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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:41:45 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:41:45 -0500 |
commit | 1109132f09d75da9a28b649c7677bb6ce07c40c0 (patch) | |
tree | 0dd8b084480983cf9f9680e8aedb92782a921b13 /files/es/web/api/baseaudiocontext | |
parent | 4b1a9203c547c019fc5398082ae19a3f3d4c3efe (diff) | |
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-rw-r--r-- | files/es/web/api/baseaudiocontext/createbiquadfilter/index.html | 130 | ||||
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diff --git a/files/es/web/api/baseaudiocontext/createbiquadfilter/index.html b/files/es/web/api/baseaudiocontext/createbiquadfilter/index.html new file mode 100644 index 0000000000..b94165b364 --- /dev/null +++ b/files/es/web/api/baseaudiocontext/createbiquadfilter/index.html @@ -0,0 +1,130 @@ +--- +title: BaseAudioContext.createBiquadFilter() +slug: Web/API/BaseAudioContext/createBiquadFilter +translation_of: Web/API/BaseAudioContext/createBiquadFilter +--- +<p>{{ APIRef("Web Audio API") }}</p> + +<div> +<p>El metodo <code>createBiquadFilter()</code> de la interfaz {{ domxref("BaseAudioContext") }} crea un {{ domxref("BiquadFilterNode") }}, el cual representa un filtro de segundo orden configurable, asi como varios tipos de filtros comunes diferentes.</p> +</div> + +<h2 id="Sintaxis">Sintaxis</h2> + +<pre class="brush: js">var audioCtx = new AudioContext(); +var biquadFilter = audioCtx.createBiquadFilter();</pre> + +<h3 id="Description" name="Description">Retorna</h3> + +<p>Un {{domxref("BiquadFilterNode")}}.</p> + +<h2 id="Example" name="Example">Ejemplo</h2> + +<p>El siguiente ejemplo muestra el uso básico de un AudioContext para crear un nodo de filtro Biquad. Para ver el ejemplo trabanjando completamente, mire nuestra demostración <a href="http://mdn.github.io/voice-change-o-matic/">voice-change-o-matic</a> (mirar tambien <a href="https://github.com/mdn/voice-change-o-matic">source code</a>).</p> + +<pre class="brush: js">var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); + +// Configurar los diferentes nodos de audio que usaremos para la aplicación. +var analyser = audioCtx.createAnalyser(); +var distortion = audioCtx.createWaveShaper(); +var gainNode = audioCtx.createGain(); +var biquadFilter = audioCtx.createBiquadFilter(); +var convolver = audioCtx.createConvolver(); + +// conectar los nodos juntos + +source = audioCtx.createMediaStreamSource(stream); +source.connect(analyser); +analyser.connect(distortion); +distortion.connect(biquadFilter); +biquadFilter.connect(convolver); +convolver.connect(gainNode); +gainNode.connect(audioCtx.destination); + +// Manipule el filtro Biquad + +biquadFilter.type = "lowshelf"; +biquadFilter.frequency.value = 1000; +biquadFilter.gain.value = 25;</pre> + +<h2 id="Especificaciones">Especificaciones</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Especificaciones</th> + <th scope="col">Estados</th> + <th scope="col">Comentario</th> + </tr> + <tr> + <td>{{SpecName('Web Audio API', '#dom-baseaudiocontext-createbiquadfilter', 'createBiquadFilter()')}}</td> + <td>{{Spec2('Web Audio API')}}</td> + <td> </td> + </tr> + </tbody> +</table> + +<h2 id="Compatibilidad_con_el_navegador">Compatibilidad con el navegador</h2> + +<div>{{CompatibilityTable}}</div> + +<div id="compat-desktop"> +<table class="compat-table"> + <tbody> + <tr> + <th>Característica</th> + <th>Chrome</th> + <th>Edge</th> + <th>Firefox (Gecko)</th> + <th>Internet Explorer</th> + <th>Opera</th> + <th>Safari (WebKit)</th> + </tr> + <tr> + <td>Soporte básico</td> + <td>{{CompatChrome(10.0)}}{{property_prefix("webkit")}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatGeckoDesktop(25.0)}} </td> + <td>{{CompatNo}}</td> + <td>15.0 {{property_prefix("webkit")}}<br> + 22</td> + <td>6.0{{property_prefix("webkit")}}</td> + </tr> + </tbody> +</table> +</div> + +<div id="compat-mobile"> +<table