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authorSphinxKnight <SphinxKnight@users.noreply.github.com>2021-09-26 13:11:47 +0200
committerGitHub <noreply@github.com>2021-09-26 13:11:47 +0200
commit6772831200d14c2436aea2d0c837f40dbf12156f (patch)
treee41b587ce1834baf8c737454c0ae110ebc8208ca /files/fr/web/api/canvasrenderingcontext2d/scale/index.html
parent707941dbecfb0cc1e75dd32d2dacac4d1845bf2c (diff)
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Prepare Web API section for Markdown conversion (#2464)
* Remove summary classes and ids * Remove unecessary hidden * Remove useless span filled with useless attributes / ids * Remove useless font * Remove notranslate * Remove id in other elements than headings * Remove name attributes * Remove <pre><code> for JS w/ language-js class * Remove <pre><code> for HTML w/ language-html class * Remove <pre><code> for other lang w/ language-* class * Rm highlighted line in code samples * fix links, internal, external, absolute URLs * missing file from last commit * Fix styles errors apart from table + some classes * Fix notes and warnings (+ some other :x) * fix typo during merge which broke a doc * aand forgot a conflict * fix remaining classes of errors except dls and images * Fix dls * Fix images (deki/mozillademos) and remaining style issues * Remove script tag from svg file * Remove script tag from svg fileS * Compress SVG files for CI
Diffstat (limited to 'files/fr/web/api/canvasrenderingcontext2d/scale/index.html')
-rw-r--r--files/fr/web/api/canvasrenderingcontext2d/scale/index.html22
1 files changed, 9 insertions, 13 deletions
diff --git a/files/fr/web/api/canvasrenderingcontext2d/scale/index.html b/files/fr/web/api/canvasrenderingcontext2d/scale/index.html
index 57ad5c7c11..cb24a37aa0 100644
--- a/files/fr/web/api/canvasrenderingcontext2d/scale/index.html
+++ b/files/fr/web/api/canvasrenderingcontext2d/scale/index.html
@@ -42,7 +42,7 @@ translation_of: Web/API/CanvasRenderingContext2D/scale
<h4 id="JavaScript">JavaScript</h4>
-<pre class="brush: js; highlight:[4]">var canvas = document.getElementById('canvas');
+<pre class="brush: js">var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.scale(10, 3);
@@ -54,10 +54,9 @@ ctx.setTransform(1, 0, 0, 1, 0, 0);
<p>Modifiez le code ci-dessous et voyez vos changements mis à jour en temps réel dans le canevas :</p>
-<div class="hidden">
-<h6 id="Playable_code">Playable code</h6>
+<h4 id="code_jouable">Code jouable</h4>
-<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+<pre class="brush: html hidden">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
&lt;div class="playable-buttons"&gt;
  &lt;input id="edit" type="button" value="Edit" /&gt;
  &lt;input id="reset" type="button" value="Reset" /&gt;
@@ -68,7 +67,7 @@ ctx.fillRect(10,10,10,10);
ctx.setTransform(1, 0, 0, 1, 0, 0);&lt;/textarea&gt;
</pre>
-<pre class="brush: js">var canvas = document.getElementById("canvas");
+<pre class="brush: js hidden">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
@@ -92,18 +91,16 @@ edit.addEventListener("click", function() {
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
-</div>
-<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p>
+<p>{{ EmbedLiveSample('code_jouable', 700, 360) }}</p>
<h3 id="Utilisation_de_scale_pour_un_retournement_horizontal_ou_vertical">Utilisation de <code>scale</code> pour un retournement horizontal ou vertical</h3>
<p>Vous pouvez utiliser <code>ctx.scale(-1, 1)</code> pour retourner le contexte horizontalement et <code>ctx.scale(1, -1) </code>pour le retourner verticalement.</p>
-<div class="hidden">
-<h6 id="Playable_code2">Playable code2</h6>
+<h4 id="code_jouable_2">Code jouable 2</h4>
-<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+<pre class="brush: html hidden">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
&lt;div class="playable-buttons"&gt;
  &lt;input id="edit" type="button" value="Edit" /&gt;
  &lt;input id="reset" type="button" value="Reset" /&gt;
@@ -115,7 +112,7 @@ ctx.fillText("Hello world!", -320, 120);
ctx.setTransform(1, 0, 0, 1, 0, 0);&lt;/textarea&gt;
</pre>
-<pre class="brush: js">var canvas = document.getElementById("canvas");
+<pre class="brush: js hidden">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
@@ -139,9 +136,8 @@ edit.addEventListener("click", function() {
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
-</div>
-<p>{{ EmbedLiveSample('Playable_code2', 700, 360) }}</p>
+<p>{{ EmbedLiveSample('code_jouable_2', 700, 360) }}</p>
<h2 id="Spécifications">Spécifications</h2>