diff options
Diffstat (limited to 'vendor/github.com/docker/spdystream/connection.go')
-rw-r--r-- | vendor/github.com/docker/spdystream/connection.go | 958 |
1 files changed, 0 insertions, 958 deletions
diff --git a/vendor/github.com/docker/spdystream/connection.go b/vendor/github.com/docker/spdystream/connection.go deleted file mode 100644 index 6031a0db1..000000000 --- a/vendor/github.com/docker/spdystream/connection.go +++ /dev/null @@ -1,958 +0,0 @@ -package spdystream - -import ( - "errors" - "fmt" - "io" - "net" - "net/http" - "sync" - "time" - - "github.com/docker/spdystream/spdy" -) - -var ( - ErrInvalidStreamId = errors.New("Invalid stream id") - ErrTimeout = errors.New("Timeout occured") - ErrReset = errors.New("Stream reset") - ErrWriteClosedStream = errors.New("Write on closed stream") -) - -const ( - FRAME_WORKERS = 5 - QUEUE_SIZE = 50 -) - -type StreamHandler func(stream *Stream) - -type AuthHandler func(header http.Header, slot uint8, parent uint32) bool - -type idleAwareFramer struct { - f *spdy.Framer - conn *Connection - writeLock sync.Mutex - resetChan chan struct{} - setTimeoutLock sync.Mutex - setTimeoutChan chan time.Duration - timeout time.Duration -} - -func newIdleAwareFramer(framer *spdy.Framer) *idleAwareFramer { - iaf := &idleAwareFramer{ - f: framer, - resetChan: make(chan struct{}, 2), - // setTimeoutChan needs to be buffered to avoid deadlocks when calling setIdleTimeout at about - // the same time the connection is being closed - setTimeoutChan: make(chan time.Duration, 1), - } - return iaf -} - -func (i *idleAwareFramer) monitor() { - var ( - timer *time.Timer - expired <-chan time.Time - resetChan = i.resetChan - setTimeoutChan = i.setTimeoutChan - ) -Loop: - for { - select { - case timeout := <-i.setTimeoutChan: - i.timeout = timeout - if timeout == 0 { - if timer != nil { - timer.Stop() - } - } else { - if timer == nil { - timer = time.NewTimer(timeout) - expired = timer.C - } else { - timer.Reset(timeout) - } - } - case <-resetChan: - if timer != nil && i.timeout > 0 { - timer.Reset(i.timeout) - } - case <-expired: - i.conn.streamCond.L.Lock() - streams := i.conn.streams - i.conn.streams = make(map[spdy.StreamId]*Stream) - i.conn.streamCond.Broadcast() - i.conn.streamCond.L.Unlock() - go func() { - for _, stream := range streams { - stream.resetStream() - } - i.conn.Close() - }() - case <-i.conn.closeChan: - if timer != nil { - timer.Stop() - } - - // Start a goroutine to drain resetChan. This is needed because we've seen - // some unit tests with large numbers of goroutines get into a situation - // where resetChan fills up, at least 1 call to Write() is still trying to - // send to resetChan, the connection gets closed, and this case statement - // attempts to grab the write lock that Write() already has, causing a - // deadlock. - // - // See https://github.com/docker/spdystream/issues/49 for more details. - go func() { - for _ = range resetChan { - } - }() - - go func() { - for _ = range setTimeoutChan { - } - }() - - i.writeLock.Lock() - close(resetChan) - i.resetChan = nil - i.writeLock.Unlock() - - i.setTimeoutLock.Lock() - close(i.setTimeoutChan) - i.setTimeoutChan = nil - i.setTimeoutLock.Unlock() - - break Loop - } - } - - // Drain resetChan - for _ = range resetChan { - } -} - -func (i *idleAwareFramer) WriteFrame(frame spdy.Frame) error { - i.writeLock.Lock() - defer i.writeLock.Unlock() - if i.resetChan == nil { - return io.EOF - } - err := i.f.WriteFrame(frame) - if err != nil { - return err - } - - i.resetChan <- struct{}{} - - return nil -} - -func (i *idleAwareFramer) ReadFrame() (spdy.Frame, error) { - frame, err := i.f.ReadFrame() - if err != nil { - return nil, err - } - - // resetChan should never be closed since it is only closed - // when the connection has closed its closeChan. This closure - // only occurs after all Reads have finished - // TODO (dmcgowan): refactor relationship into connection - i.resetChan <- struct{}{} - - return frame, nil -} - -func (i *idleAwareFramer) setIdleTimeout(timeout time.Duration) { - i.setTimeoutLock.Lock() - defer i.setTimeoutLock.Unlock() - - if i.setTimeoutChan == nil { - return - } - - i.setTimeoutChan <- timeout -} - -type Connection struct { - conn net.Conn - framer *idleAwareFramer - - closeChan chan bool - goneAway bool - lastStreamChan chan<- *Stream - goAwayTimeout time.Duration - closeTimeout time.Duration - - streamLock *sync.RWMutex - streamCond *sync.Cond - streams map[spdy.StreamId]*Stream - - nextIdLock sync.Mutex - receiveIdLock sync.Mutex - nextStreamId spdy.StreamId - receivedStreamId spdy.StreamId - - pingIdLock sync.Mutex - pingId uint32 - pingChans map[uint32]chan error - - shutdownLock sync.Mutex - shutdownChan chan error - hasShutdown bool - - // for testing https://github.com/docker/spdystream/pull/56 - dataFrameHandler func(*spdy.DataFrame) error -} - -// NewConnection creates a new spdy connection from an existing -// network connection. -func NewConnection(conn net.Conn, server bool) (*Connection, error) { - framer, framerErr := spdy.NewFramer(conn, conn) - if framerErr != nil { - return nil, framerErr - } - idleAwareFramer := newIdleAwareFramer(framer) - var sid spdy.StreamId - var rid spdy.StreamId - var pid uint32 - if server { - sid = 2 - rid = 1 - pid = 2 - } else { - sid = 1 - rid = 2 - pid = 1 - } - - streamLock := new(sync.RWMutex) - streamCond := sync.NewCond(streamLock) - - session := &Connection{ - conn: conn, - framer: idleAwareFramer, - - closeChan: make(chan bool), - goAwayTimeout: time.Duration(0), - closeTimeout: time.Duration(0), - - streamLock: streamLock, - streamCond: streamCond, - streams: make(map[spdy.StreamId]*Stream), - nextStreamId: sid, - receivedStreamId: rid, - - pingId: pid, - pingChans: make(map[uint32]chan error), - - shutdownChan: make(chan error), - } - session.dataFrameHandler = session.handleDataFrame - idleAwareFramer.conn = session - go idleAwareFramer.monitor() - - return session, nil -} - -// Ping sends a ping frame across the connection and -// returns the response time -func (s *Connection) Ping() (time.Duration, error) { - pid := s.pingId - s.pingIdLock.Lock() - if s.pingId > 0x7ffffffe { - s.pingId = s.pingId - 0x7ffffffe - } else { - s.pingId = s.pingId + 2 - } - s.pingIdLock.Unlock() - pingChan := make(chan error) - s.pingChans[pid] = pingChan - defer delete(s.pingChans, pid) - - frame := &spdy.PingFrame{Id: pid} - startTime := time.Now() - writeErr := s.framer.WriteFrame(frame) - if writeErr != nil { - return time.Duration(0), writeErr - } - select { - case <-s.closeChan: - return time.Duration(0), errors.New("connection closed") - case err, ok := <-pingChan: - if ok && err != nil { - return time.Duration(0), err - } - break - } - return time.Now().Sub(startTime), nil -} - -// Serve handles frames sent from the server, including reply frames -// which are needed to fully initiate connections. Both clients and servers -// should call Serve in a separate goroutine before creating streams. -func (s *Connection) Serve(newHandler StreamHandler) { - // use