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authorSphinxKnight <SphinxKnight@users.noreply.github.com>2021-09-26 13:11:47 +0200
committerGitHub <noreply@github.com>2021-09-26 13:11:47 +0200
commit6772831200d14c2436aea2d0c837f40dbf12156f (patch)
treee41b587ce1834baf8c737454c0ae110ebc8208ca /files/fr/web/api/canvasrenderingcontext2d/fill
parent707941dbecfb0cc1e75dd32d2dacac4d1845bf2c (diff)
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Prepare Web API section for Markdown conversion (#2464)
* Remove summary classes and ids * Remove unecessary hidden * Remove useless span filled with useless attributes / ids * Remove useless font * Remove notranslate * Remove id in other elements than headings * Remove name attributes * Remove <pre><code> for JS w/ language-js class * Remove <pre><code> for HTML w/ language-html class * Remove <pre><code> for other lang w/ language-* class * Rm highlighted line in code samples * fix links, internal, external, absolute URLs * missing file from last commit * Fix styles errors apart from table + some classes * Fix notes and warnings (+ some other :x) * fix typo during merge which broke a doc * aand forgot a conflict * fix remaining classes of errors except dls and images * Fix dls * Fix images (deki/mozillademos) and remaining style issues * Remove script tag from svg file * Remove script tag from svg fileS * Compress SVG files for CI
Diffstat (limited to 'files/fr/web/api/canvasrenderingcontext2d/fill')
-rw-r--r--files/fr/web/api/canvasrenderingcontext2d/fill/index.html22
1 files changed, 9 insertions, 13 deletions
diff --git a/files/fr/web/api/canvasrenderingcontext2d/fill/index.html b/files/fr/web/api/canvasrenderingcontext2d/fill/index.html
index 4c30af5f8a..f71a817ce6 100644
--- a/files/fr/web/api/canvasrenderingcontext2d/fill/index.html
+++ b/files/fr/web/api/canvasrenderingcontext2d/fill/index.html
@@ -45,7 +45,7 @@ void <var><em>ctx</em>.fill(path[, fillRule]);</var>
<h4 id="JavaScript">JavaScript</h4>
-<pre class="brush: js; highlight:[4]">var canvas = document.getElementById('canvas');
+<pre class="brush: js">var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.rect(10, 10, 100, 100);
ctx.fill();
@@ -53,10 +53,9 @@ ctx.fill();
<p>Éditez le code ci-dessous pour voir vos changements apportés au canvas en direct:</p>
-<div class="hidden">
-<h6 id="Playable_code">Playable code</h6>
+<h4 id="code_jouable">Code jouable</h4>
-<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+<pre class="brush: html hidden">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
&lt;div class="playable-buttons"&gt;
  &lt;input id="edit" type="button" value="Edit" /&gt;
  &lt;input id="reset" type="button" value="Reset" /&gt;
@@ -66,7 +65,7 @@ ctx.rect(10, 10, 100, 100);
ctx.fill();&lt;/textarea&gt;
</pre>
-<pre class="brush: js">var canvas = document.getElementById("canvas");
+<pre class="brush: js hidden">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
@@ -90,9 +89,8 @@ edit.addEventListener("click", function() {
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
-</div>
-<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p>
+<p>{{ EmbedLiveSample('code_jouable', 700, 360) }}</p>
<h3 id="Utiliser_l'option_fillRule">Utiliser l'option <code>fillRule</code></h3>
@@ -121,10 +119,9 @@ ctx.stroke();</pre>
<p>Éditez le code ci-dessous pour voir vos changements apportés au canvas en direct:</p>
-<div class="hidden">
-<h6 id="Playable_code_2">Playable code 2</h6>
+<h4 id="code_jouable_2">Code jouable 2</h4>
-<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+<pre class="brush: html hidden">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
&lt;div class="playable-buttons"&gt;
  &lt;input id="edit" type="button" value="Edit" /&gt;
  &lt;input id="reset" type="button" value="Reset" /&gt;
@@ -145,7 +142,7 @@ ctx.fill("nonzero");
ctx.stroke();&lt;/textarea&gt;
</pre>
-<pre class="brush: js">var canvas = document.getElementById("canvas");
+<pre class="brush: js hidden">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
@@ -169,9 +166,8 @@ edit.addEventListener("click", function() {
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
-</div>
-<p>{{EmbedLiveSample('Playable_code_2', 700, 360)}}</p>
+<p>{{EmbedLiveSample('code_jouable_2', 700, 360)}}</p>
<h2 id="Spécifications">Spécifications</h2>