--- title: CanvasRenderingContext2D.drawFocusIfNeeded() slug: Web/API/CanvasRenderingContext2D/drawFocusIfNeeded translation_of: Web/API/CanvasRenderingContext2D/drawFocusIfNeeded ---
CanvasRenderingContext2D
.drawFocusIfNeeded()
是 Canvas 2D API 用来给当前路径或特定路径绘制焦点的方法,如果给定的元素获取了焦点。
void ctx.drawFocusIfNeeded(element); void ctx.drawFocusIfNeeded(path, element);
path
drawFocusIfNeeded
方法这是一段使用 drawFocusIfNeeded
方法的简单的代码片段。
<canvas id="canvas"> <input id="button" type="range" min="1" max="12"> </canvas>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var button = document.getElementById("button"); button.focus(); ctx.beginPath(); ctx.rect(10, 10, 30, 30); ctx.drawFocusIfNeeded(button);
修改下面的代码并在线查看 canvas的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"> <input id="button" type="range" min="1" max="12"> </canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.rect(10, 10, 30, 30); ctx.drawFocusIfNeeded(button);</textarea>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var button = document.getElementById("button"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; button.focus(); function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
{{EmbedLiveSample('Playable_code', 700, 360)}}
Specification | Status | Comment |
---|---|---|
{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-drawfocusifneeded", "CanvasRenderingContext2D.drawFocusIfNeeded")}} | {{Spec2('HTML WHATWG')}} | Initial definition |
{{Compat("api.CanvasRenderingContext2D.drawFocusIfNeeded")}}
drawSystemFocusRing
" 实现, 但是在 Gecko 29 {{geckoRelease(29)}}中已经改名。canvas.focusring.enabled
"标识。