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Diffstat (limited to 'vendor/github.com/klauspost/compress/zstd/encoder_options.go')
-rw-r--r--vendor/github.com/klauspost/compress/zstd/encoder_options.go26
1 files changed, 16 insertions, 10 deletions
diff --git a/vendor/github.com/klauspost/compress/zstd/encoder_options.go b/vendor/github.com/klauspost/compress/zstd/encoder_options.go
index 40eb45733..0ff970dac 100644
--- a/vendor/github.com/klauspost/compress/zstd/encoder_options.go
+++ b/vendor/github.com/klauspost/compress/zstd/encoder_options.go
@@ -39,9 +39,11 @@ func (o *encoderOptions) setDefault() {
func (o encoderOptions) encoder() encoder {
switch o.level {
case SpeedDefault:
- return &doubleFastEncoder{fastEncoder: fastEncoder{maxMatchOff: int32(o.windowSize)}}
+ return &doubleFastEncoder{fastEncoder: fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}}
+ case SpeedBetterCompression:
+ return &betterFastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}
case SpeedFastest:
- return &fastEncoder{maxMatchOff: int32(o.windowSize)}
+ return &fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}
}
panic("unknown compression level")
}
@@ -67,7 +69,7 @@ func WithEncoderConcurrency(n int) EOption {
}
// WithWindowSize will set the maximum allowed back-reference distance.
-// The value must be a power of two between WindowSizeMin and WindowSizeMax.
+// The value must be a power of two between MinWindowSize and MaxWindowSize.
// A larger value will enable better compression but allocate more memory and,
// for above-default values, take considerably longer.
// The default value is determined by the compression level.
@@ -130,18 +132,18 @@ const (
// This is roughly equivalent to the default Zstandard mode (level 3).
SpeedDefault
+ // SpeedBetterCompression will yield better compression than the default.
+ // Currently it is about zstd level 7-8 with ~ 2x-3x the default CPU usage.
+ // By using this, notice that CPU usage may go up in the future.
+ SpeedBetterCompression
+
// speedLast should be kept as the last actual compression option.
// The is not for external usage, but is used to keep track of the valid options.
speedLast
- // SpeedBetterCompression will (in the future) yield better compression than the default,
- // but at approximately 4x the CPU usage of the default.
- // For now this is not implemented.
- SpeedBetterCompression = SpeedDefault
-
// SpeedBestCompression will choose the best available compression option.
// For now this is not implemented.
- SpeedBestCompression = SpeedDefault
+ SpeedBestCompression = SpeedBetterCompression
)
// EncoderLevelFromString will convert a string representation of an encoding level back
@@ -163,8 +165,10 @@ func EncoderLevelFromZstd(level int) EncoderLevel {
switch {
case level < 3:
return SpeedFastest
- case level >= 3:
+ case level >= 3 && level < 6:
return SpeedDefault
+ case level > 5:
+ return SpeedBetterCompression
}
return SpeedDefault
}
@@ -176,6 +180,8 @@ func (e EncoderLevel) String() string {
return "fastest"
case SpeedDefault:
return "default"
+ case SpeedBetterCompression:
+ return "better"
default:
return "invalid"
}