a WaitGroup to wait for all frames to be drained after receiving - // go-away. - var wg sync.WaitGroup - - // Parition queues to ensure stream frames are handled - // by the same worker, ensuring order is maintained - frameQueues := make([]*PriorityFrameQueue, FRAME_WORKERS) - for i := 0; i < FRAME_WORKERS; i++ { - frameQueues[i] = NewPriorityFrameQueue(QUEUE_SIZE) - - // Ensure frame queue is drained when connection is closed - go func(frameQueue *PriorityFrameQueue) { - <-s.closeChan - frameQueue.Drain() - }(frameQueues[i]) - - wg.Add(1) - go func(frameQueue *PriorityFrameQueue) { - // let the WaitGroup know this worker is done - defer wg.Done() - - s.frameHandler(frameQueue, newHandler) - }(frameQueues[i]) - } - - var ( - partitionRoundRobin int - goAwayFrame *spdy.GoAwayFrame - ) -Loop: - for { - readFrame, err := s.framer.ReadFrame() - if err != nil { - if err != io.EOF { - fmt.Errorf("frame read error: %s", err) - } else { - debugMessage("(%p) EOF received", s) - } - break - } - var priority uint8 - var partition int - switch frame := readFrame.(type) { - case *spdy.SynStreamFrame: - if s.checkStreamFrame(frame) { - priority = frame.Priority - partition = int(frame.StreamId % FRAME_WORKERS) - debugMessage("(%p) Add stream frame: %d ", s, frame.StreamId) - s.addStreamFrame(frame) - } else { - debugMessage("(%p) Rejected stream frame: %d ", s, frame.StreamId) - continue - } - case *spdy.SynReplyFrame: - priority = s.getStreamPriority(frame.StreamId) - partition = int(frame.StreamId % FRAME_WORKERS) - case *spdy.DataFrame: - priority = s.getStreamPriority(frame.StreamId) - partition = int(frame.StreamId % FRAME_WORKERS) - case *spdy.RstStreamFrame: - priority = s.getStreamPriority(frame.StreamId) - partition = int(frame.StreamId % FRAME_WORKERS) - case *spdy.HeadersFrame: - priority = s.getStreamPriority(frame.StreamId) - partition = int(frame.StreamId % FRAME_WORKERS) - case *spdy.PingFrame: - priority = 0 - partition = partitionRoundRobin - partitionRoundRobin = (partitionRoundRobin + 1) % FRAME_WORKERS - case *spdy.GoAwayFrame: - // hold on to the go away frame and exit the loop - goAwayFrame = frame - break Loop - default: - priority = 7 - partition = partitionRoundRobin - partitionRoundRobin = (partitionRoundRobin + 1) % FRAME_WORKERS - } - frameQueues[partition].Push(readFrame, priority) - } - close(s.closeChan) - - // wait for all frame handler workers to indicate they've drained their queues - // before handling the go away frame - wg.Wait() - - if goAwayFrame != nil { - s.handleGoAwayFrame(goAwayFrame) - } - - // now it's safe to close remote channels and empty s.streams - s.streamCond.L.Lock() - // notify streams that they're now closed, which will - // unblock any stream Read() calls - for _, stream := range s.streams { - stream.closeRemoteChannels() - } - s.streams = make(map[spdy.StreamId]*Stream) - s.streamCond.Broadcast() - s.streamCond.L.Unlock() -} - -func (s *Connection) frameHandler(frameQueue *PriorityFrameQueue, newHandler StreamHandler) { - for { - popFrame := frameQueue.Pop() - if popFrame == nil { - return - } - - var frameErr error - switch frame := popFrame.