查看兼容性列表):
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:150px"> var matrix = ctx.currentTransform; matrix.a = 1; matrix.b = 1; matrix.c = 0; matrix.d = 1; matrix.e = 0; matrix.f = 0; ctx.currentTransform = matrix; ctx.fillRect(0,0,100,100);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 420) }}
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-currenttransform", "CanvasRenderingContext2D.currentTransform")}} | {{Spec2('HTML WHATWG')}} |