--- title: CanvasRenderingContext2D.shadowColor slug: Web/API/CanvasRenderingContext2D/shadowColor translation_of: Web/API/CanvasRenderingContext2D/shadowColor ---
CanvasRenderingContext2D
.shadowColor
是 Canvas 2D API 描述阴影颜色的属性。
ctx.shadowColor = color;
color
shadowColor
属性这是一段简单的代码片段,使用 shadowColor
属性设置阴影的颜色。 注意:shadowColor属性设置成不透明的,并且 {{domxref("CanvasRenderingContext2D.shadowBlur", "shadowBlur")}}、 {{domxref("CanvasRenderingContext2D.shadowOffsetX", "shadowOffsetX")}} 或者 {{domxref("CanvasRenderingContext2D.shadowOffsetY", "shadowOffsetY")}} 属性不为0,阴影才会被绘制。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.shadowColor = "black"; ctx.shadowOffsetY = 10; ctx.shadowOffsetX = 10; ctx.fillStyle = "green" ctx.fillRect(10, 10, 100, 100);
修改下面的代码并在线查看 canvas 的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.shadowColor = "black"; ctx.shadowOffsetY = 10; ctx.shadowOffsetX = 10; ctx.fillStyle = "green" ctx.fillRect(10, 10, 100, 100);</textarea>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 360) }}
Specification | Status | Comment |
---|---|---|
{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-shadowcolor", "CanvasRenderingContext2D.shadowColor")}} | {{Spec2('HTML WHATWG')}} |