class="compat-table"> + <tbody> + <tr> + <th>Característica</th> + <th>Android</th> + <th>Edge</th> + <th>Firefox Mobile (Gecko)</th> + <th>Firefox OS</th> + <th>IE Mobile</th> + <th>Opera Mobile</th> + <th>Safari Mobile</th> + <th>Chrome for Android</th> + </tr> + <tr> + <td>Soporte básico</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>26.0</td> + <td>1.2</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>33.0</td> + </tr> + </tbody> +</table> +</div> + +<h2 id="Ver_tambien">Ver tambien</h2> + +<ul> + <li><a href="/en-US/docs/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li> +</ul> diff --git a/files/es/web/api/baseaudiocontext/index.html b/files/es/web/api/baseaudiocontext/index.html new file mode 100644 index 0000000000..593f535ef0 --- /dev/null +++ b/files/es/web/api/baseaudiocontext/index.html @@ -0,0 +1,293 @@ +--- +title: BaseAudioContext +slug: Web/API/BaseAudioContext +tags: + - API + - Audio + - BaseAudioContext + - Interface + - NeedsTranslation + - Reference + - TopicStub + - Web Audio API +translation_of: Web/API/BaseAudioContext +--- +<p>{APIRef("Web Audio API")}}</p> + + +<p>The <code>BaseAudioContext</code> interface acts as a base definition for online and offline audio-processing graphs, as represented by {{domxref("AudioContext")}} and {{domxref("OfflineAudioContext")}} resepectively. You wouldn't use <code>BaseAudioContext</code> directly — you'd use its features via one of these two inheriting interfaces.</p> + +<p>A <code>BaseAudioContext</code> can be a target of events, therefore it implements the {{domxref("EventTarget")}} interface.</p> + +<p>{{InheritanceDiagram}}</p> + +<h2 id="Properties">Properties</h2> + +<dl> + <dt>{{domxref("BaseAudioContext.baseLatency")}} {{readonlyinline}}</dt> + <dd>Returns a double epresents the number of seconds of processing latency incurred by the AudioContext passing the audio from the AudioDestinationNode to the audio subsystem. </dd> + <dt>{{domxref("BaseAudioContext.currentTime")}} {{readonlyInline}}</dt> + <dd>Returns a double representing an ever-increasing hardware time in seconds used for scheduling. It starts at <code>0</code>.</dd> + <dt>{{domxref("BaseAudioContext.destination")}} {{readonlyInline}}</dt> + <dd>Returns an {{domxref("AudioDestinationNode")}} representing the final destination of all audio in the context. It can be thought of as the audio-rendering device.</dd> + <dt>{{domxref("BaseAudioContext.listener")}} {{readonlyInline}}</dt> + <dd>Returns the {{domxref("AudioListener")}} object, used for 3D spatialization.</dd> + <dt>{{domxref("BaseAudioContext.sampleRate")}} {{readonlyInline}}</dt> + <dd>Returns a float representing the sample rate (in samples per second) used by all nodes in this context. The sample-rate of an {{domxref("AudioContext")}} cannot be changed.</dd> + <dt>{{domxref("BaseAudioContext.state")}} {{readonlyInline}}</dt> + <dd>Returns the current state of the <code>AudioContext</code>.</dd> +</dl> + +<h3 id="Event_handlers">Event handlers</h3> + +<dl> + <dt>{{domxref("BaseAudioContext.onstatechange")}}</dt> + <dd>An event handler that runs when an event of type {{event("statechange")}} has fired. This occurs when the <code>AudioContext</code>'s state changes, due to the calling of one of the state change methods ({{domxref("AudioContext.suspend")}}, {{domxref("AudioContext.resume")}}, or {{domxref("AudioContext.close")}}).</dd> +</dl> + +<h2 id="Methods">Methods</h2> + +<p><em>Also implements methods from the interface </em>{{domxref("EventTarget")}}.</p> + +<dl> + <dt>{{domxref("BaseAudioContext.createBuffer()")}}</dt> + <dd>Creates a new, empty {{ domxref("AudioBuffer") }} object, which can then be populated by data and played via an {{ domxref("AudioBufferSourceNode") }}.</dd> + <dt>{{domxref("BaseAudioContext.createConstantSource()")}}</dt> + <dd>Creates a {{domxref("ConstantSourceNode")}} object, which is an audio source that continuously outputs a monaural (one-channel) sound signal whose samples all have the same value.