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Diffstat (limited to 'vendor/golang.org/x/net/websocket/websocket.go')
-rw-r--r-- | vendor/golang.org/x/net/websocket/websocket.go | 448 |
1 files changed, 0 insertions, 448 deletions
diff --git a/vendor/golang.org/x/net/websocket/websocket.go b/vendor/golang.org/x/net/websocket/websocket.go deleted file mode 100644 index e242c89a7..000000000 --- a/vendor/golang.org/x/net/websocket/websocket.go +++ /dev/null @@ -1,448 +0,0 @@ -// Copyright 2009 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -// Package websocket implements a client and server for the WebSocket protocol -// as specified in RFC 6455. -// -// This package currently lacks some features found in an alternative -// and more actively maintained WebSocket package: -// -// https://godoc.org/github.com/gorilla/websocket -// -package websocket // import "golang.org/x/net/websocket" - -import ( - "bufio" - "crypto/tls" - "encoding/json" - "errors" - "io" - "io/ioutil" - "net" - "net/http" - "net/url" - "sync" - "time" -) - -const ( - ProtocolVersionHybi13 = 13 - ProtocolVersionHybi = ProtocolVersionHybi13 - SupportedProtocolVersion = "13" - - ContinuationFrame = 0 - TextFrame = 1 - BinaryFrame = 2 - CloseFrame = 8 - PingFrame = 9 - PongFrame = 10 - UnknownFrame = 255 - - DefaultMaxPayloadBytes = 32 << 20 // 32MB -) - -// ProtocolError represents WebSocket protocol errors. -type ProtocolError struct { - ErrorString string -} - -func (err *ProtocolError) Error() string { return err.ErrorString } - -var ( - ErrBadProtocolVersion = &ProtocolError{"bad protocol version"} - ErrBadScheme = &ProtocolError{"bad scheme"} - ErrBadStatus = &ProtocolError{"bad status"} - ErrBadUpgrade = &ProtocolError{"missing or bad upgrade"} - ErrBadWebSocketOrigin = &ProtocolError{"missing or bad WebSocket-Origin"} - ErrBadWebSocketLocation = &ProtocolError{"missing or bad WebSocket-Location"} - ErrBadWebSocketProtocol = &ProtocolError{"missing or bad WebSocket-Protocol"} - ErrBadWebSocketVersion = &ProtocolError{"missing or bad WebSocket Version"} - ErrChallengeResponse = &ProtocolError{"mismatch challenge/response"} - ErrBadFrame = &ProtocolError{"bad frame"} - ErrBadFrameBoundary = &ProtocolError{"not on frame boundary"} - ErrNotWebSocket = &ProtocolError{"not websocket protocol"} - ErrBadRequestMethod = &ProtocolError{"bad method"} - ErrNotSupported = &ProtocolError{"not supported"} -) - -// ErrFrameTooLarge is returned by Codec's Receive method if payload size -// exceeds limit set by Conn.MaxPayloadBytes -var ErrFrameTooLarge = errors.New("websocket: frame payload size exceeds limit") - -// Addr is an implementation of net.Addr for WebSocket. -type Addr struct { - *url.URL -} - -// Network returns the network type for a WebSocket, "websocket". -func (addr *Addr) Network() string { return "websocket" } - -// Config is a WebSocket configuration -type Config struct { - // A WebSocket server address. - Location *url.URL - - // A Websocket client origin. - Origin *url.URL - - // WebSocket subprotocols. - Protocol []string - - // WebSocket protocol version. - Version int - - // TLS config for secure WebSocket (wss). - TlsConfig *tls.Config - - // Additional header fields to be sent in WebSocket opening handshake. - Header http.Header - - // Dialer used when opening websocket connections. - Dialer *net.Dialer - - handshakeData map[string]string -} - -// serverHandshaker is an interface to handle WebSocket server side handshake. -type serverHandshaker interface { - // ReadHandshake reads handshake request message from client. - // Returns http response code and error if any. - ReadHandshake(buf *bufio.Reader, req *http.Request) (code int, err error) - - // AcceptHandshake accepts the client handshake request and sends - // handshake response back to client. - AcceptHandshake(buf *bufio.Writer) (err error) - - // NewServerConn creates a new WebSocket connection. - NewServerConn(buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) (conn *Conn) -} - -// frameReader is an interface to read a WebSocket frame. -type frameReader interface { - // Reader is to read payload of the frame. - io.Reader - - // PayloadType returns payload type. - PayloadType() byte - - // HeaderReader returns a reader to