---
title: CanvasRenderingContext2D.drawFocusIfNeeded()
slug: Web/API/CanvasRenderingContext2D/drawFocusIfNeeded
translation_of: Web/API/CanvasRenderingContext2D/drawFocusIfNeeded
---
{{APIRef}}
CanvasRenderingContext2D
.drawFocusIfNeeded()
是 Canvas 2D API 用来给当前路径或特定路径绘制焦点的方法,如果给定的元素获取了焦点。
语法
void ctx.drawFocusIfNeeded(element);
void ctx.drawFocusIfNeeded(path, element);
参数
- element
- 是否需要设置焦点的元素。
path
- {{domxref("Path2D")}} 路径。
示例
使用 drawFocusIfNeeded
方法
这是一段使用 drawFocusIfNeeded
方法的简单的代码片段。
HTML
<canvas id="canvas">
<input id="button" type="range" min="1" max="12">
</canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var button = document.getElementById("button");
button.focus();
ctx.beginPath();
ctx.rect(10, 10, 30, 30);
ctx.drawFocusIfNeeded(button);
修改下面的代码并在线查看 canvas的变化:
Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas">
<input id="button" type="range" min="1" max="12">
</canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.beginPath();
ctx.rect(10, 10, 30, 30);
ctx.drawFocusIfNeeded(button);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var button = document.getElementById("button");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
button.focus();
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{EmbedLiveSample('Playable_code', 700, 360)}}
规范描述
Specification |
Status |
Comment |
{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-drawfocusifneeded", "CanvasRenderingContext2D.drawFocusIfNeeded")}} |
{{Spec2('HTML WHATWG')}} |
Initial definition |
浏览器兼容性
{{Compat("api.CanvasRenderingContext2D.drawFocusIfNeeded")}}
兼容性注解
- [1] 在 Gecko 28 {{geckoRelease(28)}}中, 此方法通过 "
drawSystemFocusRing
" 实现, 但是在 Gecko 29 {{geckoRelease(29)}}中已经改名。
- [1] 在 Gecko 32 {{geckoRelease(32)}} 之前,此方法默认是无效的,受控于 flag "
canvas.focusring.enabled
"标识。
参见
- 接口定义, {{domxref("CanvasRenderingContext2D")}}.