(type) { - case *spdy.SynStreamFrame: - frameErr = s.handleStreamFrame(frame, newHandler) - case *spdy.SynReplyFrame: - frameErr = s.handleReplyFrame(frame) - case *spdy.DataFrame: - frameErr = s.dataFrameHandler(frame) - case *spdy.RstStreamFrame: - frameErr = s.handleResetFrame(frame) - case *spdy.HeadersFrame: - frameErr = s.handleHeaderFrame(frame) - case *spdy.PingFrame: - frameErr = s.handlePingFrame(frame) - case *spdy.GoAwayFrame: - frameErr = s.handleGoAwayFrame(frame) - default: - frameErr = fmt.Errorf("unhandled frame type: %T", frame) - } - - if frameErr != nil { - fmt.Errorf("frame handling error: %s", frameErr) - } - } -} - -func (s *Connection) getStreamPriority(streamId spdy.StreamId) uint8 { - stream, streamOk := s.getStream(streamId) - if !streamOk { - return 7 - } - return stream.priority -} - -func (s *Connection) addStreamFrame(frame *spdy.SynStreamFrame) { - var parent *Stream - if frame.AssociatedToStreamId != spdy.StreamId(0) { - parent, _ = s.getStream(frame.AssociatedToStreamId) - } - - stream := &Stream{ - streamId: frame.StreamId, - parent: parent, - conn: s, - startChan: make(chan error), - headers: frame.Headers, - finished: (frame.CFHeader.Flags & spdy.ControlFlagUnidirectional) != 0x00, - replyCond: sync.NewCond(new(sync.Mutex)), - dataChan: make(chan []byte), - headerChan: make(chan http.Header), - closeChan: make(chan bool), - } - if frame.CFHeader.Flags&spdy.ControlFlagFin != 0x00 { - stream.closeRemoteChannels() - } - - s.addStream(stream) -} - -// checkStreamFrame checks to see if a stream frame is allowed. -// If the stream is invalid, then a reset frame with protocol error -// will be returned. -func (s *Connection) checkStreamFrame(frame *spdy.SynStreamFrame) bool { - s.receiveIdLock.Lock() - defer s.receiveIdLock.Unlock() - if s.goneAway { - return false - } - validationErr := s.validateStreamId(frame.StreamId) - if validationErr != nil { - go func() { - resetErr := s.sendResetFrame(spdy.ProtocolError, frame.StreamId) - if resetErr != nil { - fmt.Errorf("reset error: %s", resetErr) - } - }() - return false - } - return true -} - -func (s *Connection) handleStreamFrame(frame *spdy.SynStreamFrame, newHandler StreamHandler) error { - stream, ok := s.getStream(frame.StreamId) - if !ok { - return fmt.Errorf("Missing stream: %d", frame.StreamId) - } - - newHandler(stream) - - return nil -} - -func (s *Connection) handleReplyFrame(frame *spdy.SynReplyFrame) error { - debugMessage("(%p) Reply frame received for %d", s, frame.StreamId) - stream, streamOk := s.getStream(frame.StreamId) - if !streamOk { - debugMessage("Reply frame gone away for %d", frame.StreamId) - // Stream has already gone away - return nil - } - if stream.replied { - // Stream has already received reply - return nil - } - stream.replied = true - - // TODO Check for error - if (frame.CFHeader.Flags & spdy.ControlFlagFin) != 0x00 { - s.remoteStreamFinish(stream) - } - - close(stream.startChan) - - return nil -} - -func (s *Connection) handleResetFrame(frame *spdy.RstStreamFrame) error { - stream, streamOk := s.getStream(frame.StreamId) - if !streamOk { - // Stream has already been removed - return nil - } - s.removeStream(stream) - stream.closeRemoteChannels() - - if !stream.replied { - stream.replied = true - stream.startChan <- ErrReset - close(stream.startChan) - } - - stream.finishLock.Lock() - stream.finished = true - stream.finishLock.Unlock() - - return nil -} - -func (s *Connection) handleHeaderFrame(frame *spdy.HeadersFrame) error { - stream, streamOk := s.getStream(frame.StreamId) - if !streamOk { - // Stream has already gone away - return nil - } - if !stream.replied { - // No reply received...Protocol error? - return nil - } - - // TODO limit headers while not blocking (use buffered chan or goroutine?) - select { - case <-stream.closeChan: - return nil - case stream.headerChan <- frame.Headers: - } - - if (frame.CFHeader.Flags & spdy.ControlFlagFin) != 0x00 { - s.remoteStreamFinish(stream) - } - - return nil -} - -func (s *Connection) handleDataFrame(frame *spdy.DataFrame) error { - debugMessage("(%p) Data frame received for %d", s, frame.StreamId) - stream, streamOk := s.getStream(frame.StreamId) - if !streamOk { - debugMessage("(%p) Data frame gone away for %d", s, frame.StreamId) - // Stream has already gone away - return nil - } - if !stream.replied { - debugMessage("(%p) Data frame not replied %d", s, frame.StreamId) - // No reply received...Protocol error? - return nil - } - - debugMessage("(%p) (%d) Data frame handling", stream, stream.streamId) - if len(frame.Data) > 0 { - stream.dataLock.RLock() - select { - case <-stream.closeChan: - debugMessage("(%p) (%d) Data frame not sent (stream shut down)", stream, stream.streamId) - case stream.dataChan <- frame.Data: - debugMessage("(%p) (%d) Data frame sent", stream, stream.streamId) - } - stream.dataLock.RUnlock() - } - if (frame.Flags & spdy.DataFlagFin) != 0x00 { - s.remoteStreamFinish(stream) - } - return nil -} - -func (s *Connection) handlePingFrame(frame *spdy.PingFrame) error { - if s.pingId&0x01 != frame.Id&0x01 { - return s.framer.WriteFrame(frame) - } - pingChan, pingOk := s.pingChans[frame.Id] - if pingOk { - close(pingChan) - } - return nil -} - -func (s *Connection) handleGoAwayFrame(frame *spdy.GoAwayFrame) error { - debugMessage("(%p) Go away received", s) - s.receiveIdLock.Lock() - if s.goneAway { - s.receiveIdLock.Unlock() - return nil - } - s.goneAway = true - s.receiveIdLock.Unlock() - - if s.lastStreamChan != nil { - stream, _ := s.getStream(frame.LastGoodStreamId) - go func() { - s.lastStreamChan <- stream - }() - } - - // Do not block frame handler waiting for closure - go s.shutdown(s.goAwayTimeout) - - return nil -} - -func (s *Connection) remoteStreamFinish(stream *Stream) { - stream.closeRemoteChannels() - - stream.finishLock.Lock() - if stream.finished { - // Stream is fully closed, cleanup - s.removeStream(stream) - } - stream.finishLock.Unlock() -} - -// CreateStream creates a new spdy stream using the parameters for -// creating the stream frame. The stream frame will be sent upon -// calling this function, however this function does not wait for -// the reply frame. If waiting for the reply is desired, use -// the stream Wait or WaitTimeout function on the stream returned -// by this function. -func (s *Connection) CreateStream(headers http.Header, parent *Stream, fin bool) (*Stream, error) { - // MUST synchronize stream creation (all the way to writing the frame) - // as stream IDs **MUST** increase monotonically. - s.nextIdLock.Lock() - defer s.nextIdLock.Unlock() - - streamId := s.getNextStreamId() - if streamId == 0 { - return nil, fmt.Errorf("Unable to get new stream id") - } - - stream := &Stream{ - streamId: streamId, - parent: parent, - conn: s, - startChan: make(chan error), - headers: headers, - dataChan: make(chan []byte), - headerChan: make(chan http.Header), - closeChan: make(chan bool), - } - - debugMessage("(%p) (%p) Create stream", s, stream) - - s.addStream(stream) - - return stream, s.sendStream(stream, fin) -} - -func (s *Connection) shutdown(closeTimeout time.Duration) { - // TODO Ensure this isn't called multiple times - s.shutdownLock.Lock() - if s.hasShutdown { - s.shutdownLock.Unlock() - return - } - s.hasShutdown = true - s.shutdownLock.Unlock() - - var timeout <-chan time.Time - if closeTimeout > time.Duration(0) { - timeout = time.After(closeTimeout) - } - streamsClosed := make(chan bool) - - go func() { - s.streamCond.L.Lock() - for len(s.streams) > 0 { - debugMessage("Streams opened: %d, %#v", len(s.streams), s.streams) - s.streamCond.Wait() - } - s.streamCond.L.Unlock() - close(streamsClosed) - }() - - var err error - select { - case <-streamsClosed: - // No active streams, close should be safe - err = s.conn.Close() - case <-timeout: - // Force ungraceful close - err = s.conn.Close() - // Wait for cleanup to clear active streams - <-streamsClosed - } - - if err != nil { - duration := 10 * time.Minute - time.AfterFunc(duration, func() { - select { - case err, ok := <-s.shutdownChan: - if ok { - fmt.Errorf("Unhandled close error after %s: %s", duration, err) - } - default: - } - }) - s.shutdownChan <- err - } - close(s.shutdownChan) - - return -} - -// Closes spdy connection by sending GoAway frame and initiating shutdown -func (s *Connection) Close() error { - s.receiveIdLock.Lock() - if s.goneAway { - s.receiveIdLock.Unlock() - return nil - } - s.goneAway = true - s.receiveIdLock.Unlock() - - var lastStreamId spdy.StreamId - if s.receivedStreamId > 2 { - lastStreamId = s.receivedStreamId - 2 - } - - goAwayFrame := &spdy.GoAwayFrame{ - LastGoodStreamId: lastStreamId, - Status: spdy.GoAwayOK, - } - - err := s.framer.WriteFrame(goAwayFrame) - if err != nil { - return err - } - - go s.shutdown(s.closeTimeout) - - return nil -} - -// CloseWait closes the connection and waits for shutdown -// to finish. Note the underlying network Connection -// is not closed until the end of shutdown. -func (s *Connection) CloseWait() error { - closeErr := s.Close() - if closeErr != nil { - return closeErr - } - shutdownErr, ok := <-s.shutdownChan - if ok { - return shutdownErr - } - return nil -} - -// Wait waits for the connection to finish shutdown or for -// the wait timeout duration to expire. This needs to be -// called either after Close has been called or the GOAWAYFRAME -// has been received. If the wait timeout is 0, this function -// will block until shutdown finishes. If wait is never called -// and a shutdown error occurs, that error will be logged as an -// unhandled error. -func (s *Connection) Wait(waitTimeout time.Duration) error { - var timeout <-chan time.Time - if waitTimeout > time.Duration(0) { - timeout = time.After(waitTimeout) - } - - select { - case err, ok := <-s.shutdownChan: - if ok { - return err - } - case <-timeout: - return ErrTimeout - } - return nil -} - -// NotifyClose registers a channel to be called when the remote -// peer inidicates connection closure. The last stream to be -// received by the remote will be sent on the channel. The notify -// timeout will determine the duration between go away received -// and the connection being closed. -func (s *Connection) NotifyClose(c chan<- *Stream, timeout time.Duration) { - s.goAwayTimeout = timeout - s.lastStreamChan = c -} - -// SetCloseTimeout sets the amount of time close will wait for -// streams to finish before terminating the underlying network -// connection. Setting the timeout to 0 will cause close to -// wait forever, which is the default. -func (s *Connection) SetCloseTimeout(timeout time.Duration) { - s.closeTimeout = timeout -} - -// SetIdleTimeout sets the amount of time the connection may sit idle before -// it is forcefully terminated. -func (s *Connection) SetIdleTimeout(timeout time.Duration) { - s.framer.setIdleTimeout(timeout) -} - -func (s *Connection) sendHeaders(headers http.Header, stream *Stream, fin bool) error { - var