--- title: window.setInterval slug: Web/API/Window/setInterval tags: - API - DOM - 定时 - 方法 - 时间 translation_of: Web/API/WindowOrWorkerGlobalScope/setInterval ---
{{domxref("WindowOrWorkerGlobalScope")}} 的 setInterval()
方法重复调用一个函数或执行一个代码段,在每次调用之间具有固定的时间延迟。
在窗口和工作接口上提供的setInterval()方法重复调用函数或执行代码片段,每次调用之间有固定的时间延迟。它返回一个时间间隔ID,该ID唯一地标识时间间隔,因此您可以稍后通过调用clearInterval()来删除它。这个方法是由WindowOrWorkerGlobalScope mixin定义的。
var intervalID = scope.setInterval(func, delay, [arg1, arg2, ...]); var intervalID = scope.setInterval(code, delay);
func
延迟
毫秒后执行的{{jsxref("函数")}} 。该函数不接受任何参数,也没有返回值。code
delay
arg1, ..., argN
{{optional_inline}}此返回值intervalID
是一个非零数值,用来标识通过setInterval()
创建的计时器,这个值可以用来作为clearInterval()
的参数来清除对应的计时器 。
值得注意的是,setInterval()
和setTimeout()
共享同一个ID池,并且clearInterval()
和clearTimeout()
在技术上是可互换使用的。但是,我们必须去匹配clearInterval()
和clearTimeout()
对应的id,以
避免代码杂乱无章,增强代码的可维护性。
delay
argument is converted to a signed 32-bit integer. This effectively limits delay
to 2147483647 ms, since it's specified as a signed integer in the IDL.下面例子是 setInterval()
的基本语法
var intervalID = window.setInterval(myCallback, 500, 'Parameter 1', 'Parameter 2'); function myCallback(a, b) { // Your code here // Parameters are purely optional. console.log(a); console.log(b); }
下面的例子里会每隔一秒就调用函数 flashtext()
一次,直至你通过按下 Stop 按钮来清除本次重复操作的唯一辨识符 intervalID
。
<!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <title>setInterval/clearInterval example</title> <script> var nIntervId; function changeColor() { nIntervId = setInterval(flashText, 1000); } function flashText() { var oElem = document.getElementById('my_box'); oElem.style.color = oElem.style.color == 'red' ? 'blue' : 'red'; // oElem.style.color == 'red' ? 'blue' : 'red' is a ternary operator. } function stopTextColor() { clearInterval(nIntervId); } </script> </head> <body onload="changeColor();"> <div id="my_box"> <p>Hello World</p> </div> <button onclick="stopTextColor();">Stop</button> </body> </html>
下面这个例子通过键入、删除和再次键入所有 NodeList
中的符合特定的选择器的字符,以达到打字机的效果。
<!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <title>JavaScript Typewriter - MDN Example</title> <script> function Typewriter (sSelector, nRate) { function clean () { clearInterval(nIntervId); bTyping = false; bStart = true; oCurrent = null; aSheets.length = nIdx = 0; } function scroll (oSheet, nPos, bEraseAndStop) { if (!oSheet.hasOwnProperty("parts") || aMap.length < nPos) { return true; } var oRel, bExit = false; if (aMap.length === nPos) { aMap.push(0); } while (aMap[nPos] < oSheet.parts.length) { oRel = oSheet.parts[aMap[nPos]]; scroll(oRel, nPos + 1, bEraseAndStop) ? aMap[nPos]++ : bExit = true; if (bEraseAndStop && (oRel.ref.nodeType - 1 | 1) === 3 && oRel.ref.nodeValue) { bExit = true; oCurrent = oRel.ref; sPart = oCurrent.nodeValue; oCurrent.nodeValue = ""; } oSheet.ref.appendChild(oRel.ref); if (bExit) { return false; } } aMap.length--; return true; } function typewrite () { if (sPart.length === 0 && scroll(aSheets[nIdx], 0, true) && nIdx++ === aSheets.length - 1) { clean(); return; } oCurrent.nodeValue += sPart.charAt(0); sPart = sPart.slice(1); } function Sheet (oNode) { this.ref = oNode; if (!oNode.hasChildNodes()) { return; } this.parts = Array.prototype.slice.call(oNode.childNodes); for (var nChild = 0; nChild < this.parts.length; nChild++) { oNode.removeChild(this.parts[nChild]); this.parts[nChild] = new Sheet(this.parts[nChild]); } } var nIntervId, oCurrent = null, bTyping = false, bStart = true, nIdx = 0, sPart = "", aSheets = [], aMap = []; this.rate = nRate || 100; this.play = function () { if (bTyping) { return; } if (bStart) { var aItems = document.querySelectorAll(sSelector); if (aItems.length === 0) { return; } for (var nItem = 0; nItem < aItems.length; nItem++) { aSheets.push(new Sheet(aItems[nItem])); /* Uncomment the following line if you have previously hidden your elements via CSS: */ // aItems[nItem].style.visibility = "visible"; } bStart = false; } nIntervId = setInterval(typewrite, this.rate); bTyping = true; }; this.pause = function () { clearInterval(nIntervId); bTyping = false; }; this.terminate = function () { oCurrent.nodeValue += sPart; sPart = ""; for (nIdx; nIdx < aSheets.length; scroll(aSheets[nIdx++], 0, false)); clean(); }; } /* usage: */ var oTWExample1 = new Typewriter(/* elements: */ "#article, h1, #info, #copyleft", /* frame rate (optional): */ 15); /* default frame rate is 100: */ var oTWExample2 = new Typewriter("#controls"); /* you can also change the frame rate value modifying the "rate" property; for example: */ // oTWExample2.rate = 150; onload = function () { oTWExample1.play(); oTWExample2.play(); }; </script> <style type="text/css"> span.intLink, a, a:visited { cursor: pointer; color: #000000; text-decoration: underline; } #info { width: 180px; height: 150px; float: right; background-color: #eeeeff; padding: 4px; overflow: auto; font-size: 12px; margin: 4px; border-radius: 5px; /* visibility: hidden; */ } </style> </head> <body> <p id="copyleft" style="font-style: italic; font-size: 12px; text-align: center;">CopyLeft 2012 by <a href="https://developer.mozilla.org/" target="_blank">Mozilla Developer Network</a></p> <p id="controls" style="text-align: center;">[ <span class="intLink" onclick="oTWExample1.play();">Play</span> | <span class="intLink" onclick="oTWExample1.pause();">Pause</span> | <span class="intLink" onclick="oTWExample1.terminate();">Terminate</span> ]</p> <div id="info"> Vivamus blandit massa ut metus mattis in fringilla lectus imperdiet. Proin ac ante a felis ornare vehicula. Fusce pellentesque lacus vitae eros convallis ut mollis magna pellentesque. Pellentesque placerat enim at lacus ultricies vitae facilisis nisi fringilla. In tincidunt tincidunt tincidunt. </div> <h1>JavaScript Typewriter</h1> <div id="article"> <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam ultrices dolor ac dolor imperdiet ullamcorper. Suspendisse quam libero, luctus auctor mollis sed, malesuada condimentum magna. Quisque in ante tellus, in placerat est. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Donec a mi magna, quis mattis dolor. Etiam sit amet ligula quis urna auctor imperdiet nec faucibus ante. Mauris vel consectetur dolor. Nunc eget elit eget velit pulvinar fringilla consectetur aliquam purus. Curabitur convallis, justo posuere porta egestas, velit erat ornare tortor, non viverra justo diam eget arcu. Phasellus adipiscing fermentum nibh ac commodo. Nam turpis nunc, suscipit a hendrerit vitae, volutpat non ipsum.</p> <form> <p>Phasellus ac nisl lorem: <input type="text" /><br /> <textarea style="width: 400px; height: 200px;">Nullam commodo suscipit lacus non aliquet. Phasellus ac nisl lorem, sed facilisis ligula. Nam cursus lobortis placerat. Sed dui nisi, elementum eu sodales ac, placerat sit amet mauris. Pellentesque dapibus tellus ut ipsum aliquam eu auctor dui vehicula. Quisque ultrices laoreet erat, at ultrices tortor sodales non. Sed venenatis luctus magna, ultricies ultricies nunc fringilla eget. Praesent scelerisque urna vitae nibh tristique varius consequat neque luctus. Integer ornare, erat a porta tempus, velit justo fermentum elit, a fermentum metus nisi eu ipsum. Vivamus eget augue vel dui viverra adipiscing congue ut massa. Praesent vitae eros erat, pulvinar laoreet magna. Maecenas vestibulum mollis nunc in posuere. Pellentesque sit amet metus a turpis lobortis tempor eu vel tortor. Cras sodales eleifend interdum.</textarea></p> <input type="submit" value="Send" /> </form> <p>Duis lobortis sapien quis nisl luctus porttitor. In tempor semper libero, eu tincidunt dolor eleifend sit amet. Ut nec velit in dolor tincidunt rhoncus non non diam. Morbi auctor ornare orci, non euismod felis gravida nec. Curabitur elementum nisi a eros rutrum nec blandit diam placerat. Aenean tincidunt risus ut nisi consectetur cursus. Ut vitae quam elit. Donec dignissim est in quam tempor consequat. Aliquam aliquam diam non felis convallis suscipit. Nulla facilisi. Donec lacus risus, dignissim et fringilla et, egestas vel eros. Duis malesuada accumsan dui, at fringilla mauris bibStartum quis. Cras adipiscing ultricies fermentum. Praesent bibStartum condimentum feugiat.