--- title: CanvasRenderingContext2D.scrollPathIntoView() slug: Web/API/CanvasRenderingContext2D/scrollPathIntoView translation_of: Web/API/CanvasRenderingContext2D/scrollPathIntoView ---
CanvasRenderingContext2D.scrollPathIntoView() 是 Canvas 2D API 将当前或给定的路径滚动到窗口的方法。类似于 {{domxref("Element.scrollIntoView()")}}。
void ctx.scrollPathIntoView(); void ctx.scrollPathIntoView(path);
path这是一段使用 scrollPathIntoView 方法的简单的代码片段。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.fillRect(10, 10, 30, 30);
ctx.scrollPathIntoView();
修改下面的代码并在线查看 canvas 的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"> <input id="button" type="range" min="1" max="12"> </canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.rect(10, 10, 30, 30); ctx.scrollPathIntoView();</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 360) }}
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-scrollpathintoview", "CanvasRenderingContext2D.scrollPathIntoView")}} | {{Spec2('HTML WHATWG')}} |