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-rw-r--r--vendor/github.com/google/gofuzz/.travis.yml11
-rw-r--r--vendor/github.com/google/gofuzz/CONTRIBUTING.md2
-rw-r--r--vendor/github.com/google/gofuzz/README.md18
-rw-r--r--vendor/github.com/google/gofuzz/bytesource/bytesource.go81
-rw-r--r--vendor/github.com/google/gofuzz/fuzz.go137
5 files changed, 222 insertions, 27 deletions
diff --git a/vendor/github.com/google/gofuzz/.travis.yml b/vendor/github.com/google/gofuzz/.travis.yml
index f8684d99f..061d72ae0 100644
--- a/vendor/github.com/google/gofuzz/.travis.yml
+++ b/vendor/github.com/google/gofuzz/.travis.yml
@@ -1,13 +1,10 @@
language: go
go:
- - 1.4
- - 1.3
- - 1.2
- - tip
-
-install:
- - if ! go get code.google.com/p/go.tools/cmd/cover; then go get golang.org/x/tools/cmd/cover; fi
+ - 1.11.x
+ - 1.12.x
+ - 1.13.x
+ - master
script:
- go test -cover
diff --git a/vendor/github.com/google/gofuzz/CONTRIBUTING.md b/vendor/github.com/google/gofuzz/CONTRIBUTING.md
index 51cf5cd1a..97c1b34fd 100644
--- a/vendor/github.com/google/gofuzz/CONTRIBUTING.md
+++ b/vendor/github.com/google/gofuzz/CONTRIBUTING.md
@@ -1,7 +1,7 @@
# How to contribute #
We'd love to accept your patches and contributions to this project. There are
-a just a few small guidelines you need to follow.
+just a few small guidelines you need to follow.
## Contributor License Agreement ##
diff --git a/vendor/github.com/google/gofuzz/README.md b/vendor/github.com/google/gofuzz/README.md
index 386c2a457..b503aae7d 100644
--- a/vendor/github.com/google/gofuzz/README.md
+++ b/vendor/github.com/google/gofuzz/README.md
@@ -68,4 +68,22 @@ f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
See more examples in ```example_test.go```.
+You can use this library for easier [go-fuzz](https://github.com/dvyukov/go-fuzz)ing.
+go-fuzz provides the user a byte-slice, which should be converted to different inputs
+for the tested function. This library can help convert the byte slice. Consider for
+example a fuzz test for a the function `mypackage.MyFunc` that takes an int arguments:
+```go
+// +build gofuzz
+package mypackage
+
+import fuzz "github.com/google/gofuzz"
+
+func Fuzz(data []byte) int {
+ var i int
+ fuzz.NewFromGoFuzz(data).Fuzz(&i)
+ MyFunc(i)
+ return 0
+}
+```
+
Happy testing!
diff --git a/vendor/github.com/google/gofuzz/bytesource/bytesource.go b/vendor/github.com/google/gofuzz/bytesource/bytesource.go
new file mode 100644
index 000000000..5bb365949
--- /dev/null
+++ b/vendor/github.com/google/gofuzz/bytesource/bytesource.go
@@ -0,0 +1,81 @@
+/*
+Copyright 2014 Google Inc. All rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+// Package bytesource provides a rand.Source64 that is determined by a slice of bytes.
+package bytesource
+
+import (
+ "bytes"
+ "encoding/binary"
+ "io"
+ "math/rand"
+)
+
+// ByteSource implements rand.Source64 determined by a slice of bytes. The random numbers are
+// generated from each 8 bytes in the slice, until the last bytes are consumed, from which a
+// fallback pseudo random source is created in case more random numbers are required.
+// It also exposes a `bytes.Reader` API, which lets callers consume the bytes directly.
+type ByteSource struct {
+ *bytes.Reader
+ fallback rand.Source
+}
+
+// New returns a new ByteSource from a given slice of bytes.