read header of the frame. - HeaderReader() io.Reader - - // TrailerReader returns a reader to read trailer of the frame. - // If it returns nil, there is no trailer in the frame. - TrailerReader() io.Reader - - // Len returns total length of the frame, including header and trailer. - Len() int -} - -// frameReaderFactory is an interface to creates new frame reader. -type frameReaderFactory interface { - NewFrameReader() (r frameReader, err error) -} - -// frameWriter is an interface to write a WebSocket frame. -type frameWriter interface { - // Writer is to write payload of the frame. - io.WriteCloser -} - -// frameWriterFactory is an interface to create new frame writer. -type frameWriterFactory interface { - NewFrameWriter(payloadType byte) (w frameWriter, err error) -} - -type frameHandler interface { - HandleFrame(frame frameReader) (r frameReader, err error) - WriteClose(status int) (err error) -} - -// Conn represents a WebSocket connection. -// -// Multiple goroutines may invoke methods on a Conn simultaneously. -type Conn struct { - config *Config - request *http.Request - - buf *bufio.ReadWriter - rwc io.ReadWriteCloser - - rio sync.Mutex - frameReaderFactory - frameReader - - wio sync.Mutex - frameWriterFactory - - frameHandler - PayloadType byte - defaultCloseStatus int - - // MaxPayloadBytes limits the size of frame payload received over Conn - // by Codec's Receive method. If zero, DefaultMaxPayloadBytes is used. - MaxPayloadBytes int -} - -// Read implements the io.Reader interface: -// it reads data of a frame from the WebSocket connection. -// if msg is not large enough for the frame data, it fills the msg and next Read -// will read the rest of the frame data. -// it reads Text frame or Binary frame. -func (ws *Conn) Read(msg []byte) (n int, err error) { - ws.rio.Lock() - defer ws.rio.Unlock() -again: - if ws.frameReader == nil { - frame, err := ws.frameReaderFactory.NewFrameReader() - if err != nil { - return 0, err - } - ws.frameReader, err = ws.frameHandler.HandleFrame(frame) - if err != nil { - return 0, err - } - if ws.frameReader == nil { - goto again - } - } - n, err = ws.frameReader.Read(msg) - if err == io.EOF { - if trailer := ws.frameReader.TrailerReader(); trailer != nil { - io.Copy(ioutil.Discard, trailer) - } - ws.frameReader = nil - goto again - } - return n, err -} - -// Write implements the io.Writer interface: -// it writes data as a frame to the WebSocket connection. -func (ws *Conn) Write(msg []byte) (n int, err error) { - ws.wio.Lock() - defer ws.wio.Unlock() - w, err := ws.frameWriterFactory.NewFrameWriter(ws.PayloadType) - if err != nil { - return 0, err - } - n, err = w.Write(msg) - w.Close() - return n, err -} - -// Close implements the io.Closer interface. -func (ws *Conn) Close() error { - err := ws.frameHandler.WriteClose(ws.defaultCloseStatus) - err1 := ws.rwc.Close() - if err != nil { - return err - } - return err1 -} - -func (ws *Conn) IsClientConn() bool { return ws.request == nil } -func (ws *Conn) IsServerConn() bool { return ws.request != nil } - -// LocalAddr returns the WebSocket Origin for the connection for client, or -// the WebSocket location for server. -func (ws *Conn) LocalAddr() net.Addr { - if ws.IsClientConn() { - return &Addr{ws.config.Origin} - } - return &Addr{ws.config.Location} -} - -// RemoteAddr returns the WebSocket location for the connection for client, or -// the Websocket Origin for server. -func (ws *Conn) RemoteAddr() net.Addr { - if ws.IsClientConn() { - return &Addr{ws.config.Location} - } - return &Addr{ws.config.Origin} -} - -var errSetDeadline = errors.New("websocket: cannot set deadline: not using a net.Conn") - -// SetDeadline sets the connection's network read & write deadlines. -func (ws *Conn) SetDeadline(t time.Time) error { - if conn, ok := ws.rwc.(net.Conn); ok { - return conn.SetDeadline(t) - } - return errSetDeadline -} - -// SetReadDeadline sets the connection's network read deadline. -func (ws *Conn) SetReadDeadline(t time.Time) error { - if conn, ok := ws.rwc.(net.Conn); ok { - return conn.SetReadDeadline(t) - } - return errSetDeadline -} - -// SetWriteDeadline sets the connection's network write deadline. -func (ws *Conn) SetWriteDeadline(t time.Time) error { - if conn, ok := ws.rwc.