--- title: CanvasRenderingContext2D.isPointInStroke() slug: Web/API/CanvasRenderingContext2D/isPointInStroke tags: - isPointInStroke - 方法 - 检测 translation_of: Web/API/CanvasRenderingContext2D/isPointInStroke --- <div>{{APIRef}}</div> <p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.isPointInStroke()</code></strong>是 Canvas 2D API 用于检测某点是否在路径的描边线上的方法。</p> <h2 id="语法">语法</h2> <pre class="syntaxbox">boolean <var><em>ctx</em>.isPointInStroke(x, y); <var>boolean <var><em>ctx</em>.isPointInStroke(path, x, y);</var></var></var> </pre> <h3 id="参数">参数</h3> <dl> <dt>x</dt> <dd>检测点的X坐标。</dd> <dt>y</dt> <dd>检测点的Y坐标。</dd> <dt><code>path</code></dt> <dd>{{domxref("Path2D")}} 路径。</dd> </dl> <h3 id="返回值">返回值</h3> <dl> <dt>{{jsxref("Boolean")}}</dt> <dd>一个布尔值,当这个点在路径的描边线上,则返回true,否则返回false。</dd> </dl> <h2 id="示例">示例</h2> <h3 id="使用isPointInStroke方法">使用<code>isPointInStroke方法</code></h3> <p>这只是一个使用 <strong style="font-family: courier new,andale mono,monospace; font-weight: bold;">isPointInStroke</strong> 方法的简单的代码片段,用于检测一个点是否在路径的描边线上<code style="font-style: normal;">。</code></p> <h4 id="HTML">HTML</h4> <pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> <pre class="brush: js; highlight:[6]">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.rect(10, 10, 100, 100); ctx.stroke(); console.log(ctx.isPointInStroke(10, 10)); // true </pre> <p>修改线面的代码,在线查看 canvas 的变化,并在你的<a href="/en-US/docs/Tools/Browser_Console">控制台</a>查看日至信息:</p> <div class="hidden"> <h6 id="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.rect(10, 10, 100, 100); ctx.stroke(); console.log(ctx.isPointInStroke(10, 10)); // true</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> <h2 id="规范描述">规范描述</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">Specification</th> <th scope="col">Status</th> <th scope="col">Comment</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-ispointinstroke", "CanvasRenderingContext2D.isPointInStroke")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td> </td> </tr> </tbody> </table> <h2 id="浏览器兼容性">浏览器兼容性</h2> <p>{{ CompatibilityTable() }}</p> <div id="compat-desktop"> <table class="compat-table"> <tbody> <tr> <th>Feature</th> <th>Chrome</th> <th>Firefox (Gecko)</th> <th>Internet Explorer</th> <th>Opera</th> <th>Safari</th> </tr> <tr> <td>Basic support</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> </tr> <tr> <td>Path parameter</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatGeckoDesktop(31) }}</td> <td>{{ CompatNo }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatNo }}</td> </tr> </tbody> </table> </div> <div id="compat-mobile"> <table class="compat-table"> <tbody> <tr> <th>Feature</th> <th>Android</th> <th>Chrome for Android</th> <th>Firefox Mobile (Gecko)</th> <th>IE Mobile</th> <th>Opera Mobile</th> <th>Safari Mobile</th> </tr> <tr> <td>Basic support</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> </tr> <tr> <td>Path parameter</td> <td>{{ CompatUnknown() }}</td> <td>{{ CompatUnknown() }}</td> <td>{{ CompatGeckoMobile(31) }}</td> <td>{{ CompatUnknown() }}</td> <td>{{ CompatUnknown() }}</td> <td>{{ CompatUnknown() }}</td> </tr> </tbody> </table> </div> <h2 id="参见">参见</h2> <ul> <li>接口定义, {{domxref("CanvasRenderingContext2D")}}.</li> </ul>