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---
title: WebGLRenderingContext.canvas
slug: Web/API/WebGLRenderingContext/canvas
tags:
  - WebGL
  - WebGLRenderingContext
  - 只读
  - 属性
translation_of: Web/API/WebGLRenderingContext/canvas
---
<div>{{APIRef("WebGL")}}</div>

<p><code><strong>WebGLRenderingContext.canvas</strong></code> 只读属性,对 {{domxref("HTMLCanvasElement")}}{{domxref("OffscreenCanvas")}} 对象的引用。如果绘图上下文没有相关联的 {{HTMLElement("canvas")}} 元素或 {{domxref("OffscreenCanvas")}} 对象,值为 {{jsxref("null")}}</p>

<h2 id="语法">语法</h2>

<pre class="syntaxbox"><var><em>gl</em></var>.canvas;</pre>

<h3 id="返回值">返回值</h3>

<p>{{domxref("HTMLCanvasElement")}}{{domxref("OffscreenCanvas")}}{{jsxref("null")}}</p>

<h2 id="示例">示例</h2>

<h3 id="Canvas_元素">Canvas 元素</h3>

<p>指定 {{HTMLElement("canvas")}} 元素:</p>

<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
</pre>

<p>你可以通过 canvas 得到一个从 <code>WebGLRenderingContext </code>返回的引用:</p>

<pre class="brush: js">var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
gl.canvas; // HTMLCanvasElement
</pre>

<h3 id="离屏Canvas">离屏Canvas</h3>

<p>下面是一个使用试验阶段 {{domxref("OffscreenCanvas")}} 对象的示例:</p>

<pre class="brush: js">var offscreen = new OffscreenCanvas(256, 256);
var gl = offscreen.getContext("webgl");
gl.canvas; // OffscreenCanvas</pre>

<h2 id="规范">规范</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('WebGL', "#DOM-WebGLRenderingContext-canvas", "WebGLRenderingContext.canvas")}}</td>
   <td>{{Spec2('WebGL')}}</td>
   <td>初始定义</td>
  </tr>
 </tbody>
</table>

<h2 id="浏览器兼容性">浏览器兼容性</h2>

<p>{{Compat("api.WebGLRenderingContext.canvas")}}</p>

<h2 id="相关链接">相关链接</h2>

<ul>
 <li>{{domxref("CanvasRenderingContext2D.canvas")}}</li>
 <li>{{domxref("OffscreenCanvas")}}</li>
</ul>