--- title: CanvasRenderingContext2D.setLineDash() slug: Web/API/CanvasRenderingContext2D/setLineDash tags: - API - Canvas - CanvasRenderingContext2D - Dashes - LInes - Method - setLineDash translation_of: Web/API/CanvasRenderingContext2D/setLineDash --- <div>{{APIRef}}</div> <p>Canvas 2D API的{{domxref("CanvasRenderingContext2D")}}接口的<strong><code>setLineDash()</code></strong>方法在填充线时使用虚线模式。 它使用一组值来指定描述模式的线和间隙的交替长度。</p> <div class="blockIndicator note"> <p><strong>提示:</strong>如果要切换回至实线模式,将 dash list 设置为一个空数组即可。</p> </div> <h2 id="语法">语法</h2> <pre class="syntaxbox">void <var><em>ctx</em>.setLineDash(segments);</var> </pre> <h3 id="参数">参数</h3> <dl> <dt><code>segments</code></dt> <dd>一个{{jsxref("Array")}}数组。一组描述交替绘制线段和间距(坐标空间单位)长度的数字。 如果数组元素的数量是奇数, 数组的元素会被复制并重复。例如, <code>[5, 15, 25]</code> 会变成 <code>[5, 15, 25, 5, 15, 25]。</code></dd> <dt> <h3 id="返回值">返回值</h3> </dt> <dd>{{jsxref("undefined")}}</dd> </dl> <h2 id="示例">示例</h2> <h3 id="基本示例">基本示例</h3> <p>这是一段简单的代码片段,使用 <code>setLineDash</code> 方法绘制一条线段。</p> <h4 id="HTML">HTML</h4> <pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> <pre class="brush: js">const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); // Dashed line ctx.beginPath(); ctx.setLineDash([5, 15]); ctx.moveTo(0, 50); ctx.lineTo(300, 50); ctx.stroke(); // Solid line ctx.beginPath(); ctx.setLineDash([]); ctx.moveTo(0, 100); ctx.lineTo(300, 100); ctx.stroke(); </pre> <h4 id="结果">结果</h4> <div class="hidden"> <h6 id="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.setLineDash([5, 15]); ctx.beginPath(); ctx.moveTo(0,100); ctx.lineTo(400, 100); ctx.stroke();</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{ EmbedLiveSample('基本示例', 700, 360) }}</p> <h3 id="一些常见的模式">一些常见的模式</h3> <p>此示例说明了各种常见的线划线模式。</p> <h4 id="HTML_2">HTML</h4> <pre class="brush: html"><code><canvas id="canvas"></canvas></code></pre> <h4 id="JavaScript_2">JavaScript</h4> <p>下面创建的<code>drawDashedLine()</code> 函数使得多个虚线的绘制变得简单。它接收模式数组作为其唯一参数。</p> <pre class="brush: js">function drawDashedLine(pattern) { ctx.beginPath(); ctx.setLineDash(pattern); ctx.moveTo(0, y); ctx.lineTo(300, y); ctx.stroke(); y += 20; } const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); let y = 15; drawDashedLine([]); drawDashedLine([1, 1]); drawDashedLine([10, 10]); drawDashedLine([20, 5]); drawDashedLine([15, 3, 3, 3]); drawDashedLine([20, 3, 3, 3, 3, 3, 3, 3]); drawDashedLine([12, 3, 3]); // Equals [12, 3, 3, 12, 3, 3]</pre> <h4 id="Result">Result</h4> <p>{{ EmbedLiveSample('一些常见的模式', 700, 180) }}</p> <h2 id="规范描述">规范描述</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">Specification</th> <th scope="col">Status</th> <th scope="col">Comment</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-setlinedash", "CanvasRenderingContext2D.setLineDash")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td></td> </tr> </tbody> </table> <h2 id="浏览器兼容性">浏览器兼容性</h2> <p>{{Compat("api.CanvasRenderingContext2D.setLineDash")}}</p> <h2 id="参见">参见</h2> <ul> <li>接口定义,{{domxref("CanvasRenderingContext2D")}}</li> <li>{{domxref("CanvasRenderingContext2D.getLineDash()")}}</li> <li>{{domxref("CanvasRenderingContext2D.lineDashOffset")}}</li> </ul>