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Diffstat (limited to 'vendor/google.golang.org/grpc/server.go')
-rw-r--r--vendor/google.golang.org/grpc/server.go48
1 files changed, 28 insertions, 20 deletions
diff --git a/vendor/google.golang.org/grpc/server.go b/vendor/google.golang.org/grpc/server.go
index 557f29559..eadf9e05f 100644
--- a/vendor/google.golang.org/grpc/server.go
+++ b/vendor/google.golang.org/grpc/server.go
@@ -885,13 +885,11 @@ func (s *Server) newHTTP2Transport(c net.Conn) transport.ServerTransport {
// ErrConnDispatched means that the connection was dispatched away from
// gRPC; those connections should be left open.
if err != credentials.ErrConnDispatched {
- c.Close()
- }
- // Don't log on ErrConnDispatched and io.EOF to prevent log spam.
- if err != credentials.ErrConnDispatched {
+ // Don't log on ErrConnDispatched and io.EOF to prevent log spam.
if err != io.EOF {
channelz.Warning(logger, s.channelzID, "grpc: Server.Serve failed to create ServerTransport: ", err)
}
+ c.Close()
}
return nil
}
@@ -1106,16 +1104,21 @@ func chainUnaryServerInterceptors(s *Server) {
func chainUnaryInterceptors(interceptors []UnaryServerInterceptor) UnaryServerInterceptor {
return func(ctx context.Context, req interface{}, info *UnaryServerInfo, handler UnaryHandler) (interface{}, error) {
- var i int
- var next UnaryHandler
- next = func(ctx context.Context, req interface{}) (interface{}, error) {
- if i == len(interceptors)-1 {
- return interceptors[i](ctx, req, info, handler)
+ // the struct ensures the variables are allocated together, rather than separately, since we
+ // know they should be garbage collected together. This saves 1 allocation and decreases
+ // time/call by about 10% on the microbenchmark.
+ var state struct {
+ i int
+ next UnaryHandler
+ }
+ state.next = func(ctx context.Context, req interface{}) (interface{}, error) {
+ if state.i == len(interceptors)-1 {
+ return interceptors[state.i](ctx, req, info, handler)
}
- i++
- return interceptors[i-1](ctx, req, info, next)
+ state.i++
+ return interceptors[state.i-1](ctx, req, info, state.next)
}
- return next(ctx, req)
+ return state.next(ctx, req)
}
}
@@ -1391,16 +1394,21 @@ func chainStreamServerInterceptors(s *Server) {
func chainStreamInterceptors(interceptors []StreamServerInterceptor) StreamServerInterceptor {
return func(srv interface{}, ss ServerStream, info *StreamServerInfo, handler StreamHandler) error {
- var i int
- var next StreamHandler
- next = func(srv interface{}, ss ServerStream) error {
- if i == len(interceptors)-1 {
- return interceptors[i](srv, ss, info, handler)
+ // the struct ensures the variables are allocated together, rather than separately, since we
+ // know they should be garbage collected together. This saves 1 allocation and decreases
+ // time/call by about 10% on the microbenchmark.
+ var state struct {
+ i int
+ next StreamHandler
+ }
+ state.next = func(srv interface{}, ss ServerStream) error {
+ if state.i == len(interceptors)-1 {
+ return interceptors[state.i](srv, ss, info, handler)
}
- i++
- return interceptors[i-1](srv, ss, info, next)
+ state.i++
+ return interceptors[state.i-1](srv, ss, info, state.next)
}
- return next(srv, ss)
+ return state.next(srv, ss)
}
}