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---
title: WebGLRenderingContext.linkProgram()
slug: Web/API/WebGLRenderingContext/linkProgram
translation_of: Web/API/WebGLRenderingContext/linkProgram
---
<div>{{APIRef("WebGL")}}<br>
{{domxref("WebGLRenderingContext")}} 接口的<strong>linkProgram()</strong>方法链接给定的{{domxref("WebGLProgram")}},从而完成为程序的片元和顶点着色器准备GPU代码的过程。</div>

<h2 id="语法">语法</h2>

<pre class="syntaxbox">void <var>gl</var>.linkProgram(<var>program</var>);
</pre>

<h3 id="参数">参数</h3>

<dl>
 <dt>program</dt>
 <dd>一个用于链接的 {{domxref("WebGLProgram")}}</dd>
</dl>

<h3 id="返回值">返回值</h3>

<p>None.</p>

<h2 id="例子">例子</h2>

<pre class="brush: js">var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);

<code>if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
  var info = gl.getProgramInfoLog(program);
  throw new Error('Could not compile WebGL program. \n\n' + info);
}</code></pre>

<h2 id="规范">规范</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('WebGL', "#5.14.9", "linkProgram")}}</td>
   <td>{{Spec2('WebGL')}}</td>
   <td>Initial definition.</td>
  </tr>
  <tr>
   <td>{{SpecName('OpenGL ES 2.0', "glLinkProgram.xml", "glLinkProgram")}}</td>
   <td>{{Spec2('OpenGL ES 2.0')}}</td>
   <td>Man page of the OpenGL API.</td>
  </tr>
 </tbody>
</table>

<h2 id="浏览器兼容性">浏览器兼容性</h2>

<p class="hidden">此页面中的兼容性表是根据结构化数据生成的。 如果您想贡献数据,请查看 <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> 并向我们发送请求请求。</p>

<p>{{Compat("api.WebGLRenderingContext.linkProgram")}}</p>

<h2 id="参考">参考</h2>

<ul>
 <li>{{domxref("WebGLRenderingContext.createProgram()")}}</li>
 <li>{{domxref("WebGLRenderingContext.deleteProgram()")}}</li>
 <li>{{domxref("WebGLRenderingContext.isProgram()")}}</li>
 <li>{{domxref("WebGLRenderingContext.useProgram()")}}</li>
 <li>{{domxref("WebGLRenderingContext.validateProgram()")}}</li>
 <li>{{domxref("WebGLRenderingContext.getProgramParameter()")}}</li>
 <li>{{domxref("WebGLRenderingContext.getProgramInfoLog()")}}</li>
</ul>