blob: 871ebcba9d9f06438abf8dc4d8e95e483ca85a03 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
---
title: WebGLRenderingContext.useProgram()
slug: Web/API/WebGLRenderingContext/useProgram
translation_of: Web/API/WebGLRenderingContext/useProgram
---
<div>{{APIRef("WebGL")}}</div>
<p> <strong><code>WebGLRenderingContext.useProgram()</code></strong> 方法将定义好的{{domxref("WebGLProgram")}} 对象添加到当前的渲染状态中。</p>
<h2 id="语法">语法</h2>
<pre class="syntaxbox">void <var>gl</var>.useProgram(<var>program</var>);
</pre>
<h3 id="参数">参数</h3>
<dl>
<dt>program</dt>
<dd>需要添加的{{domxref("WebGLProgram")}}对象</dd>
</dl>
<h3 id="返回参数">返回参数</h3>
<p>无.</p>
<h2 id="示例">示例</h2>
<pre class="brush: js">var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
</pre>
<h2 id="规范">规范</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">Specification</th>
<th scope="col">Status</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName('WebGL', "#5.14.9", "useProgram")}}</td>
<td>{{Spec2('WebGL')}}</td>
<td>原始定义.</td>
</tr>
<tr>
<td>{{SpecName('OpenGL ES 2.0', "glUseProgram.xml", "glUseProgram")}}</td>
<td>{{Spec2('OpenGL ES 2.0')}}</td>
<td>OpenGL API主页.</td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容">浏览器兼容</h2>
<p>{{Compat("api.WebGLRenderingContext.useProgram")}}</p>
<h2 id="相关资料">相关资料</h2>
<ul>
<li>{{domxref("WebGLRenderingContext.createProgram()")}}</li>
<li>{{domxref("WebGLRenderingContext.deleteProgram()")}}</li>
<li>{{domxref("WebGLRenderingContext.isProgram()")}}</li>
<li>{{domxref("WebGLRenderingContext.linkProgram()")}}</li>
<li>{{domxref("WebGLRenderingContext.validateProgram()")}}</li>
<li>{{domxref("WebGLRenderingContext.getProgramParameter()")}}</li>
<li>{{domxref("WebGLRenderingContext.getProgramInfoLog()")}}</li>
</ul>
|