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// +build windows
package sequences
import (
"syscall"
)
var (
kernel32Dll *syscall.LazyDLL = syscall.NewLazyDLL("Kernel32.dll")
setConsoleMode *syscall.LazyProc = kernel32Dll.NewProc("SetConsoleMode")
)
func EnableVirtualTerminalProcessing(stream syscall.Handle, enable bool) error {
const ENABLE_VIRTUAL_TERMINAL_PROCESSING uint32 = 0x4
var mode uint32
err := syscall.GetConsoleMode(syscall.Stdout, &mode)
if err != nil {
return err
}
if enable {
mode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING
} else {
mode &^= ENABLE_VIRTUAL_TERMINAL_PROCESSING
}
ret, _, err := setConsoleMode.Call(uintptr(stream), uintptr(mode))
if ret == 0 {
return err
}
return nil
}
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