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---
title: WebGLRenderingContext.deleteFramebuffer()
slug: Web/API/WebGLRenderingContext/deleteFramebuffer
translation_of: Web/API/WebGLRenderingContext/deleteFramebuffer
---
<div>{{APIRef("WebGL")}}</div>
<p><a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a> 的 <strong><code>WebGLRenderingContext.deleteFramebuffer()</code></strong> 方法用来删除给定的{{domxref("WebGLFramebuffer")}} 对象. 如果帧缓冲区已被删除,则此方法无效。.</p>
<h2 id="语法">语法</h2>
<pre class="syntaxbox">void <var>gl</var>.deleteFramebuffer(<var>framebuffer</var>);
</pre>
<h3 id="参数">参数</h3>
<dl>
<dt>framebuffer</dt>
<dd> 将要删除的{{domxref("WebGLFramebuffer")}} 对象.</dd>
</dl>
<h3 id="返回值">返回值</h3>
<p>None.</p>
<h2 id="示例">示例</h2>
<h3 id="删除一个帧缓冲区">删除一个帧缓冲区</h3>
<pre class="brush: js">var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var framebuffer = gl.createFramebuffer();
// ...
gl.deleteFramebuffer(framebuffer);</pre>
<h2 id="说明">说明</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">Specification</th>
<th scope="col">Status</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName('WebGL', "#5.14.6", "deleteFramebuffer")}}</td>
<td>{{Spec2('WebGL')}}</td>
<td>初始定义.</td>
</tr>
<tr>
<td>{{SpecName('OpenGL ES 2.0', "glDeleteFramebuffers.xml", "glDeleteFramebuffers")}}</td>
<td>{{Spec2('OpenGL ES 2.0')}}</td>
<td>OpenGL API手册(类似).</td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容性">浏览器兼容性</h2>
<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
<p>{{Compat("api.WebGLRenderingContext.deleteFramebuffer")}}</p>
<h2 id="另见">另见</h2>
<ul>
<li>{{domxref("WebGLRenderingContext.bindFramebuffer()")}}</li>
<li>{{domxref("WebGLRenderingContext.createFramebuffer()")}}</li>
<li>{{domxref("WebGLRenderingContext.isFramebuffer()")}}</li>
<li>Other buffers: {{domxref("WebGLBuffer")}}, {{domxref("WebGLRenderbuffer")}}</li>
</ul>
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