</p> <p>Nam faucibus, ligula eu fringilla pulvinar, lectus tellus iaculis nunc, vitae scelerisque metus leo non metus. Proin mattis lobortis lobortis. Quisque accumsan faucibus erat, vel varius tortor ultricies ac. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed nec libero nunc. Nullam tortor nunc, elementum a consectetur et, ultrices eu orci. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque a nisl eu sem vehicula egestas.</p> </div> </body> </html>
查看示例效果,亦可参考:clearInterval()
。
如前所述,Internet Explorer 9及以下版本不支持在setTimeout()
或setInterval()
中向回调函数传递参数。下面的IE专用代码演示了一种克服这种限制的方法。使用时,只需将以下代码添加到你的脚本顶部即可。
/*\ |*| |*| IE-specific polyfill that enables the passage of arbitrary arguments to the |*| callback functions of javascript timers (HTML5 standard syntax). |*| |*| https://developer.mozilla.org/en-US/docs/Web/API/window.setInterval |*| https://developer.mozilla.org/User:fusionchess |*| |*| Syntax: |*| var timeoutID = window.setTimeout(func, delay[, arg1, arg2, ...]); |*| var timeoutID = window.setTimeout(code, delay); |*| var intervalID = window.setInterval(func, delay[, arg1, arg2, ...]); |*| var intervalID = window.setInterval(code, delay); |*| \*/ if (document.all && !window.setTimeout.isPolyfill) { var __nativeST__ = window.setTimeout; window.setTimeout = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) { var aArgs = Array.prototype.slice.call(arguments, 2); return __nativeST__(vCallback instanceof Function ? function () { vCallback.apply(null, aArgs); } : vCallback, nDelay); }; window.setTimeout.isPolyfill = true; } if (document.all && !window.setInterval.isPolyfill) { var __nativeSI__ = window.setInterval; window.setInterval = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) { var aArgs = Array.prototype.slice.call(arguments, 2); return __nativeSI__(vCallback instanceof Function ? function () { vCallback.apply(null, aArgs); } : vCallback, nDelay); }; window.setInterval.isPolyfill = true; }
另一种方式是使用匿名函数调用你的回调函数,但是这种方式开销较大。例如:
var intervalID = setInterval(function() { myFunc('one', 'two', 'three'); }, 1000);
还有一种方式是使用 function's bind. 例如:
var intervalID = setInterval(function(arg1) {}.bind(undefined, 10), 1000);
{{h3_gecko_minversion("Inactive tabs", "5.0")}}
Starting in Gecko 5.0 {{geckoRelease("5.0")}}, intervals are clamped to fire no more often than once per second in inactive tabs.
this
" 的问题当你给 setInterval()
传递一个方法或者函数的时候,this
值的绑定会存在一些问题。 这个问题在JavaScript 参考 进行了详细解释。
Code executed by setInterval()
runs in a separate execution context than the function from which it was called. As a consequence, the this
keyword for the called function is set to the window
(or global
) object, it is not the same as the this
value for the function that called setTimeout
. See the following example (which uses setTimeout()
instead of setInterval()
– the problem, in fact, is the same for both timers):
myArray = ['zero', 'one', 'two']; myArray.myMethod = function (sProperty) { alert(arguments.length > 0 ? this[sProperty] : this); }; myArray.myMethod(); // prints "zero,one,two" myArray.myMethod(1); // prints "one" setTimeout(myArray.myMethod, 1000); // prints "[object Window]" after 1 second setTimeout(myArray.myMethod, 1500, "1"); // prints "undefined" after 1,5 seconds // passing the 'this' object with .call won't work // because this will change the value of this inside setTimeout itself // while we want to change the value of this inside myArray.myMethod // in fact, it will be an error because setTimeout code expects this to be the window object: setTimeout.call(myArray, myArray.myMethod, 2000); // error: "NS_ERROR_XPC_BAD_OP_ON_WN_PROTO: Illegal operation on WrappedNative prototype object" setTimeout.call(myArray, myArray.myMethod, 2500, 2); // same error
As you can see there are no ways to pass the this
object to the callback function in the legacy JavaScript.
