blob: d8135d73647ae557c5972dcc5cf11377b64f77c8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
---
title: WebGLRenderingContext.isContextLost()
slug: Web/API/WebGLRenderingContext/isContextLost
tags:
- WebGL上下文丢失
translation_of: Web/API/WebGLRenderingContext/isContextLost
---
<div>{{APIRef("WebGL")}}</div>
<p><code><strong>WebGLRenderingContext.isContextLost()</strong></code> 方法返回一个{{jsxref("Boolean")}} 标记WebGL的上下文是否已经丢失。</p>
<h2 id="语法">语法</h2>
<pre class="syntaxbox"><var><em>gl</em></var>.isContextLost();</pre>
<h3 id="返回值">返回值</h3>
<p> {{jsxref("Boolean")}}。如果上下文丢失则返回true,否则返回false。</p>
<h2 id="样例">样例</h2>
<p>比如,当检查程序链接成功时,你也可以检查是否上下文已经丢失。</p>
<pre class="brush: js">gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS) && !gl.isContextLost()) {
var info = gl.getProgramInfoLog(program);
console.log('Error linking program:\n' + info);
}</pre>
<h2 id="规范">规范</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">Specification</th>
<th scope="col">Status</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName("WebGL", "#5.14.13", "WebGLRenderingContext.isContextLost")}}</td>
<td>{{Spec2("WebGL")}}</td>
<td>Initial definition.</td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容性">浏览器兼容性</h2>
<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
<p>{{Compat("api.WebGLRenderingContext.isContextLost")}}</p>
<h2 id="另见">另见</h2>
<ul>
<li>The {{domxref("WebGLContextEvent")}} signals changes in the context state.</li>
</ul>
|