</dd> + <dt>{{domxref("BaseAudioContext.createBufferSource()")}}</dt> + <dd>Creates an {{domxref("AudioBufferSourceNode")}}, which can be used to play and manipulate audio data contained within an {{ domxref("AudioBuffer") }} object. {{ domxref("AudioBuffer") }}s are created using {{domxref("AudioContext.createBuffer")}} or returned by {{domxref("AudioContext.decodeAudioData")}} when it successfully decodes an audio track.</dd> + <dt>{{domxref("BaseAudioContext.createScriptProcessor()")}}</dt> + <dd>Creates a {{domxref("ScriptProcessorNode")}}, which can be used for direct audio processing via JavaScript.</dd> + <dt>{{domxref("BaseAudioContext.createStereoPanner()")}}</dt> + <dd>Creates a {{domxref("StereoPannerNode")}}, which can be used to apply stereo panning to an audio source.</dd> + <dt>{{domxref("BaseAudioContext.createAnalyser()")}}</dt> + <dd>Creates an {{domxref("AnalyserNode")}}, which can be used to expose audio time and frequency data and for example to create data visualisations.</dd> + <dt>{{domxref("BaseAudioContext.createBiquadFilter()")}}</dt> + <dd>Creates a {{domxref("BiquadFilterNode")}}, which represents a second order filter configurable as several different common filter types: high-pass, low-pass, band-pass, etc.</dd> + <dt>{{domxref("BaseAudioContext.createChannelMerger()")}}</dt> + <dd>Creates a {{domxref("ChannelMergerNode")}}, which is used to combine channels from multiple audio streams into a single audio stream.</dd> + <dt>{{domxref("BaseAudioContext.createChannelSplitter()")}}</dt> + <dd>Creates a {{domxref("ChannelSplitterNode")}}, which is used to access the individual channels of an audio stream and process them separately.</dd> + <dt>{{domxref("BaseAudioContext.createConvolver()")}}</dt> + <dd>Creates a {{domxref("ConvolverNode")}}, which can be used to apply convolution effects to your audio graph, for example a reverberation effect.</dd> + <dt>{{domxref("BaseAudioContext.createDelay()")}}</dt> + <dd>Creates a {{domxref("DelayNode")}}, which is used to delay the incoming audio signal by a certain amount. This node is also useful to create feedback loops in a Web Audio API graph.</dd> + <dt>{{domxref("BaseAudioContext.createDynamicsCompressor()")}}</dt> + <dd>Creates a {{domxref("DynamicsCompressorNode")}}, which can be used to apply acoustic compression to an audio signal.</dd> + <dt>{{domxref("BaseAudioContext.createGain()")}}</dt> + <dd>Creates a {{domxref("GainNode")}}, which can be used to control the overall volume of the audio graph.</dd> + <dt>{{domxref("BaseAudioContext.createIIRFilter()")}}</dt> + <dd>Creates an {{domxref("IIRFilterNode")}}, which represents a second order filter configurable as several different common filter types.</dd> + <dt>{{domxref("BaseAudioContext.createOscillator()")}}</dt> + <dd>Creates an {{domxref("OscillatorNode")}}, a source representing a periodic waveform. It basically generates a tone.</dd> + <dt>{{domxref("BaseAudioContext.createPanner()")}}</dt> + <dd>Creates a {{domxref("PannerNode")}}, which is used to spatialise an incoming audio stream in 3D space.</dd> + <dt>{{domxref("BaseAudioContext.createPeriodicWave()")}}</dt> + <dd>Creates a {{domxref("PeriodicWave")}}, used to define a periodic waveform that can be used to determine the output of an {{ domxref("OscillatorNode") }}.</dd> + <dt>{{domxref("BaseAudioContext.createWaveShaper()")}}</dt> + <dd>Creates a {{domxref("WaveShaperNode")}}, which is used to implement non-linear distortion effects.</dd> + <dt>{{domxref("BaseAudioContext.decodeAudioData()")}}</dt> + <dd>Asynchronously decodes audio file data contained in an {{domxref("ArrayBuffer")}}. In this case, the ArrayBuffer is usually loaded from an {{domxref("XMLHttpRequest")}}'s <code>response</code> attribute after setting the <code>responseType</code> to <code>arraybuffer</code>. This method only works on complete files, not fragments of audio files.