flags spdy.ControlFlags - if fin { - flags = spdy.ControlFlagFin - } - - headerFrame := &spdy.HeadersFrame{ - StreamId: stream.streamId, - Headers: headers, - CFHeader: spdy.ControlFrameHeader{Flags: flags}, - } - - return s.framer.WriteFrame(headerFrame) -} - -func (s *Connection) sendReply(headers http.Header, stream *Stream, fin bool) error { - var flags spdy.ControlFlags - if fin { - flags = spdy.ControlFlagFin - } - - replyFrame := &spdy.SynReplyFrame{ - StreamId: stream.streamId, - Headers: headers, - CFHeader: spdy.ControlFrameHeader{Flags: flags}, - } - - return s.framer.WriteFrame(replyFrame) -} - -func (s *Connection) sendResetFrame(status spdy.RstStreamStatus, streamId spdy.StreamId) error { - resetFrame := &spdy.RstStreamFrame{ - StreamId: streamId, - Status: status, - } - - return s.framer.WriteFrame(resetFrame) -} - -func (s *Connection) sendReset(status spdy.RstStreamStatus, stream *Stream) error { - return s.sendResetFrame(status, stream.streamId) -} - -func (s *Connection) sendStream(stream *Stream, fin bool) error { - var flags spdy.ControlFlags - if fin { - flags = spdy.ControlFlagFin - stream.finished = true - } - - var parentId spdy.StreamId - if stream.parent != nil { - parentId = stream.parent.streamId - } - - streamFrame := &spdy.SynStreamFrame{ - StreamId: spdy.StreamId(stream.streamId), - AssociatedToStreamId: spdy.StreamId(parentId), - Headers: stream.headers, - CFHeader: spdy.ControlFrameHeader{Flags: flags}, - } - - return s.framer.WriteFrame(streamFrame) -} - -// getNextStreamId returns the next sequential id -// every call should produce a unique value or an error -func (s *Connection) getNextStreamId() spdy.StreamId { - sid := s.nextStreamId - if sid > 0x7fffffff { - return 0 - } - s.nextStreamId = s.nextStreamId + 2 - return sid -} - -// PeekNextStreamId returns the next sequential id and keeps the next id untouched -func (s *Connection) PeekNextStreamId() spdy.StreamId { - sid := s.nextStreamId - return sid -} - -func (s *Connection) validateStreamId(rid spdy.StreamId) error { - if rid > 0x7fffffff || rid < s.receivedStreamId { - return ErrInvalidStreamId - } - s.receivedStreamId = rid + 2 - return nil -} - -func (s *Connection) addStream(stream *Stream) { - s.streamCond.L.Lock() - s.streams[stream.streamId] = stream - debugMessage("(%p) (%p) Stream added, broadcasting: %d", s, stream, stream.streamId) - s.streamCond.Broadcast() - s.streamCond.L.Unlock() -} - -func (s *Connection) removeStream(stream *Stream) { - s.streamCond.L.Lock() - delete(s.streams, stream.streamId) - debugMessage("(%p) (%p) Stream removed, broadcasting: %d", s, stream, stream.streamId) - s.streamCond.Broadcast() - s.streamCond.L.Unlock() -} - -func (s *Connection) getStream(streamId spdy.StreamId) (stream *Stream, ok bool) { - s.streamLock.RLock() - stream, ok = s.streams[streamId] - s.streamLock.RUnlock() - return -} - -// FindStream looks up the given stream id and either waits for the -// stream to be found or returns nil if the stream id is no longer -// valid. -func (s *Connection) FindStream(streamId uint32) *Stream { - var stream *Stream - var ok bool - s.streamCond.L.Lock() - stream, ok = s.streams[spdy.StreamId(streamId)] - debugMessage("(%p) Found stream %d? %t", s, spdy.StreamId(streamId), ok) - for !ok && streamId >= uint32(s.receivedStreamId) { - s.streamCond.Wait() - stream, ok = s.streams[spdy.StreamId(streamId)] - } - s.streamCond.L.Unlock() - return stream -} - -func (s *Connection) CloseChan() <-chan bool { - return s.closeChan -} |