---
title: CanvasRenderingContext2D.save()
slug: Web/API/CanvasRenderingContext2D/save
translation_of: Web/API/CanvasRenderingContext2D/save
---
{{APIRef}}
CanvasRenderingContext2D
.save()
是 Canvas 2D API 通过将当前状态放入栈中,保存 canvas 全部状态的方法。
语法
void ctx.save();
绘制状态
保存到栈中的绘制状态有下面部分组成:
- 当前的变换矩阵。
- 当前的剪切区域。
- 当前的虚线列表.
- 以下属性当前的值: {{domxref("CanvasRenderingContext2D.strokeStyle", "strokeStyle")}}, {{domxref("CanvasRenderingContext2D.fillStyle", "fillStyle")}}, {{domxref("CanvasRenderingContext2D.globalAlpha", "globalAlpha")}}, {{domxref("CanvasRenderingContext2D.lineWidth", "lineWidth")}}, {{domxref("CanvasRenderingContext2D.lineCap", "lineCap")}}, {{domxref("CanvasRenderingContext2D.lineJoin", "lineJoin")}}, {{domxref("CanvasRenderingContext2D.miterLimit", "miterLimit")}}, {{domxref("CanvasRenderingContext2D.lineDashOffset", "lineDashOffset")}}, {{domxref("CanvasRenderingContext2D.shadowOffsetX", "shadowOffsetX")}}, {{domxref("CanvasRenderingContext2D.shadowOffsetY", "shadowOffsetY")}}, {{domxref("CanvasRenderingContext2D.shadowBlur", "shadowBlur")}}, {{domxref("CanvasRenderingContext2D.shadowColor", "shadowColor")}}, {{domxref("CanvasRenderingContext2D.globalCompositeOperation", "globalCompositeOperation")}}, {{domxref("CanvasRenderingContext2D.font", "font")}}, {{domxref("CanvasRenderingContext2D.textAlign", "textAlign")}}, {{domxref("CanvasRenderingContext2D.textBaseline", "textBaseline")}}, {{domxref("CanvasRenderingContext2D.direction", "direction")}}, {{domxref("CanvasRenderingContext2D.imageSmoothingEnabled", "imageSmoothingEnabled")}}.
示例
使用 save
方法
这是一段简单的代码片段,使用 save
方法保存默认的状态,这样,稍后你就可以使用默认的设置绘制一个矩形。
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.save(); // 保存默认的状态
ctx.fillStyle = "green";
ctx.fillRect(10, 10, 100, 100);
ctx.restore(); // 还原到上次保存的默认状态
ctx.fillRect(150, 75, 100, 100);
修改下面的代码并在线查看 canvas 的变化:
Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.save();
ctx.fillStyle = "green";
ctx.fillRect(10, 10, 100, 100);
ctx.restore();
ctx.fillRect(150, 75, 100, 100);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 360) }}
规范描述
Specification |
Status |
Comment |
{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-save", "CanvasRenderingContext2D.save")}} |
{{Spec2('HTML WHATWG')}} |
|
浏览器兼容性
{{CompatibilityTable}}
Feature |
Chrome |
Firefox (Gecko) |
Internet Explorer |
Opera |
Safari |
Basic support |
{{CompatVersionUnknown}} |
{{CompatVersionUnknown}} |
{{CompatVersionUnknown}} |
{{CompatVersionUnknown}} |
{{CompatVersionUnknown}} |
Feature |
Android |
Chrome for Android |
Firefox Mobile (Gecko) |
IE Mobile |
Opera Mobile |
Safari Mobile |
Basic support |
{{CompatVersionUnknown}} |
{{CompatVersionUnknown}} |
{{CompatVersionUnknown}} |
{{CompatVersionUnknown}} |
{{CompatVersionUnknown}} |
{{CompatVersionUnknown}} |
参见
- 接口定义, {{domxref("CanvasRenderingContext2D")}}.
- {{domxref("CanvasRenderingContext2D.restore()")}}