A possible way to solve the "this
" problem is to replace the two native setTimeout()
or setInterval()
global functions with two non-native ones that enable their invocation through the Function.prototype.call
method. The following example shows a possible replacement:
// Enable the passage of the 'this' object through the JavaScript timers var __nativeST__ = window.setTimeout, __nativeSI__ = window.setInterval; window.setTimeout = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) { var oThis = this, aArgs = Array.prototype.slice.call(arguments, 2); return __nativeST__(vCallback instanceof Function ? function () { vCallback.apply(oThis, aArgs); } : vCallback, nDelay); }; window.setInterval = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) { var oThis = this, aArgs = Array.prototype.slice.call(arguments, 2); return __nativeSI__(vCallback instanceof Function ? function () { vCallback.apply(oThis, aArgs); } : vCallback, nDelay); };
New feature test:
myArray = ['zero', 'one', 'two']; myArray.myMethod = function (sProperty) { alert(arguments.length > 0 ? this[sProperty] : this); }; setTimeout(alert, 1500, 'Hello world!'); // the standard use of setTimeout and setInterval is preserved, but... setTimeout.call(myArray, myArray.myMethod, 2000); // prints "zero,one,two" after 2 seconds setTimeout.call(myArray, myArray.myMethod, 2500, 2); // prints "two" after 2,5 seconds
Another, more complex, solution for the this
problem is the following framework.
Function.prototype.bind()
method, which lets you specify the value that should be used as this
for all calls to a given function. This lets you easily bypass problems where it's unclear what this will be, depending on the context from which your function was called. Also, ES2015 supports arrow functions, with lexical this allowing us to write setInterval( () => this.myMethod) if we're inside myArray method.In pages requiring many timers, it can often be difficult to keep track of all of the running timer events. One approach to solving this problem is to store information about the state of a timer in an object. Following is a minimal example of such an abstraction. The constructor architecture explicitly avoids the use of closures. It also offers an alternative way to pass the this
object to the callback function (see The "this" problem for details). The following code is also available on GitHub.
Daemon
) see JavaScript Daemons Management. This more complex version is nothing but a big and scalable collection of methods for the Daemon
constructor. However, the Daemon
constructor itself is nothing but a clone of MiniDaemon
with an added support for init and onstart functions declarable during the instantiation of the daemon
. So the MiniDaemon
framework remains the recommended way for simple animations, because Daemon
without its collection of methods is essentially a clone of it./*\ |*| |*| :: MiniDaemon :: |*| |*| Revision #2 - September 26, 2014 |*| |*| https://developer.mozilla.org/en-US/docs/Web/API/window.setInterval |*| https://developer.mozilla.org/User:fusionchess |*| https://github.com/madmurphy/minidaemon.js |*| |*| This framework is released under the GNU Lesser General Public License, version 3 or later. |*| http://www.gnu.org/licenses/lgpl-3.0.html |*| \*/ function MiniDaemon (oOwner, fTask, nRate, nLen) { if (!(this && this instanceof MiniDaemon)) { return; } if (arguments.length < 2) { throw new TypeError('MiniDaemon - not enough arguments'); } if (oOwner) { this.owner = oOwner; } this.task = fTask; if (isFinite(nRate) && nRate > 0) { this.rate = Math.floor(nRate); } if (nLen > 0) { this.length = Math.floor(nLen); } } MiniDaemon.prototype.owner = null; MiniDaemon.prototype.task = null; MiniDaemon.prototype.rate = 100; MiniDaemon.prototype.length = Infinity; /* These properties should be read-only */ MiniDaemon.prototype.SESSION = -1; MiniDaemon.prototype.INDEX = 0; MiniDaemon.prototype.PAUSED = true; MiniDaemon.prototype.BACKW = true; /* Global methods */ MiniDaemon.forceCall = function (oDmn) { oDmn.INDEX += oDmn.BACKW ? -1 : 1; if (oDmn.task.call(oDmn.owner, oDmn.INDEX, oDmn.length, oDmn.BACKW) === false || oDmn.isAtEnd()) { oDmn.pause(); return false; } return true; }; /* Instances methods */ MiniDaemon.prototype.isAtEnd = function () { return this.BACKW ? isFinite(this.length) && this.INDEX < 1 : this.INDEX + 1 > this.length; }; MiniDaemon.prototype.synchronize = function () { if (this.PAUSED) { return; } clearInterval(this.SESSION); this.SESSION = setInterval(MiniDaemon.forceCall, this.rate, this); }; MiniDaemon.prototype.pause = function () { clearInterval(this.SESSION); this.PAUSED = true; }; MiniDaemon.prototype.start = function (bReverse) { var bBackw = Boolean(bReverse); if (this.BACKW === bBackw && (this.isAtEnd() || !this.PAUSED)) { return; } this.BACKW = bBackw; this.PAUSED = false; this.synchronize(); };
var myDaemon = new MiniDaemon(thisObject, callback[
, rate
[, length]]);
Returns a JavaScript Object
containing all information needed by an animation (like the this
object, the callback function, the length, the frame-rate).