</dd> + <dt>{{domxref("BaseAudioContext.resume()")}}</dt> + <dd>Resumes the progression of time in an audio context that has previously been suspended/paused.</dd> +</dl> + +<h2 id="Examples">Examples</h2> + +<p>Basic audio context declaration:</p> + +<pre class="brush: js">var audioCtx = new AudioContext();</pre> + +<p>Cross browser variant:</p> + +<pre class="brush: js">var AudioContext = window.AudioContext || window.webkitAudioContext; +var audioCtx = new AudioContext(); + +var oscillatorNode = audioCtx.createOscillator(); +var gainNode = audioCtx.createGain(); +var finish = audioCtx.destination; +// etc.</pre> + +<h2 id="Specifications">Specifications</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('Web Audio API', '#BaseAudioContext', 'BaseAudioContext')}}</td> + <td>{{Spec2('Web Audio API')}}</td> + <td> </td> + </tr> + </tbody> +</table> + +<h2 id="Browser_compatibility">Browser compatibility</h2> + +<div>{{CompatibilityTable}}</div> + +<div id="compat-desktop"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Chrome</th> + <th>Edge</th> + <th>Firefox (Gecko)</th> + <th>Internet Explorer</th> + <th>Opera</th> + <th>Safari (WebKit)</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatNo}}</td> + <td>15.0{{property_prefix("webkit")}}<br> + 22</td> + <td>6.0{{property_prefix("webkit")}}</td> + </tr> + <tr> + <td><code>baseLatency</code></td> + <td>{{CompatChrome(60)}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + </tr> + <tr> + <td><code>createConstantSource()</code></td> + <td>{{CompatChrome(56)}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatGeckoDesktop(52)}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatOpera(43)}}</td> + <td>{{CompatNo}}</td> + </tr> + <tr> + <td><code>createStereoPanner()</code></td> + <td>{{CompatChrome(42)}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatGeckoDesktop(37.0)}} </td> + <td>{{CompatNo}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatNo}}</td> + </tr> + <tr> + <td><code>onstatechange</code>, <code>state</code>, <code>suspend()</code>, <code>resume()</code></td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatGeckoDesktop(40.0)}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatSafari(8.0)}}</td> + </tr> + <tr> + <td>Unprefixed</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td> </td> + <td> </td> + <td> </td> + <td> </td> + </tr> + </tbody> +</table> +</div> + +<div id="compat-mobile"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Android Webview</th> + <th>Chrome for Android</th> + <th>Edge</th> + <th>Firefox Mobile (Gecko)</th> + <th>Firefox OS</th> + <th>IE Mobile</th> + <th>Opera Mobile</th> + <th>Safari Mobile</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>2.2</td> + <td>{{CompatNo}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatNo}}</td> + </tr> + <tr> + <td><code>baseLatency</code></td> + <td>{{CompatChrome(60)}}</td> + <td>{{CompatChrome(60)}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + </tr> + <tr> + <td><code>createConstantSource()</code></td> + <td>{{CompatChrome(56)}}</td> + <td>{{CompatChrome(56)}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatGeckoMobile(52)}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatNo}}</td> + </tr> + <tr> + <td><code>createStereoPanner()</code></td> + <td>{{CompatChrome(42)}}</td> + <td>{{CompatChrome(42)}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatNo}}</td> + </tr> + <tr> + <td><code>onstatechange</code>, <code>state</code>, <code>suspend()</code>, <code>resume()</code></td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatNo}}</td> + </tr> + <tr> + <td>Unprefixed</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatOperaMobile(43)}}</td> + <td>{{CompatUnknown}}</td> + </tr> + </tbody> +</table> +</div> + +<h2 id="See_also">See also</h2> + +<ul> + <li><a href="/en-US/docs/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li> + <li>{{domxref("AudioContext")}}</li> + <li>{{domxref("OfflineAudioContext")}}</li> +</ul> |