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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:41:45 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:41:45 -0500 |
commit | 1109132f09d75da9a28b649c7677bb6ce07c40c0 (patch) | |
tree | 0dd8b084480983cf9f9680e8aedb92782a921b13 /files/es/games/workflows/index.html | |
parent | 4b1a9203c547c019fc5398082ae19a3f3d4c3efe (diff) | |
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diff --git a/files/es/games/workflows/index.html b/files/es/games/workflows/index.html new file mode 100644 index 0000000000..3a0807cc77 --- /dev/null +++ b/files/es/games/workflows/index.html @@ -0,0 +1,10 @@ +--- +title: Workflows for different game types +slug: Games/Workflows +tags: + - NeedsTranslation + - TopicStub +translation_of: Games/Tutorials +--- +<div>{{GamesSidebar}}</div><p>This page will contain links to different article series covering different workflows for effectively creating different types of web games, whether you want to create a 2D or 3D game from scratch, or port a C++ or Flash game over to open web technologies.</p> +<p>For example, a <a href="/en-US/docs/Games/Workflows/HTML5_Gamedev_Phaser_Device_Orientation">2D maze game with Phaser and the Device Orientation API</a>.</p> |