--- title: WebGLRenderingContext.blendEquationSeparate() slug: Web/API/WebGLRenderingContext/blendEquationSeparate translation_of: Web/API/WebGLRenderingContext/blendEquationSeparate ---
The WebGLRenderingContext.blendEquationSeparate()
method of the WebGL API is used to set the RGB blend equation and alpha blend equation separately.
The blend equation determines how a new pixel is combined with a pixel already in the {{domxref("WebGLFramebuffer")}}.
void gl.blendEquationSeparate(modeRGB, modeAlpha);
modeRGB
gl.FUNC_ADD
: source + destination (default value),gl.FUNC_SUBTRACT
: source - destination,gl.FUNC_REVERSE_SUBTRACT
: destination - source,ext.MIN_EXT
: Minimum of source and destination,ext.MAX_EXT
: Maximum of source and destination.gl.MIN
: Minimum of source and destination,gl.MAX
: Maximum of source and destination.modeAlpha
gl.FUNC_ADD
: source + destination (default value),gl.FUNC_SUBTRACT
: source - destination,gl.FUNC_REVERSE_SUBTRACT
: destination - source,ext.MIN_EXT
: Minimum of source and destination,ext.MAX_EXT
: Maximum of source and destination.gl.MIN
: Minimum of source and destination,gl.MAX
: Maximum of source and destination.None.
If mode is not one of the three possible values, a gl.INVALID_ENUM
error is thrown.
To set the blend equations, use:
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_SUBTRACT);
To get the current blend equations, query the BLEND_EQUATION
, BLEND_EQUATION_RGB
and BLEND_EQUATION_ALPHA
constants which return gl.FUNC_ADD
, gl.FUNC_SUBTRACT
, gl.FUNC_REVERSE_SUBTRACT
, or if the {{domxref("EXT_blend_minmax")}} is enabled: ext.MIN_EXT
or ext.MAX_EXT
.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD; // true gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD; // true
Specification | Status | Comment |
---|---|---|
{{SpecName('WebGL', "#5.14.3", "blendEquationSeparate")}} | {{Spec2('WebGL')}} | Initial definition for WebGL. |
{{SpecName('OpenGL ES 2.0', "glBlendEquationSeparate.xml", "glBlendEquationSeparate")}} | {{Spec2('OpenGL ES 2.0')}} | Man page of the OpenGL ES 2.0 API. |
{{SpecName('OpenGL ES 3.0', "glBlendEquationSeparate.xhtml", "glBlendEquationSeparate")}} | {{Spec2('OpenGL ES 3.0')}} | Man page of the OpenGL ES 3.0 API. |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
{{Compat("api.WebGLRenderingContext.blendEquationSeparate")}}