--- title: 多点触控交互 slug: Web/API/Touch_events/Multi-touch_interaction translation_of: Web/API/Touch_events/Multi-touch_interaction ---
{{DefaultAPISidebar("Touch Events")}}
The touch event interfaces support application-specific single and multi-touch interactions. However, the interfaces can be a bit tricky for programmers to use because touch events are very different from other DOM input events, such as {{domxref("MouseEvent","mouse events")}}. The application described in this guide shows how to use touch events for simple single and multi-touch interactions, the basics needed to build application-specific gestures.
A live version of this application is available on Github. The source code is available on Github and pull requests and bug reports are welcome.
This example demonstrates using the {{event("touchstart")}}, {{event("touchmove")}}, {{event("touchcancel")}}, and {{event("touchend")}}) touch events for the following gestures: single touch, two (simultaneous) touches, more than two simultaneous touches, 1-finger swipe, and 2-finger move/pinch/swipe.
The application uses {{HTMLElement("div")}} elements to represent four touch areas.
<style> div { margin: 0em; padding: 2em; } #target1 { background: white; border: 1px solid black; } #target2 { background: white; border: 1px solid black; } #target3 { background: white; border: 1px solid black; } #target4 { background: white; border: 1px solid black; } </style>
tpCache
is used to cache touch points for processing outside of the event where they were fired.
// Log events flag var logEvents = false; // Touch Point cache var tpCache = new Array();
Event handlers are registered for all four touch event types. The {{event("touchend")}} and {{event("touchcancel")}} event types use the same handler.
function set_handlers(name) { // Install event handlers for the given element var el=document.getElementById(name); el.ontouchstart = start_handler; el.ontouchmove = move_handler; // Use same handler for touchcancel and touchend el.ontouchcancel = end_handler; el.ontouchend = end_handler; } function init() { set_handlers("target1"); set_handlers("target2"); set_handlers("target3"); set_handlers("target4"); }
This function provides very basic support for 2-touch horizontal move/pinch/zoom handling. The code does not include error handling, or vertical moving. Note that the threshold for pinch and zoom movement detection is application specific (and device dependent).
// This is a very basic 2-touch move/pinch/zoom handler that does not include // error handling, only handles horizontal moves, etc. function handle_pinch_zoom(ev) { if (ev.targetTouches.length == 2 && ev.changedTouches.length == 2) { // Check if the two target touches are the same ones that started // the 2-touch var point1=-1, point2=-1; for (var i=0; i < tpCache.length; i++) { if (tpCache[i].identifier == ev.targetTouches[0].identifier) point1 = i; if (tpCache[i].identifier == ev.targetTouches[1].identifier) point2 = i; } if (point1 >=0 && point2 >= 0) { // Calculate the difference between the start and move coordinates var diff1 = Math.abs(tpCache[point1].clientX - ev.targetTouches[0].clientX); var diff2 = Math.abs(tpCache[point2].clientX - ev.targetTouches[1].clientX); // This threshold is device dependent as well as application specific var PINCH_THRESHHOLD = ev.target.clientWidth / 10; if (diff1 >= PINCH_THRESHHOLD && diff2 >= PINCH_THRESHHOLD) ev.target.style.background = "green"; } else { // empty tpCache tpCache = new Array(); } } }
The {{event("touchstart")}} event handler caches touch points to support 2-touch gestures. It also calls {{domxref("Event.preventDefault","preventDefault()")}} to keep the browser from applying further event handling (for example, mouse event emulation).
function start_handler(ev) { // If the user makes simultaneious touches, the browser will fire a // separate touchstart event for each touch point. Thus if there are // three simultaneous touches, the first touchstart event will have // targetTouches length of one, the second event will have a length // of two, and so on. ev.preventDefault(); // Cache the touch points for later processing of 2-touch pinch/zoom if (ev.targetTouches.length == 2) { for (var i=0; i < ev.targetTouches.length; i++) { tpCache.push(ev.targetTouches[i]); } } if (logEvents) log("touchStart", ev, true); update_background(ev); }
The {{event("touchmove")}} handler calls {{domxref("Event.preventDefault","preventDefault()")}} for the same reason mentioned above, and invokes the pinch/zoom handler.
function move_handler(ev) { // Note: if the user makes more than one "simultaneous" touches, most browsers // fire at least one touchmove event and some will fire several touchmoves. // Consequently, an application might want to "ignore" some touchmoves. // // This function sets the target element's border to "dashed" to visually // indicate the target received a move event. // ev.preventDefault(); if (logEvents) log("touchMove", ev, false); // To avoid too much color flashing many touchmove events are started, // don't update the background if two touch points are active if (!(ev.touches.length == 2 && ev.targetTouches.length == 2)) update_background(ev); // Set the target element's border to dashed to give a clear visual // indication the element received a move event. ev.target.style.border = "dashed"; // Check this event for 2-touch Move/Pinch/Zoom gesture handle_pinch_zoom(ev); }
The {{event("touchend")}} handler restores the event target's background color back to its original color.
function end_handler(ev) { ev.preventDefault(); if (logEvents) log(ev.type, ev, false); if (ev.targetTouches.length == 0) { // Restore background and border to original values ev.target.style.background = "white"; ev.target.style.border = "1px solid black"; } }
The application uses {{HTMLElement("div")}} elements for the touch areas and provides buttons to enable logging and clear the log.
<div id="target1"> Tap, Hold or Swipe me 1</div> <div id="target2"> Tap, Hold or Swipe me 2</div> <div id="target3"> Tap, Hold or Swipe me 3</div> <div id="target4"> Tap, Hold or Swipe me 4</div> <!-- UI for logging/bebugging --> <button id="log" onclick="enableLog(event);">Start/Stop event logging</button> <button id="clearlog" onclick="clearLog(event);">Clear the log</button> <p></p> <output></output>
These functions support the application but aren't directly involved with the event flow.
The background color of the touch areas will change as follows: no touch is white
; one touch is yellow
; two simultaneous touches is pink
, and three or more simultaneous touches is lightblue
. See touch move for information about the background color changing when a 2-finger move/pinch/zoom is detected.
function update_background(ev) { // Change background color based on the number simultaneous touches // in the event's targetTouches list: // yellow - one tap (or hold) // pink - two taps // lightblue - more than two taps switch (ev.targetTouches.length) { case 1: // Single tap` ev.target.style.background = "yellow"; break; case 2: // Two simultaneous touches ev.target.style.background = "pink"; break; default: // More than two simultaneous touches ev.target.style.background = "lightblue"; } }
The functions are used to log event activity to the application window, to support debugging and learning about the event flow.
function enableLog(ev) { logEvents = logEvents ? false : true; } function log(name, ev, printTargetIds) { var o = document.getElementsByTagName('output')[0]; var s = name + ": touches = " + ev.touches.length + " ; targetTouches = " + ev.targetTouches.length + " ; changedTouches = " + ev.changedTouches.length; o.innerHTML += s + " "; if (printTargetIds) { s = ""; for (var i=0; i < ev.targetTouches.length; i++) { s += "... id = " + ev.targetTouches[i].identifier + " "; } o.innerHTML += s; } } function clearLog(event) { var o = document.getElementsByTagName('output')[0]; o.innerHTML = ""; }