thisObject
this
object on which the callback function is called. It can be an object
or null
.callback
Infinity
) and backwards (a boolean expressing whether the index is increasing or decreasing). It is something like callback.call(thisObject, index, length, backwards). If the callback function returns a false
value the daemon is paused.rate (optional)
length (optional)
Infinity
. The default value is Infinity
.MiniDaemon
实例(instance)的属性myDaemon.owner
this
object on which is executed the daemon (read/write). It can be an object
or null
.myDaemon.task
Infinity
) and backwards (a boolean expressing whether the index is decreasing or not) – see above. If the myDaemon.task
function returns a false
value the daemon is paused.myDaemon.rate
myDaemon.length
Infinity
(read/write).MiniDaemon
实例的方法myDaemon.isAtEnd()
myDaemon.synchronize()
myDaemon.pause()
myDaemon.start([reverse])
MiniDaemon
全局对象的方法MiniDaemon.forceCall(minidaemon)
minidaemon.task
function regardless of the fact that the end has been reached or not. In any case the internal INDEX
property is increased/decreased (depending on the actual direction of the process).HTML:
<!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <title>MiniDaemin Example - MDN</title> <script type="text/javascript" src="minidaemon.js"></script> <style type="text/css"> #sample_div { visibility: hidden; } </style> </head> <body> <p> <input type="button" onclick="fadeInOut.start(false /* optional */);" value="fade in" /> <input type="button" onclick="fadeInOut.start(true);" value="fade out"> <input type="button" onclick="fadeInOut.pause();" value="pause" /> </p> <div id="sample_div">Some text here</div> <script type="text/javascript"> function opacity (nIndex, nLength, bBackwards) { this.style.opacity = nIndex / nLength; if (bBackwards ? nIndex === 0 : nIndex === 1) { this.style.visibility = bBackwards ? 'hidden' : 'visible'; } } var fadeInOut = new MiniDaemon(document.getElementById('sample_div'), opacity, 300, 8); </script> </body> </html>
The setInterval()
function is commonly used to set a delay for functions that are executed again and again, such as animations.
You can cancel the interval using {{domxref("WindowOrWorkerGlobalScope.clearInterval()")}}.
If you wish to have your function called once after the specified delay, use {{domxref("WindowOrWorkerGlobalScope.setTimeout()")}}.
If there is a possibility that your logic could take longer to execute than the interval time, it is recommended that you recursively call a named function using {{domxref("WindowOrWorkerGlobalScope.setTimeout")}}. For example, if using setInterval
to poll a remote server every 5 seconds, network latency, an unresponsive server, and a host of other issues could prevent the request from completing in its allotted time. As such, you may find yourself with queued up XHR requests that won't necessarily return in order.
In these cases, a recursive setTimeout()
pattern is preferred:
(function loop(){ setTimeout(function() { // Your logic here loop(); }, delay); })();
In the above snippet, a named function loop()
is declared and is immediately executed. loop()
is recursively called inside setTimeout()
after the logic has completed executing. While this pattern does not guarantee execution on a fixed interval, it does guarantee that the previous interval has completed before recursing.
setInterval()
is subject to the same throttling restrictions in Firefox as {{domxref("WindowOrWorkerGlobalScope.setTimeout","setTimeout()")}}; see Reasons for delays longer than specified.
Specification | Status | Comment |
---|---|---|
{{SpecName('HTML WHATWG', 'webappapis.html#dom-setinterval', 'WindowOrWorkerGlobalScope.setInterval()')}} | {{Spec2("HTML WHATWG")}} | Method moved to the WindowOrWorkerGlobalScope mixin in the latest spec. |
{{SpecName("HTML WHATWG", "webappapis.html#dom-setinterval", "WindowTimers.setInterval()")}} | {{Spec2("HTML WHATWG")}} | Initial definition (DOM Level 0) |
{{Compat("api.WindowOrWorkerGlobalScope.setInterval")}}