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author | SphinxKnight <SphinxKnight@users.noreply.github.com> | 2021-09-26 13:11:47 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-26 13:11:47 +0200 |
commit | 6772831200d14c2436aea2d0c837f40dbf12156f (patch) | |
tree | e41b587ce1834baf8c737454c0ae110ebc8208ca /files/fr/web/api/audiobuffersourcenode/loop | |
parent | 707941dbecfb0cc1e75dd32d2dacac4d1845bf2c (diff) | |
download | translated-content-6772831200d14c2436aea2d0c837f40dbf12156f.tar.gz translated-content-6772831200d14c2436aea2d0c837f40dbf12156f.tar.bz2 translated-content-6772831200d14c2436aea2d0c837f40dbf12156f.zip |
Prepare Web API section for Markdown conversion (#2464)
* Remove summary classes and ids
* Remove unecessary hidden
* Remove useless span filled with useless attributes / ids
* Remove useless font
* Remove notranslate
* Remove id in other elements than headings
* Remove name attributes
* Remove <pre><code> for JS w/ language-js class
* Remove <pre><code> for HTML w/ language-html class
* Remove <pre><code> for other lang w/ language-* class
* Rm highlighted line in code samples
* fix links, internal, external, absolute URLs
* missing file from last commit
* Fix styles errors apart from table + some classes
* Fix notes and warnings (+ some other :x)
* fix typo during merge which broke a doc
* aand forgot a conflict
* fix remaining classes of errors except dls and images
* Fix dls
* Fix images (deki/mozillademos) and remaining style issues
* Remove script tag from svg file
* Remove script tag from svg fileS
* Compress SVG files for CI
Diffstat (limited to 'files/fr/web/api/audiobuffersourcenode/loop')
-rw-r--r-- | files/fr/web/api/audiobuffersourcenode/loop/index.html | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/files/fr/web/api/audiobuffersourcenode/loop/index.html b/files/fr/web/api/audiobuffersourcenode/loop/index.html index feac85d179..739e46de9c 100644 --- a/files/fr/web/api/audiobuffersourcenode/loop/index.html +++ b/files/fr/web/api/audiobuffersourcenode/loop/index.html @@ -19,7 +19,7 @@ translation_of: Web/API/AudioBufferSourceNode/loop <h2 id="Syntaxe">Syntaxe</h2> -<pre class="brush: js;highlight[2]">var source = audioCtx.createBufferSource(); +<pre class="brush: js">var source = audioCtx.createBufferSource(); source.loop = true; </pre> @@ -34,10 +34,10 @@ source.loop = true; <p>Dans cet exemple, la fonction {{domxref("AudioContext.decodeAudioData")}} est utilisée pour décoder une piste audio et la placer dans un {{domxref("AudioBufferSourceNode")}}. Les boutons mis à disposition permettent de lire et d'arrêter la lecture audio, et un slider est utilisé pour changer la valeur de <code>playbackRate</code> en temps réel. Quand la lecture est terminée, elle boucle.</p> <div class="note"> -<p><strong>Note</strong>: Vous pouvez <a class="external external-icon" href="http://mdn.github.io/decode-audio-data/">essayer un exemple live</a> (or <a class="external external-icon" href="https://github.com/mdn/decode-audio-data">voir la source</a>.)</p> +<p><strong>Note :</strong> Vous pouvez <a href="http://mdn.github.io/decode-audio-data/">essayer un exemple live</a> (or <a href="https://github.com/mdn/decode-audio-data">voir la source</a>.)</p> </div> -<pre class="brush: js;highlight[17]">function getData() { +<pre class="brush: js">function getData() { source = audioCtx.createBufferSource(); request = new XMLHttpRequest(); |