+func New(input []byte) *ByteSource {
+ s := &ByteSource{
+ Reader: bytes.NewReader(input),
+ fallback: rand.NewSource(0),
+ }
+ if len(input) > 0 {
+ s.fallback = rand.NewSource(int64(s.consumeUint64()))
+ }
+ return s
+}
+
+func (s *ByteSource) Uint64() uint64 {
+ // Return from input if it was not exhausted.
+ if s.Len() > 0 {
+ return s.consumeUint64()
+ }
+
+ // Input was exhausted, return random number from fallback (in this case fallback should not be
+ // nil). Try first having a Uint64 output (Should work in current rand implementation),
+ // otherwise return a conversion of Int63.
+ if s64, ok := s.fallback.(rand.Source64); ok {
+ return s64.Uint64()
+ }
+ return uint64(s.fallback.Int63())
+}
+
+func (s *ByteSource) Int63() int64 {
+ return int64(s.Uint64() >> 1)
+}
+
+func (s *ByteSource) Seed(seed int64) {
+ s.fallback = rand.NewSource(seed)
+ s.Reader = bytes.NewReader(nil)
+}
+
+// consumeUint64 reads 8 bytes from the input and convert them to a uint64. It assumes that the the
+// bytes reader is not empty.
+func (s *ByteSource) consumeUint64() uint64 {
+ var bytes [8]byte
+ _, err := s.Read(bytes[:])
+ if err != nil && err != io.EOF {
+ panic("failed reading source") // Should not happen.
+ }
+ return binary.BigEndian.Uint64(bytes[:])
+}
diff --git a/vendor/github.com/google/gofuzz/fuzz.go b/vendor/github.com/google/gofuzz/fuzz.go
index da0a5f938..761520a8c 100644
--- a/vendor/github.com/google/gofuzz/fuzz.go
+++ b/vendor/github.com/google/gofuzz/fuzz.go
@@ -22,6 +22,9 @@ import (
"reflect"
"regexp"
"time"
+
+ "github.com/google/gofuzz/bytesource"
+ "strings"
)
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
@@ -61,6 +64,34 @@ func NewWithSeed(seed int64) *Fuzzer {
return f
}
+// NewFromGoFuzz is a helper function that enables using gofuzz (this
+// project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous
+// fuzzing. Essentially, it enables translating the fuzzing bytes from
+// go-fuzz to any Go object using this library.
+//
+// This implementation promises a constant translation from a given slice of
+// bytes to the fuzzed objects. This promise will remain over future
+// versions of Go and of this library.
+//
+// Note: the returned Fuzzer should not be shared between multiple goroutines,
+// as its deterministic output will no longer be available.
+//
+// Example: use go-fuzz to test the function `MyFunc(int)` in the package
+// `mypackage`. Add the file: "mypacakge_fuzz.go" with the content:
+//
+// // +build gofuzz
+// package mypacakge
+// import fuzz "github.com/google/gofuzz"
+// func Fuzz(data []byte) int {
+// var i int
+// fuzz.NewFromGoFuzz(data).Fuzz(&i)
+// MyFunc(i)
+// return 0
+// }
+func NewFromGoFuzz(data []byte) *Fuzzer {
+ return New().RandSource(bytesource.New(data))
+}
+
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
//
// Each entry in fuzzFuncs must be a function taking two parameters.
@@ -141,7 +172,7 @@ func (f *Fuzzer) genElementCount() int {
}
func (f *Fuzzer) genShouldFill() bool {
- return f.r.Float64() > f.nilChance
+ return f.r.Float64() >= f.nilChance
}
// MaxDepth sets the maximum number of recursive fuzz calls that will be made
@@ -240,6 +271,7 @@ func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
fn(v, fc.fuzzer.r)
return
}
+
switch v.Kind() {
case reflect.Map:
if fc.fuzzer.genShouldFill() {
@@ -450,10 +482,10 @@ var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
v.SetFloat(r.Float64())
},
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
- panic("unimplemented")
+ v.SetComplex(complex128(complex(r.Float32(), r.Float32())))
},
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
- panic("unimplemented")
+ v.SetComplex(complex(r.Float64(), r.Float64()))
},
reflect.String: func(v reflect.Value, r *rand.Rand) {
v.SetString(randString(r))
@@ -465,38 +497,105 @@ var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
// randBool returns true or false randomly.
func randBool(r *rand.Rand) bool {
- if r.Int()&1 == 1 {
- return true
- }
- return false
+ return r.Int31()&(1<<30) == 0
+}
+
+type int63nPicker interface {
+ Int63n(int64) int64
}
-type charRange struct {
- first, last rune
+// UnicodeRange describes a sequential range of unicode characters.
