--- title: CanvasRenderingContext2D.imageSmoothingQuality slug: Web/API/CanvasRenderingContext2D/imageSmoothingQuality tags: - API - Canvas - CanvasRenderingContext2D - imageSmoothingQuality - 图像平滑度 translation_of: Web/API/CanvasRenderingContext2D/imageSmoothingQuality ---
CanvasRenderingContext2D.imageSmoothingQuality 是 Canvas 2D API, 用于设置图像平滑度的属性。
ctx.imageSmoothingQuality = value value = ctx.imageSmoothingQuality
value这是一段简单的代码片段,对缩放的图片使用 imageSmoothingQuality 属性。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var img = new Image();
img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png';
img.onload = function() {
ctx.mozImageSmoothingEnabled = false;
ctx.imageSmoothingQuality = "Medium";
ctx.webkitImageSmoothingEnabled = false;
ctx.msImageSmoothingEnabled = false;
ctx.imageSmoothingEnabled = false;
ctx.drawImage(img, 0, 0, 400, 200);
};
编辑下面代码,在线查看 Canvas 的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code" style="height:140px;">
var img = new Image();
img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png';
img.onload = function() {
ctx.mozImageSmoothingEnabled = false;
ctx.webkitImageSmoothingEnabled = false;
ctx.imageSmoothingQuality = "Medium";
ctx.msImageSmoothingEnabled = false;
ctx.imageSmoothingEnabled = false;
ctx.drawImage(img, 0, 0, 400, 200);
};</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 400) }}
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('HTML WHATWG', "#imagesmoothingquality", "imageSmoothingQuality")}} | {{Spec2('HTML WHATWG')}} | Initial definition. |