--- title: CanvasRenderingContext2D.imageSmoothingQuality slug: Web/API/CanvasRenderingContext2D/imageSmoothingQuality tags: - API - Canvas - CanvasRenderingContext2D - imageSmoothingQuality - 图像平滑度 translation_of: Web/API/CanvasRenderingContext2D/imageSmoothingQuality ---
CanvasRenderingContext2D.imageSmoothingQuality 是 Canvas 2D API, 用于设置图像平滑度的属性。
ctx.imageSmoothingQuality = value value = ctx.imageSmoothingQuality
value
这是一段简单的代码片段,对缩放的图片使用 imageSmoothingQuality
属性。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var img = new Image(); img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png'; img.onload = function() { ctx.mozImageSmoothingEnabled = false; ctx.imageSmoothingQuality = "Medium"; ctx.webkitImageSmoothingEnabled = false; ctx.msImageSmoothingEnabled = false; ctx.imageSmoothingEnabled = false; ctx.drawImage(img, 0, 0, 400, 200); };
编辑下面代码,在线查看 Canvas 的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:140px;"> var img = new Image(); img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png'; img.onload = function() { ctx.mozImageSmoothingEnabled = false; ctx.webkitImageSmoothingEnabled = false; ctx.imageSmoothingQuality = "Medium"; ctx.msImageSmoothingEnabled = false; ctx.imageSmoothingEnabled = false; ctx.drawImage(img, 0, 0, 400, 200); };</textarea>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 400) }}
Specification | Status | Comment |
---|---|---|
{{SpecName('HTML WHATWG', "#imagesmoothingquality", "imageSmoothingQuality")}} | {{Spec2('HTML WHATWG')}} | Initial definition. |
{{CompatibilityTable}}
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | {{CompatChrome(54.0)}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatOpera(41)}} | {{CompatUnknown}} |
Feature | Android | Android Webview | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
Basic support | {{CompatUnknown}} | {{CompatChrome(54.0)}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatOperaMobile(41)}} | {{CompatUnknown}} | {{CompatChrome(54.0)}} |