+// Last must be numerically greater than First.
+type UnicodeRange struct {
+ First, Last rune
}
+// UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.
+// To be useful, each range must have at least one character (First <= Last) and
+// there must be at least one range.
+type UnicodeRanges []UnicodeRange
+
// choose returns a random unicode character from the given range, using the
// given randomness source.
-func (r *charRange) choose(rand *rand.Rand) rune {
- count := int64(r.last - r.first)
- return r.first + rune(rand.Int63n(count))
+func (ur UnicodeRange) choose(r int63nPicker) rune {
+ count := int64(ur.Last - ur.First + 1)
+ return ur.First + rune(r.Int63n(count))
+}
+
+// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
+// Each character is selected from the range ur. If there are no characters
+// in the range (cr.Last < cr.First), this will panic.
+func (ur UnicodeRange) CustomStringFuzzFunc() func(s *string, c Continue) {
+ ur.check()
+ return func(s *string, c Continue) {
+ *s = ur.randString(c.Rand)
+ }
}
-var unicodeRanges = []charRange{
+// check is a function that used to check whether the first of ur(UnicodeRange)
+// is greater than the last one.
+func (ur UnicodeRange) check() {
+ if ur.Last < ur.First {
+ panic("The last encoding must be greater than the first one.")
+ }
+}
+
+// randString of UnicodeRange makes a random string up to 20 characters long.
+// Each character is selected form ur(UnicodeRange).
+func (ur UnicodeRange) randString(r *rand.Rand) string {
+ n := r.Intn(20)
+ sb := strings.Builder{}
+ sb.Grow(n)
+ for i := 0; i < n; i++ {
+ sb.WriteRune(ur.choose(r))
+ }
+ return sb.String()
+}
+
+// defaultUnicodeRanges sets a default unicode range when user do not set
+// CustomStringFuzzFunc() but wants fuzz string.
+var defaultUnicodeRanges = UnicodeRanges{
{' ', '~'}, // ASCII characters
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
}
+// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
+// Each character is selected from one of the ranges of ur(UnicodeRanges).
+// Each range has an equal probability of being chosen. If there are no ranges,
+// or a selected range has no characters (.Last < .First), this will panic.
+// Do not modify any of the ranges in ur after calling this function.
+func (ur UnicodeRanges) CustomStringFuzzFunc() func(s *string, c Continue) {
+ // Check unicode ranges slice is empty.
+ if len(ur) == 0 {
+ panic("UnicodeRanges is empty.")
+ }
+ // if not empty, each range should be checked.
+ for i := range ur {
+ ur[i].check()
+ }
+ return func(s *string, c Continue) {
+ *s = ur.randString(c.Rand)
+ }
+}
+
+// randString of UnicodeRanges makes a random string up to 20 characters long.
+// Each character is selected form one of the ranges of ur(UnicodeRanges),
+// and each range has an equal probability of being chosen.
+func (ur UnicodeRanges) randString(r *rand.Rand) string {
+ n := r.Intn(20)
+ sb := strings.Builder{}
+ sb.Grow(n)
+ for i := 0; i < n; i++ {
+ sb.WriteRune(ur[r.Intn(len(ur))].choose(r))
+ }
+ return sb.String()
+}
+
// randString makes a random string up to 20 characters long. The returned string
// may include a variety of (valid) UTF-8 encodings.
func randString(r *rand.Rand) string {
- n := r.Intn(20)
- runes := make([]rune, n)
- for i := range runes {
- runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
- }
- return string(runes)
+ return defaultUnicodeRanges.randString(r)
}
// randUint64 makes random 64 bit numbers.