--- title: CanvasRenderingContext2D.font slug: Web/API/CanvasRenderingContext2D/font tags: - API - Canvas - CanvasRenderingContext2D translation_of: Web/API/CanvasRenderingContext2D/font ---
CanvasRenderingContext2D.font 是 Canvas 2D API 描述绘制文字时,当前字体样式的属性。 使用和 CSS font 规范相同的字符串值。
ctx.font = value;
value这个例子使用 font 属性设置了不同的字体大小和字体种类。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.font = "bold 48px serif";
ctx.strokeText("Hello world", 50, 100);
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="编辑" />
<input id="reset" type="button" value="重置" />
</div>
<textarea id="code" class="playable-code">
ctx.font = "bold 48px serif";
ctx.strokeText("Hello world", 50, 100);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{EmbedLiveSample('Playable_code', 700, 360)}}
借助{{domxref("FontFace")}} API的帮助,您可以在画布中使用字体之前显式加载字体。
let f = new FontFace('test', 'url(x)');
f.load().then(function() {
// Ready to use the font in a canvas context
});
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-font", "CanvasRenderingContext2D.font")}} | {{Spec2('HTML WHATWG')}} |
{{Compat("api.CanvasRenderingContext2D.font")}}
ctx.mozTextStyle 。不要使用此属性。