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---
title: WebGL2RenderingContext.createVertexArray()
slug: Web/API/WebGL2RenderingContext/createVertexArray
tags:
- Method
- WebGL2
translation_of: Web/API/WebGL2RenderingContext/createVertexArray
---
<div>{{APIRef("WebGL")}} {{SeeCompatTable}}</div>
<p><a href="/en-US/docs/Web/API/WebGL_API">WebGL 2 API</a> 中的 <strong><code>WebGL2RenderingContext.createVertexArray()</code></strong>方法创建并初始化(creates and initializes)一个 {{domxref("WebGLVertexArrayObject")}} 的对象(object) ,它代表一个指向顶点数组数据的顶点数组对象(vertex array object (VAO) ),并为不同的顶点数据集提供名称。</p>
<h2 id="句法"><strong>句法</strong></h2>
<pre class="syntaxbox">WebGLVertexArrayObject <var>gl</var>.createVertexArray();
</pre>
<h3 id="参数">参数</h3>
<p>没有参数</p>
<h3 id="返回值">返回值</h3>
<p>一个{{domxref("WebGLVertexArrayObject")}}对象 代表 一个顶点数组对象 (VAO) ,该对象指向顶点数据。</p>
<h2 id="示例">示例</h2>
<pre class="brush: js">var vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// ...
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// ...
</pre>
<h2 id="规范">规范</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">Specification</th>
<th scope="col">Status</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName('WebGL2', "#3.7.17", "createVertexArray")}}</td>
<td>{{Spec2('WebGL2')}}</td>
<td>Initial definition.</td>
</tr>
<tr>
<td>{{SpecName('OpenGL ES 3.0', "glGenVertexArrays.xhtml", "glGenVertexArrays")}}</td>
<td>{{Spec2('OpenGL ES 3.0')}}</td>
<td>Man page of the (similar) OpenGL API.</td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容性">浏览器兼容性</h2>
<p>{{Compat("api.WebGL2RenderingContext.createVertexArray")}}</p>
<h2 id="另见">另见</h2>
<ul>
<li>{{domxref("WebGLVertexArrayObject")}}</li>
<li> {{domxref("bindVertexArray")}}</li>
</ul>
|