--- title: CanvasRenderingContext2D.drawFocusIfNeeded() slug: Web/API/CanvasRenderingContext2D/drawFocusIfNeeded translation_of: Web/API/CanvasRenderingContext2D/drawFocusIfNeeded ---
CanvasRenderingContext2D.drawFocusIfNeeded() 是 Canvas 2D API 用来给当前路径或特定路径绘制焦点的方法,如果给定的元素获取了焦点。
void ctx.drawFocusIfNeeded(element); void ctx.drawFocusIfNeeded(path, element);
pathdrawFocusIfNeeded 方法这是一段使用 drawFocusIfNeeded 方法的简单的代码片段。
<canvas id="canvas"> <input id="button" type="range" min="1" max="12"> </canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var button = document.getElementById("button");
button.focus();
ctx.beginPath();
ctx.rect(10, 10, 30, 30);
ctx.drawFocusIfNeeded(button);
修改下面的代码并在线查看 canvas的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"> <input id="button" type="range" min="1" max="12"> </canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.rect(10, 10, 30, 30); ctx.drawFocusIfNeeded(button);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var button = document.getElementById("button");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
button.focus();
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{EmbedLiveSample('Playable_code', 700, 360)}}
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-drawfocusifneeded", "CanvasRenderingContext2D.drawFocusIfNeeded")}} | {{Spec2('HTML WHATWG')}} | Initial definition |
{{Compat("api.CanvasRenderingContext2D.drawFocusIfNeeded")}}
drawSystemFocusRing" 实现, 但是在 Gecko 29 {{geckoRelease(29)}}中已经改名。canvas.focusring.enabled"标识。