--- title: WebGLRenderingContext.getProgramInfoLog() slug: Web/API/WebGLRenderingContext/getProgramInfoLog translation_of: Web/API/WebGLRenderingContext/getProgramInfoLog ---
WebGLRenderingContext.getProgramInfoLog 返回参数中指定的{{domxref("WebGLProgram")}} object 的信息. 这些信息包括在linking过程中的错误以及 WebGLProgram objects 合法性检查的错误.
gl.getProgramInfoLog(program);
返回 {{domxref("DOMString")}} 包含 diagnostic , warning ...等等关于上一次linking和valiadation操作的信息. 对于刚刚创建的{{domxref("WebGLProgram")}} object , 返回一个空字符串.
var canvas = document.getElementsById('canvas');
var gl = canvas.getContext('webgl');
var program = gl.createProgram();
//vsSource is the source-code-string of vertex-shader
//fsSource is the source-code-string of fragment-shader
var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource);
var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource);
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.getProgramInfoLog(program);
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('WebGL', "#5.14.9", "getProgramInfoLog")}} | {{Spec2('WebGL')}} | Initial definition. |
| {{SpecName('OpenGL ES 2.0', "glGetProgramInfoLog.xml", "glGetProgramInfoLog")}} | {{Spec2('OpenGL ES 2.0')}} | Man page of the OpenGL API. |
{{Compat("api.WebGLRenderingContext.getProgramInfoLog")}}