--- title: CanvasRenderingContext2D.rotate() slug: Web/API/CanvasRenderingContext2D/rotate tags: - API - Canvas - CanvasRenderingContext2D - 引用 - 方法 translation_of: Web/API/CanvasRenderingContext2D/rotate --- <div>{{APIRef}}</div> <p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.rotate()</code></strong> 是 Canvas 2D API 在变换矩阵中增加旋转的方法。角度变量表示一个顺时针旋转角度并且用弧度表示。</p> <h2 id="语法">语法</h2> <pre class="syntaxbox">void <var><em>ctx</em>.rotate(angle);</var> </pre> <p><img alt="" class="internal" src="https://mdn.mozillademos.org/files/233/Canvas_grid_rotate.png" style="float: right;"></p> <h3 id="参数">参数</h3> <dl> <dt><code>angle</code></dt> <dd>顺时针旋转的弧度。如果你想通过角度值计算,可以使用公式: <code><em>degree</em> * Math.PI / 180</code> 。</dd> </dl> <p>旋转中心点一直是 canvas 的起始点。 如果想改变中心点,我们可以通过 {{domxref("CanvasRenderingContext2D.translate", "translate()")}} 方法移动 canvas 。</p> <h2 id="示例">示例</h2> <h3 id="使用_rotate_方法">使用 <code>rotate</code> 方法</h3> <p>这是一段使用 <code>rotate</code> 方法的简单的代码片段。</p> <h4 id="HTML">HTML</h4> <pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> <pre class="brush: js; highlight:[4]">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.rotate(45 * Math.PI / 180); ctx.fillRect(70,0,100,30); // reset current transformation matrix to the identity matrix ctx.setTransform(1, 0, 0, 1, 0, 0); </pre> <p>修改下面的代码并在线查看 canvas 的变化:</p> <div class="hidden"> <h6 id="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.rotate(45 * Math.PI / 180); ctx.fillRect(70,0,100,30); ctx.setTransform(1, 0, 0, 1, 0, 0);</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> <h2 id="规范描述">规范描述</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">规范</th> <th scope="col">状态</th> <th scope="col">注释</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-rotate", "CanvasRenderingContext2D.rotate")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td> </td> </tr> </tbody> </table> <h2 id="浏览器兼容性">浏览器兼容性</h2> {{Compat("api.CanvasRenderingContext2D.rotate")}} <h2 id="参见">参见</h2> <ul> <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li> </ul>