--- title: WebGLRenderingContext.disable() slug: Web/API/WebGLRenderingContext/disable translation_of: Web/API/WebGLRenderingContext/disable ---
{{APIRef("WebGL")}}

The WebGLRenderingContext.disable() method of the WebGL API disables specific WebGL capabilities for this context.

Syntax

void gl.disable(cap);

Parameters

cap
A {{domxref("GLenum")}} specifying which WebGL capability to disable. Possible values:
Constant Description
gl.BLEND Deactivates blending of the computed fragment color values. See {{domxref("WebGLRenderingContext.blendFunc()")}}.
gl.CULL_FACE Deactivates culling of polygons. See {{domxref("WebGLRenderingContext.cullFace()")}}.
gl.DEPTH_TEST Deactivates depth comparisons and updates to the depth buffer. See {{domxref("WebGLRenderingContext.depthFunc()")}}.
gl.DITHER Deactivates dithering of color components before they get written to the color buffer.
gl.POLYGON_OFFSET_FILL Deactivates adding an offset to depth values of polygon's fragments. See {{domxref("WebGLRenderingContext.polygonOffset()")}}.
gl.SAMPLE_ALPHA_TO_COVERAGE Deactivates the computation of a temporary coverage value determined by the alpha value.
gl.SAMPLE_COVERAGE Deactivates ANDing the fragment's coverage with the temporary coverage value. See {{domxref("WebGLRenderingContext.sampleCoverage()")}}.
gl.SCISSOR_TEST Deactivates the scissor test that discards fragments that are outside of the scissor rectangle. See {{domxref("WebGLRenderingContext.scissor()")}}.
gl.STENCIL_TEST Deactivates stencil testing and updates to the stencil buffer. See {{domxref("WebGLRenderingContext.stencilFunc()")}}.
When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:
Constant Description
gl.RASTERIZER_DISCARD Deactivates that primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored.

Return value

None.

Examples

gl.disable(gl.DITHER);

To check if a capability is disabled, use the {{domxref("WebGLRenderingContext.isEnabled()")}} method:

gl.isEnabled(gl.DITHER);
// false

Specifications

Specification Status Comment
{{SpecName('WebGL', "#5.14.3", "disable")}} {{Spec2('WebGL')}} Initial definition for WebGL.
{{SpecName('OpenGL ES 2.0', "glDisable.xml", "glDisable")}} {{Spec2('OpenGL ES 2.0')}} Man page of the (similar) OpenGL ES 2.0 API.
{{SpecName('OpenGL ES 3.0', "glEnable.xhtml", "glDisable")}} {{Spec2('OpenGL ES 3.0')}} Man page of the (similar) OpenGL ES 3.0 API.

Browser compatibility

{{Compat("api.WebGLRenderingContext.disable")}}

See also