--- title: CanvasRenderingContext2D.translate() slug: Web/API/CanvasRenderingContext2D/translate translation_of: Web/API/CanvasRenderingContext2D/translate --- <div>{{APIRef}}</div> <p>Canvas 2D API的<code><strong>CanvasRenderingContext2D</strong></code><strong><code>.translate()</code></strong> 方法对当前网格添加平移变换的方法。</p> <h2 id="语法">语法</h2> <pre class="syntaxbox">void <var><em>ctx</em>.translate(x, y);</var> </pre> <p><code>translate()</code> 方法, 将 canvas 按原始 x点的水平方向、原始的 y点垂直方向进行<strong>平移变换</strong></p> <p><img alt="" class="internal" src="https://mdn.mozillademos.org/files/234/Canvas_grid_translate.png" style="float: right;"></p> <h3 id="参数">参数</h3> <dl> <dt><code>x</code></dt> <dd>水平方向的移动距离。</dd> <dt>y</dt> <dd>垂直方向的移动距离。</dd> </dl> <h2 id="示例">示例</h2> <h3 id="使用_translate_方法">使用 <code>translate</code> 方法</h3> <p>这是一段使用 <code>translate</code> 方法的简单的代码片段。</p> <h4 id="HTML">HTML</h4> <pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> <pre class="brush: js; highlight:[4]">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.translate(50, 50); ctx.fillRect(0,0,100,100); // reset current transformation matrix to the identity matrix ctx.setTransform(1, 0, 0, 1, 0, 0); </pre> <p>修改下面的代码并在线查看 canvas 的变化:</p> <div class="hidden"> <h6 id="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.translate(50, 50); ctx.fillRect(0,0,100,100); ctx.setTransform(1, 0, 0, 1, 0, 0);</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> <h2 id="规范描述">规范描述</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">Specification</th> <th scope="col">Status</th> <th scope="col">Comment</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-translate", "CanvasRenderingContext2D.translate")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td></td> </tr> </tbody> </table> <h2 id="浏览器兼容性">浏览器兼容性</h2> <p>{{ CompatibilityTable() }}</p> <div id="compat-desktop"> <table class="compat-table"> <tbody> <tr> <th>Feature</th> <th>Chrome</th> <th>Firefox (Gecko)</th> <th>Internet Explorer</th> <th>Opera</th> <th>Safari</th> </tr> <tr> <td>Basic support</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> </tr> </tbody> </table> </div> <div id="compat-mobile"> <table class="compat-table"> <tbody> <tr> <th>Feature</th> <th>Android</th> <th>Chrome for Android</th> <th>Firefox Mobile (Gecko)</th> <th>IE Mobile</th> <th>Opera Mobile</th> <th>Safari Mobile</th> </tr> <tr> <td>Basic support</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> </tr> </tbody> </table> </div> <h2 id="参见">参见</h2> <ul> <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li> </ul>