--- title: Scissor animation slug: Web/API/WebGL_API/By_example/Scissor_animation translation_of: Web/API/WebGL_API/By_example/Scissor_animation ---
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使用剪切和清除操作实现一些动画的简单WebGL的例子。
{{EmbedLiveSample("scissor-animation-source",660,425)}}
本例中,我们使用{{domxref("WebGLRenderingContext.scissor()","scissor()")}} 和 {{domxref("WebGLRenderingContext.clear()","clear()")}}。我们再次建立一个动画循环使用计时器。注意,这次是方块的位置(剪切区)更新每一帧(我们设置帧率大约每17毫秒,约60 fps -帧每秒)
相比之下,方块的颜色(用{{domxref("WebGLRenderingContext.clearColor()","clearColor")}})仅创建一个新的方块。这是一个很好的演示{{Glossary("WebGL")}}是一个状态机。对于每一个方块,我们设置它的颜色,然后只更新它的位置每一帧。WebGL的清晰的颜色状态维持在设定值,直到我们再次改变它创建一个新的方块。
<p>WebGL animation by clearing the drawing buffer with solid color and applying scissor test.</p> <button id="animation-onoff"> Press here to <strong>[verb goes here]</strong> the animation</button>
<canvas>Your browser does not seem to support
    HTML5 canvas.</canvas>
body {
  text-align : center;
}
canvas {
  display : block;
  width : 280px;
  height : 210px;
  margin : auto;
  padding : 0;
  border : none;
  background-color : black;
}
button {
  display : block;
  font-size : inherit;
  margin : auto;
  padding : 0.6em;
}
;(function(){
"use strict"
window.addEventListener("load", setupAnimation, false);
// Variables to hold the WebGL context, and the color and
// position of animated squares.
var gl,
  color = getRandomColor(),
  position;
function setupAnimation (evt) {
  window.removeEventListener(evt.type, setupAnimation, false);
  if (!(gl = getRenderingContext()))
    return;
  gl.enable(gl.SCISSOR_TEST);
  gl.clearColor(color[0], color[1], color[2], 1.0);
  // Unlike the browser window, vertical position in WebGL is
  // measured from bottom to top. In here we set the initial
  // position of the square to be at the top left corner of the
  // drawing buffer.
  position = [0, gl.drawingBufferHeight];
  var button = document.querySelector("button");
  var timer;
  function startAnimation(evt) {
    button.removeEventListener(evt.type, startAnimation, false);
    button.addEventListener("click", stopAnimation, false);
    document.querySelector("strong").innerHTML = "stop";
    timer = setInterval(drawAnimation, 17);
    drawAnimation();
  }
  function stopAnimation(evt) {
    button.removeEventListener(evt.type, stopAnimation, false);
    button.addEventListener("click", startAnimation, false);
    document.querySelector("strong").innerHTML = "start";
    clearInterval(timer);
  }
  stopAnimation({type: "click"});
}
// Variables to hold the size and velocity of the square.
var size = [60, 60],
  velocity = 3.0;
function drawAnimation () {
  gl.scissor(position[0], position[1], size[0] , size[1]);
  gl.clear(gl.COLOR_BUFFER_BIT);
  // Every frame the vertical position of the square is
  // decreased, to create the illusion of movement.
  position[1] -= velocity;
  // When the sqaure hits the bottom of the drawing buffer,
  // we override it with new square of different color and
  // velocity.
  if (position[1] < 0) {
    // Horizontal position chosen randomly, and vertical
    // position at the top of the drawing buffer.
    position = [
      Math.random()*(gl.drawingBufferWidth - size[0]),
      gl.drawingBufferHeight
    ];
    // Random velocity between 1.0 and 7.0
    velocity = 1.0 + 6.0*Math.random();
    color = getRandomColor();
    gl.clearColor(color[0], color[1], color[2], 1.0);
  }
}
function getRandomColor() {
  return [Math.random(), Math.random(), Math.random()];
}
function getRenderingContext() {
  var canvas = document.querySelector("canvas");
  canvas.width = canvas.clientWidth;
  canvas.height = canvas.clientHeight;
  var gl = canvas.getContext("webgl")
    || canvas.getContext("experimental-webgl");
  if (!gl) {
    var paragraph = document.querySelector("p");
    paragraph.innerHTML = "Failed to get WebGL context."
      + "Your browser or device may not support WebGL.";
    return null;
  }
  gl.viewport(0, 0,
    gl.drawingBufferWidth, gl.drawingBufferHeight);
  gl.clearColor(0.0, 0.0, 0.0, 1.0);
  gl.clear(gl.COLOR_BUFFER_BIT);
  return gl;
}
})();
The source code of this example is also available on GitHub.
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