--- title: CanvasRenderingContext2D.currentTransform slug: Web/API/CanvasRenderingContext2D/currentTransform translation_of: Web/API/CanvasRenderingContext2D/currentTransform --- <div>{{APIRef()}} {{SeeCompatTable}}</div> <p><code style="font-style: normal;"><strong>CanvasRenderingContext2D</strong></code><strong><code>.currentTransform</code></strong> 属性,表示当前变换的矩阵。可以通过Canvas2D API 返回或者赋值为{{domxref("SVGMatrix")}}对象。</p> <h2 id="语法">语法</h2> <pre class="syntaxbox"><var>ctx.currentTransform [= value];</var> </pre> <dl> <dt><code>参考</code></dt> <dd>{{domxref("SVGMatrix")}} 对象表示当前变换的矩阵。</dd> </dl> <h2 id="示例">示例</h2> <h3 id="使用currentTransform_的方式"><code><font face="Open Sans, sans-serif">使用</font>currentTransform</code> 的方式</h3> <p>这是一段简单的代码片段,使用<span style="font-family: consolas,monaco,andale mono,monospace;">currentTransform属性设置变换矩阵。</span></p> <h4 id="HTML">HTML</h4> <pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var matrix = ctx.currentTransform; matrix.a = 1; matrix.b = 1; matrix.c = 0; matrix.d = 1; matrix.e = 0; matrix.f = 0; ctx.currentTransform = matrix; ctx.fillRect(0,0,100,100); </pre> <p>修改下面的代码并在线查看canvas的变化(确定使用支持这段代码特征的浏览器,可以查看兼容性列表):</p> <div class="hidden"> <h6 id="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:150px"> var matrix = ctx.currentTransform; matrix.a = 1; matrix.b = 1; matrix.c = 0; matrix.d = 1; matrix.e = 0; matrix.f = 0; ctx.currentTransform = matrix; ctx.fillRect(0,0,100,100);</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{ EmbedLiveSample('Playable_code', 700, 420) }}</p> <h2 id="规范描述">规范描述</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">Specification</th> <th scope="col">Status</th> <th scope="col">Comment</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-currenttransform", "CanvasRenderingContext2D.currentTransform")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td> </td> </tr> </tbody> </table> <h2 id="浏览器兼容性">浏览器兼容性</h2> {{Compat("api.CanvasRenderingContext2D.currentTransform")}} <h2 id="参见">参见</h2> <ul> <li>接口定义, {{domxref("CanvasPattern")}}</li> <li>{{domxref("SVGMatrix")}}</li> </ul>