--- title: CanvasRenderingContext2D.translate() slug: Web/API/CanvasRenderingContext2D/translate translation_of: Web/API/CanvasRenderingContext2D/translate ---
Canvas 2D API的CanvasRenderingContext2D.translate() 方法对当前网格添加平移变换的方法。
void ctx.translate(x, y);
translate() 方法, 将 canvas 按原始 x点的水平方向、原始的 y点垂直方向进行平移变换

xtranslate 方法这是一段使用 translate 方法的简单的代码片段。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.translate(50, 50);
ctx.fillRect(0,0,100,100);
// reset current transformation matrix to the identity matrix
ctx.setTransform(1, 0, 0, 1, 0, 0);
修改下面的代码并在线查看 canvas 的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.translate(50, 50); ctx.fillRect(0,0,100,100); ctx.setTransform(1, 0, 0, 1, 0, 0);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}
reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});
edit.addEventListener("click", function() {
  textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 360) }}
| Specification | Status | Comment | 
|---|---|---|
| {{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-translate", "CanvasRenderingContext2D.translate")}} | {{Spec2('HTML WHATWG')}} |