(net.Conn); ok { - return conn.SetWriteDeadline(t) - } - return errSetDeadline -} - -// Config returns the WebSocket config. -func (ws *Conn) Config() *Config { return ws.config } - -// Request returns the http request upgraded to the WebSocket. -// It is nil for client side. -func (ws *Conn) Request() *http.Request { return ws.request } - -// Codec represents a symmetric pair of functions that implement a codec. -type Codec struct { - Marshal func(v interface{}) (data []byte, payloadType byte, err error) - Unmarshal func(data []byte, payloadType byte, v interface{}) (err error) -} - -// Send sends v marshaled by cd.Marshal as single frame to ws. -func (cd Codec) Send(ws *Conn, v interface{}) (err error) { - data, payloadType, err := cd.Marshal(v) - if err != nil { - return err - } - ws.wio.Lock() - defer ws.wio.Unlock() - w, err := ws.frameWriterFactory.NewFrameWriter(payloadType) - if err != nil { - return err - } - _, err = w.Write(data) - w.Close() - return err -} - -// Receive receives single frame from ws, unmarshaled by cd.Unmarshal and stores -// in v. The whole frame payload is read to an in-memory buffer; max size of -// payload is defined by ws.MaxPayloadBytes. If frame payload size exceeds -// limit, ErrFrameTooLarge is returned; in this case frame is not read off wire -// completely. The next call to Receive would read and discard leftover data of -// previous oversized frame before processing next frame. -func (cd Codec) Receive(ws *Conn, v interface{}) (err error) { - ws.rio.Lock() - defer ws.rio.Unlock() - if ws.frameReader != nil { - _, err = io.Copy(ioutil.Discard, ws.frameReader) - if err != nil { - return err - } - ws.frameReader = nil - } -again: - frame, err := ws.frameReaderFactory.NewFrameReader() - if err != nil { - return err - } - frame, err = ws.frameHandler.HandleFrame(frame) - if err != nil { - return err - } - if frame == nil { - goto again - } - maxPayloadBytes := ws.MaxPayloadBytes - if maxPayloadBytes == 0 { - maxPayloadBytes = DefaultMaxPayloadBytes - } - if hf, ok := frame.(*hybiFrameReader); ok && hf.header.Length > int64(maxPayloadBytes) { - // payload size exceeds limit, no need to call Unmarshal - // - // set frameReader to current oversized frame so that - // the next call to this function can drain leftover - // data before processing the next frame - ws.frameReader = frame - return ErrFrameTooLarge - } - payloadType := frame.PayloadType() - data, err := ioutil.ReadAll(frame) - if err != nil { - return err - } - return cd.Unmarshal(data, payloadType, v) -} - -func marshal(v interface{}) (msg []byte, payloadType byte, err error) { - switch data := v.(type) { - case string: - return []byte(data), TextFrame, nil - case []byte: - return data, BinaryFrame, nil - } - return nil, UnknownFrame, ErrNotSupported -} - -func unmarshal(msg []byte, payloadType byte, v interface{}) (err error) { - switch data := v.(type) { - case *string: - *data = string(msg) - return nil - case *[]byte: - *data = msg - return nil - } - return ErrNotSupported -} - -/* -Message is a codec to send/receive text/binary data in a frame on WebSocket connection. -To send/receive text frame, use string type. -To send/receive binary frame, use []byte type. - -Trivial usage: - - import "websocket" - - // receive text frame - var message string - websocket.Message.Receive(ws, &message) - - // send text frame - message = "hello" - websocket.Message.Send(ws, message) - - // receive binary frame - var data []byte - websocket.Message.Receive(ws, &data) - - // send binary frame - data = []byte{0, 1, 2} - websocket.Message.Send(ws, data) - -*/ -var Message = Codec{marshal, unmarshal} - -func jsonMarshal(v interface{}) (msg []byte, payloadType byte, err error) { - msg, err = json.Marshal(v) - return msg, TextFrame, err -} - -func jsonUnmarshal(msg []byte, payloadType byte, v interface{}) (err error) { - return json.Unmarshal(msg, v) -} - -/* -JSON is a codec to send/receive JSON data in a frame from a WebSocket connection. - -Trivial usage: - - import "websocket" - - type T struct { - Msg string - Count int - } - - // receive JSON type T - var data T - websocket.JSON.Receive(ws, &data) - - // send JSON type T - websocket.JSON.Send(ws, data) -*/ -var JSON = Codec{jsonMarshal, jsonUnmarshal} |