diff options
author | SphinxKnight <SphinxKnight@users.noreply.github.com> | 2021-09-26 13:11:47 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-09-26 13:11:47 +0200 |
commit | 6772831200d14c2436aea2d0c837f40dbf12156f (patch) | |
tree | e41b587ce1834baf8c737454c0ae110ebc8208ca /files/fr/web/api/canvasrenderingcontext2d/fill | |
parent | 707941dbecfb0cc1e75dd32d2dacac4d1845bf2c (diff) | |
download | translated-content-6772831200d14c2436aea2d0c837f40dbf12156f.tar.gz translated-content-6772831200d14c2436aea2d0c837f40dbf12156f.tar.bz2 translated-content-6772831200d14c2436aea2d0c837f40dbf12156f.zip |
Prepare Web API section for Markdown conversion (#2464)
* Remove summary classes and ids
* Remove unecessary hidden
* Remove useless span filled with useless attributes / ids
* Remove useless font
* Remove notranslate
* Remove id in other elements than headings
* Remove name attributes
* Remove <pre><code> for JS w/ language-js class
* Remove <pre><code> for HTML w/ language-html class
* Remove <pre><code> for other lang w/ language-* class
* Rm highlighted line in code samples
* fix links, internal, external, absolute URLs
* missing file from last commit
* Fix styles errors apart from table + some classes
* Fix notes and warnings (+ some other :x)
* fix typo during merge which broke a doc
* aand forgot a conflict
* fix remaining classes of errors except dls and images
* Fix dls
* Fix images (deki/mozillademos) and remaining style issues
* Remove script tag from svg file
* Remove script tag from svg fileS
* Compress SVG files for CI
Diffstat (limited to 'files/fr/web/api/canvasrenderingcontext2d/fill')
-rw-r--r-- | files/fr/web/api/canvasrenderingcontext2d/fill/index.html | 22 |
1 files changed, 9 insertions, 13 deletions
diff --git a/files/fr/web/api/canvasrenderingcontext2d/fill/index.html b/files/fr/web/api/canvasrenderingcontext2d/fill/index.html index 4c30af5f8a..f71a817ce6 100644 --- a/files/fr/web/api/canvasrenderingcontext2d/fill/index.html +++ b/files/fr/web/api/canvasrenderingcontext2d/fill/index.html @@ -45,7 +45,7 @@ void <var><em>ctx</em>.fill(path[, fillRule]);</var> <h4 id="JavaScript">JavaScript</h4> -<pre class="brush: js; highlight:[4]">var canvas = document.getElementById('canvas'); +<pre class="brush: js">var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.rect(10, 10, 100, 100); ctx.fill(); @@ -53,10 +53,9 @@ ctx.fill(); <p>Éditez le code ci-dessous pour voir vos changements apportés au canvas en direct:</p> -<div class="hidden"> -<h6 id="Playable_code">Playable code</h6> +<h4 id="code_jouable">Code jouable</h4> -<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<pre class="brush: html hidden"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> @@ -66,7 +65,7 @@ ctx.rect(10, 10, 100, 100); ctx.fill();</textarea> </pre> -<pre class="brush: js">var canvas = document.getElementById("canvas"); +<pre class="brush: js hidden">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); @@ -90,9 +89,8 @@ edit.addEventListener("click", function() { textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> -</div> -<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> +<p>{{ EmbedLiveSample('code_jouable', 700, 360) }}</p> <h3 id="Utiliser_l'option_fillRule">Utiliser l'option <code>fillRule</code></h3> @@ -121,10 +119,9 @@ ctx.stroke();</pre> <p>Éditez le code ci-dessous pour voir vos changements apportés au canvas en direct:</p> -<div class="hidden"> -<h6 id="Playable_code_2">Playable code 2</h6> +<h4 id="code_jouable_2">Code jouable 2</h4> -<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<pre class="brush: html hidden"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> @@ -145,7 +142,7 @@ ctx.fill("nonzero"); ctx.stroke();</textarea> </pre> -<pre class="brush: js">var canvas = document.getElementById("canvas"); +<pre class="brush: js hidden">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); @@ -169,9 +166,8 @@ edit.addEventListener("click", function() { textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> -</div> -<p>{{EmbedLiveSample('Playable_code_2', 700, 360)}}</p> +<p>{{EmbedLiveSample('code_jouable_2', 700, 360)}}</p> <h2 id="Spécifications">Spécifications</h2> |