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authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:41:15 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:41:15 -0500
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+---
+title: CanvasRenderingContext2D.fillRect()
+slug: Web/API/CanvasRenderingContext2D/fillRect
+tags:
+ - API
+ - Canvas
+ - CanvasRenderingContext2D
+ - Method
+ - Methode(2)
+ - Reference
+ - Referenz
+translation_of: Web/API/CanvasRenderingContext2D/fillRect
+---
+<div>{{APIRef}}</div>
+
+<p>Die Methode <code><strong>CanvasRenderingContext2D</strong></code><strong><code>.fillRect()</code></strong> der Canvas 2D API zeichnet ein ausgefülltes Rechteck an der Position <em>(<code>x</code>, <code>y</code>)</em>. Die Größe wird über die Parameter <code><em>width</em></code> und <code><em>height</em></code> bestimmt. Die Füllfarbe wird über das Attribut <code>fillStyle</code> des Context-Objekts festgelegt.</p>
+
+<h2 id="Syntax">Syntax</h2>
+
+<pre class="syntaxbox">void <var><em>ctx</em>.fillRect(x, y, width, height);</var>
+</pre>
+
+<h3 id="Parameter">Parameter</h3>
+
+<dl>
+ <dt><code>x</code></dt>
+ <dd>Die Koordinate auf der x-Achse als horizontaler Startpunkt des Rechtecks.</dd>
+ <dt><code>y</code></dt>
+ <dd>Die Koordinate auf der y-Achse als vertikaler Startpunkt des Rechtecks.</dd>
+ <dt><code>width</code></dt>
+ <dd>Die Breite des Rechtecks.</dd>
+ <dt><code>height</code></dt>
+ <dd>Die Höhe des Rechtecks.</dd>
+</dl>
+
+<h2 id="Beispiele">Beispiele</h2>
+
+<h3 id="Benutzung_der_Methode_fillRect">Benutzung der Methode <code>fillRect</code></h3>
+
+<p>Dies ist ein einfaches Code-Beispiel, welches die <code>fillRect</code> Methode nutzt.</p>
+
+<h4 id="HTML">HTML</h4>
+
+<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
+</pre>
+
+<h4 id="JavaScript">JavaScript</h4>
+
+<pre class="brush: js; highlight:[4]">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+ctx.fillStyle = "green";
+ctx.fillRect(10, 10, 100, 100);
+
+// fill the whole canvas
+// ctx.fillRect(0, 0, canvas.width, canvas.height);
+</pre>
+
+<p>Ändern Sie den unten gezeigten Code und sehen Sie Ihre Änderungen live im Canvas-Element:</p>
+
+<div style="display: none;">
+<h6 id="Playable_code">Playable code</h6>
+
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code"&gt;
+ctx.fillStyle = "green";
+ctx.fillRect(10, 10, 100, 100);&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p>
+
+<h2 id="Spezifikationen">Spezifikationen</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Spezifikation</th>
+ <th scope="col">Status</th>
+ <th scope="col">Kommentar</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-fillrect", "CanvasRenderingContext2D.fillRect")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="Browserkompatibilität">Browserkompatibilität</h2>
+
+<p>{{CompatibilityTable}}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Chrome for Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="Siehe_auch">Siehe auch</h2>
+
+<ul>
+ <li>Das zugehörige Interface, {{domxref("CanvasRenderingContext2D")}}</li>
+ <li>{{domxref("CanvasRenderingContext2D.fillStyle")}}</li>
+ <li>{{domxref("CanvasRenderingContext2D.clearRect()")}}</li>
+ <li>{{domxref("CanvasRenderingContext2D.strokeRect()")}}</li>
+</ul>