--- title: WebGLRenderingContext.disable() slug: Web/API/WebGLRenderingContext/disable translation_of: Web/API/WebGLRenderingContext/disable ---
The WebGLRenderingContext.disable()
method of the WebGL API disables specific WebGL capabilities for this context.
void gl.disable(cap);
cap
Constant | Description |
---|---|
gl.BLEND |
Deactivates blending of the computed fragment color values. See {{domxref("WebGLRenderingContext.blendFunc()")}}. |
gl.CULL_FACE |
Deactivates culling of polygons. See {{domxref("WebGLRenderingContext.cullFace()")}}. |
gl.DEPTH_TEST |
Deactivates depth comparisons and updates to the depth buffer. See {{domxref("WebGLRenderingContext.depthFunc()")}}. |
gl.DITHER |
Deactivates dithering of color components before they get written to the color buffer. |
gl.POLYGON_OFFSET_FILL |
Deactivates adding an offset to depth values of polygon's fragments. See {{domxref("WebGLRenderingContext.polygonOffset()")}}. |
gl.SAMPLE_ALPHA_TO_COVERAGE |
Deactivates the computation of a temporary coverage value determined by the alpha value. |
gl.SAMPLE_COVERAGE |
Deactivates ANDing the fragment's coverage with the temporary coverage value. See {{domxref("WebGLRenderingContext.sampleCoverage()")}}. |
gl.SCISSOR_TEST |
Deactivates the scissor test that discards fragments that are outside of the scissor rectangle. See {{domxref("WebGLRenderingContext.scissor()")}}. |
gl.STENCIL_TEST |
Deactivates stencil testing and updates to the stencil buffer. See {{domxref("WebGLRenderingContext.stencilFunc()")}}. |
Constant | Description |
---|---|
gl.RASTERIZER_DISCARD |
Deactivates that primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored. |
None.
gl.disable(gl.DITHER);
To check if a capability is disabled, use the {{domxref("WebGLRenderingContext.isEnabled()")}} method:
gl.isEnabled(gl.DITHER); // false
Specification | Status | Comment |
---|---|---|
{{SpecName('WebGL', "#5.14.3", "disable")}} | {{Spec2('WebGL')}} | Initial definition for WebGL. |
{{SpecName('OpenGL ES 2.0', "glDisable.xml", "glDisable")}} | {{Spec2('OpenGL ES 2.0')}} | Man page of the (similar) OpenGL ES 2.0 API. |
{{SpecName('OpenGL ES 3.0', "glEnable.xhtml", "glDisable")}} | {{Spec2('OpenGL ES 3.0')}} | Man page of the (similar) OpenGL ES 3.0 API. |
{{Compat("api.WebGLRenderingContext.disable")}}