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authorMasahiro FUJIMOTO <mfujimot@gmail.com>2021-10-20 23:51:49 +0900
committerMasahiro FUJIMOTO <mfujimot@gmail.com>2021-10-29 00:39:22 +0900
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+---
+title: Quaternion
+slug: Glossary/Quaternion
+tags:
+ - Definition
+ - Glossary
+ - Orientation
+ - Quaternion
+ - WebXR
+ - rotation
+---
+A **quaternion** is the quotient of two 3D vectors and is used in 3D graphics and in accelerometer-based sensors to represent orientation or rotational data.
+
+While mathematical quaternions are more involved than this, the **unit quaternions** (or **rotational quaternions**) used to represent rotation while using [WebGL](/en-US/docs/Glossary/WebGL) or [WebXR](/en-US/docs/Web/API/WebXR_Device_API), for example, are represented using the same syntax as a 3D point. As such, the type {{domxref("DOMPoint")}} (or {{domxref("DOMPointReadOnly")}}) is used to store quaternions.
+
+## See also
+
+- {{interwiki("wikipedia", "Quaternions and spatial rotation")}} on Wikipedia
+- {{interwiki("wikipedia", "Quaternion")}} on Wikipedia
+- {{domxref("XRRigidTransform.orientation")}} in the WebXR Device API reference