--- title: WebGLRenderingContext.blendEquationSeparate() slug: Web/API/WebGLRenderingContext/blendEquationSeparate translation_of: Web/API/WebGLRenderingContext/blendEquationSeparate ---
{{APIRef("WebGL")}}

The WebGLRenderingContext.blendEquationSeparate() method of the WebGL API is used to set the RGB blend equation and alpha blend equation separately.

The blend equation determines how a new pixel is combined with a pixel already in the {{domxref("WebGLFramebuffer")}}.

Syntax

void gl.blendEquationSeparate(modeRGB, modeAlpha);

Parameters

modeRGB
A {{domxref("GLenum")}} specifying how the red, green and blue components of source and destination colors are combined. Must be either:
modeAlpha
A {{domxref("GLenum")}} specifying how the alpha component (transparency) of source and destination colors are combined. Must be either:

Return value

None.

Exceptions

If mode is not one of the three possible values, a gl.INVALID_ENUM error is thrown.

Examples

To set the blend equations, use:

gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_SUBTRACT);

To get the current blend equations, query the BLEND_EQUATION, BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which return gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, or if the {{domxref("EXT_blend_minmax")}} is enabled: ext.MIN_EXT or ext.MAX_EXT.

gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true

gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true

Specifications

Specification Status Comment
{{SpecName('WebGL', "#5.14.3", "blendEquationSeparate")}} {{Spec2('WebGL')}} Initial definition for WebGL.
{{SpecName('OpenGL ES 2.0', "glBlendEquationSeparate.xml", "glBlendEquationSeparate")}} {{Spec2('OpenGL ES 2.0')}} Man page of the OpenGL ES 2.0 API.
{{SpecName('OpenGL ES 3.0', "glBlendEquationSeparate.xhtml", "glBlendEquationSeparate")}} {{Spec2('OpenGL ES 3.0')}} Man page of the OpenGL ES 3.0 API.

Browser compatibility

{{Compat("api.WebGLRenderingContext.blendEquationSeparate")}}

See also