--- title: CanvasRenderingContext2D.miterLimit slug: Web/API/CanvasRenderingContext2D/miterLimit translation_of: Web/API/CanvasRenderingContext2D/miterLimit --- <div>{{APIRef}}</div> <p>The <code><strong>CanvasRenderingContext2D.miterLimit</strong></code> 是 Canvas 2D API 设置斜接面限制比例的属性。 当获取属性值时, 会返回当前的值(默认值是<code>10.0</code> )。当给属性赋值时, 0、负数、 {{jsxref("Infinity")}} 和 {{jsxref("NaN")}} 都会被忽略;除此之外都会被赋予一个新值。</p> <p>参见 <a href="/en-US/docs/Web/API/Canvas_API/Tutorial">Canvas Tutorial</a> 中的 <a href="/en-US/docs/Web/API/Canvas_API/Tutorial/Applying_styles_and_colors">Applying styles and color</a> 章节。</p> <h2 id="语法">语法</h2> <pre class="syntaxbox"><var><em>ctx</em>.miterLimit = value;</var></pre> <h3 id="选项">选项</h3> <dl> <dt><code>value</code></dt> <dd>斜接面限制比例的的数字。 0、负数、{{jsxref("Infinity")}} 和 {{jsxref("NaN")}} 都会被忽略。</dd> </dl> <h2 id="简释">简释</h2> <pre>ctx.lineJoin = "miter" // "miter" > "round" ) "bevel" ] </pre> <p>只有当 lineJoin 显示为 ">" 时,miterLimit 才有效。边角的角度越小,斜接长度就会越大。为了避免斜接长度过长,我们可以使用 miterLimit 属性。如果斜接长度超过 miterLimit 的值,边角会以 lineJoin 的 " ] " 类型来显示</p> <h2 id="示例">示例</h2> <h3 id="Using_the_lineWidth_property" name="Using_the_lineWidth_property">使用 <code>miterLimit</code> 属性</h3> <p>查看 <a href="/en-US/docs/Web/API/Canvas_API/Tutorial">Canvas Tutorial</a> 中的 <a href="https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Applying_styles_and_colors#A_demo_of_the_miterLimit_property">Applying styles and color</a> 章节,获取更多信息。</p> <div class="hidden"> <h6 id="Playable_code" name="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.moveTo(0,0); ctx.lineWidth = 15; ctx.lineTo(100, 100); ctx.stroke();</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{EmbedLiveSample("A_demo_of_the_miterLimit_property", "400", "180", "https://mdn.mozillademos.org/files/240/Canvas_miterlimit.png", "Web/API/Canvas_API/Tutorial/Applying_styles_and_colors")}}</p> <h2 id="规范描述">规范描述</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">Specification</th> <th scope="col">Status</th> <th scope="col">Comment</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-miterlimit", "CanvasRenderingContext2D.miterLimit")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td> </td> </tr> </tbody> </table> <h2 id="浏览器兼容性">浏览器兼容性</h2> <p>{{CompatibilityTable}}</p> <div id="compat-desktop"> <table class="compat-table"> <tbody> <tr> <th>Feature</th> <th>Chrome</th> <th>Firefox (Gecko)</th> <th>Internet Explorer</th> <th>Opera</th> <th>Safari</th> </tr> <tr> <td>Basic support</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> </tr> </tbody> </table> </div> <div id="compat-mobile"> <table class="compat-table"> <tbody> <tr> <th>Feature</th> <th>Android</th> <th>Chrome for Android</th> <th>Firefox Mobile (Gecko)</th> <th>IE Mobile</th> <th>Opera Mobile</th> <th>Safari Mobile</th> </tr> <tr> <td>Basic support</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> </tr> </tbody> </table> </div> <h3 id="WebKitBlink-specific_注解">WebKit/Blink-specific 注解</h3> <ul> <li>在基与 WebKit- 和 Blink- 的浏览器中,除了此属性外,还实现了一个不标准的并且不赞成使用的方法 <code>ctx.setMiterLimit()</code> 。</li> </ul> <h3 id="Gecko-specific_注解">Gecko-specific 注解</h3> <ul> <li>从 Gecko 2.0 {{geckoRelease("2.0")}}版本开始, 给 <code>miterLimit</code> 设置负数不再抛出异常,所有的非正数都会被忽略。</li> </ul> <h2 id="参见">参见</h2> <ul> <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li> <li>{{domxref("CanvasRenderingContext2D.lineCap")}}</li> <li>{{domxref("CanvasRenderingContext2D.lineJoin")}}</li> </ul>