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authorPaul Holzinger <pholzing@redhat.com>2021-09-17 15:39:16 +0200
committerPaul Holzinger <pholzing@redhat.com>2021-09-22 11:51:40 +0200
commitaf49810a6e08ed084294ce03e1c8a5efb8d1a705 (patch)
tree719dbe463ccfbfc54914869576b2f1bbcf4c6680 /vendor/github.com/vishvananda/netlink/nl/nl_linux.go
parent8e2d25e93706190acf25bcf74bd18cdf98fb3a12 (diff)
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Bump CNI to v1.0.1
Update CNI so we can match wrapped errors. This should silence ENOENT warnings when trying to read the cni conflist files. Fixes #10926 Because CNI v1.0.0 contains breaking changes we have to change some import paths. Also we cannot update the CNI version used for the conflist files created by `podman network create` because this would require at least containernetwork-plugins v1.0.1 and a updated dnsname plugin. Because this will take a while until it lands in most distros we should not use this version. So keep using v0.4.0 for now. The update from checkpoint-restore/checkpointctl is also required to make sure it no longer uses CNI to read the network status. [NO TESTS NEEDED] Signed-off-by: Paul Holzinger <pholzing@redhat.com>
Diffstat (limited to 'vendor/github.com/vishvananda/netlink/nl/nl_linux.go')
-rw-r--r--vendor/github.com/vishvananda/netlink/nl/nl_linux.go11
1 files changed, 11 insertions, 0 deletions
diff --git a/vendor/github.com/vishvananda/netlink/nl/nl_linux.go b/vendor/github.com/vishvananda/netlink/nl/nl_linux.go
index cef64b82e..dcd4b9469 100644
--- a/vendor/github.com/vishvananda/netlink/nl/nl_linux.go
+++ b/vendor/github.com/vishvananda/netlink/nl/nl_linux.go
@@ -35,6 +35,9 @@ var SupportedNlFamilies = []int{unix.NETLINK_ROUTE, unix.NETLINK_XFRM, unix.NETL
var nextSeqNr uint32
+// Default netlink socket timeout, 60s
+var SocketTimeoutTv = unix.Timeval{Sec: 60, Usec: 0}
+
// GetIPFamily returns the family type of a net.IP.
func GetIPFamily(ip net.IP) int {
if len(ip) <= net.IPv4len {
@@ -426,6 +429,14 @@ func (req *NetlinkRequest) Execute(sockType int, resType uint16) ([][]byte, erro
if err != nil {
return nil, err
}
+
+ if err := s.SetSendTimeout(&SocketTimeoutTv); err != nil {
+ return nil, err
+ }
+ if err := s.SetReceiveTimeout(&SocketTimeoutTv); err != nil {
+ return nil, err
+ }
+
defer s.Close()
} else {
s.Lock()