--- title: Path2D.addPath() slug: Web/API/Path2D/addPath translation_of: Web/API/Path2D/addPath --- <div>{{APIRef("Canvas API")}}</div> <p><code style="font-style: normal;"><strong>Path2D</strong></code><strong><code>.addPath()</code></strong> 是 Canvas 2D API 根据指定路径变量添加路径的方法。</p> <h2 id="语法">语法</h2> <pre class="syntaxbox">void <var><em>path</em>.addPath(path [, transform]);</var> </pre> <h3 id="参数">参数</h3> <dl> <dt><code>path</code></dt> <dd>需要添加的 {{domxref("Path2D")}} 路径。</dd> <dt><code>transform</code> {{optional_inline}}</dt> <dd>{{domxref("SVGMatrix")}} 作为新增路径的变换矩阵。</dd> </dl> <h2 id="示例">示例</h2> <h3 id="使用_addPath_方法">使用 <code>addPath</code> 方法</h3> <p>这是一段使用 <code>addPath</code> 方法的简单的代码片段。</p> <pre class="brush: js; highlight:[19]">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); // Create a new path with a rect var p1 = new Path2D(); p1.rect(0,0,100,100); // Create another path with a rect var p2 = new Path2D(); p2.rect(0,0,100,100); // Create transformation matrix that moves vertically 300 points to the right var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 300; m.f = 0; // add the second path to the first path p1.addPath(p2, m); // Finally, fill the first path onto the canvas ctx.fill(p1); </pre> <p>修改下面的代码并在线查看 canvas 的变化 (查看浏览器兼容性列表,确定你目前的浏览器是否支持这个方法):</p> <div class="hidden"> <h6 id="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:220px;"> var p1 = new Path2D(); p1.rect(0,0,100,100); var p2 = new Path2D(); p2.rect(0,0,100,100); var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 300; m.f = 0; p1.addPath(p2, m); ctx.fill(p1);</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{ EmbedLiveSample('Playable_code', 700, 500) }}</p> <h2 id="规范描述">规范描述</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">Specification</th> <th scope="col">Status</th> <th scope="col">Comment</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-path2d-addpath", "Path2D.addPath()")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td>Initial defintion.</td> </tr> </tbody> </table> <h2 id="浏览器兼容性">浏览器兼容性</h2> {{Compat("api.Path2D.addPath")}} <h2 id="参见">参见</h2> <ul> <li>接口定义, {{domxref("Path2D")}}.</li> </ul>