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author | Peter Bengtsson <mail@peterbe.com> | 2021-07-27 13:17:06 -0400 |
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committer | GitHub <noreply@github.com> | 2021-07-27 13:17:06 -0400 |
commit | 2f530bed8ebb6853b8c033979ef956575100bdf4 (patch) | |
tree | aada0a33b9db7b4d69f5165f479b89b830e1afa8 /files/ko/games/introduction | |
parent | 1fef15f08f6d16b320c6d36e9c359be0dae917a6 (diff) | |
download | translated-content-2f530bed8ebb6853b8c033979ef956575100bdf4.tar.gz translated-content-2f530bed8ebb6853b8c033979ef956575100bdf4.tar.bz2 translated-content-2f530bed8ebb6853b8c033979ef956575100bdf4.zip |
remove link 'title' attributes that's just the 'href' (ko, part 3) (#1742)
Diffstat (limited to 'files/ko/games/introduction')
-rw-r--r-- | files/ko/games/introduction/index.html | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/files/ko/games/introduction/index.html b/files/ko/games/introduction/index.html index 44d4af9564..3f5a7e7766 100644 --- a/files/ko/games/introduction/index.html +++ b/files/ko/games/introduction/index.html @@ -35,7 +35,7 @@ translation_of: Games/Introduction </tr> <tr> <td><strong>Graphics (그래픽)</strong></td> - <td><a href="/en-US/docs/WebGL" title="/en-US/docs/WebGL">WebGL</a> (<a href="http://www.khronos.org/opengles/" title="http://www.khronos.org/opengles/">OpenGL ES</a> 2.0)</td> + <td><a href="/en-US/docs/WebGL" title="/en-US/docs/WebGL">WebGL</a> (<a href="http://www.khronos.org/opengles/">OpenGL ES</a> 2.0)</td> </tr> <tr> <td><strong>Input (입력)</strong></td> @@ -43,7 +43,7 @@ translation_of: Games/Introduction </tr> <tr> <td><strong>Language (언어)</strong></td> - <td><a href="/en-US/docs/JavaScript" title="/en-US/docs/JavaScript">JavaScript</a> (or C/C++ using <a href="https://github.com/kripken/emscripten/wiki" title="https://github.com/kripken/emscripten/wiki">Emscripten</a> to compile to JavaScript)</td> + <td><a href="/en-US/docs/JavaScript" title="/en-US/docs/JavaScript">JavaScript</a> (or C/C++ using <a href="https://github.com/kripken/emscripten/wiki">Emscripten</a> to compile to JavaScript)</td> </tr> <tr> <td><strong>Networking (네트워킹)</strong></td> @@ -93,7 +93,7 @@ translation_of: Games/Introduction <dt><a href="/en-US/docs/IndexedDB" title="/en-US/docs/IndexedDB">IndexedDB</a></dt> <dd>사용자 데이터를 사용자 기기에 저장시키는 강력한 데이터 저장 API 입니다. 로컬데이터로 저장하여 매번 다운로드 받을 필요 없이 게임 state와 다른 정보들 필요할 때 마다 저장 할 수 있습니다. 또한 당신의 게임이 오프라인 상에서도 실행이 가능하도록 하는데 도움이 됩니다. ( 유저가 비행모드 일 때 등등 말이죠)</dd> <dt><a href="/en-US/docs/JavaScript" title="/en-US/docs/JavaScript">JavaScript</a></dt> - <dd>자바스크립트, 웹 개발에 사용되는 언어, 이는 최신 브라우저에서 아주 빠르고 매번 더욱 빨라지고 있습니다. 이 강력한 언어를 당신의 게임을 위해 사용 해보시고, 현재 이미 만들어진 게임에 <a href="https://github.com/kripken/emscripten/wiki" title="https://github.com/kripken/emscripten/wiki">Emscripten</a> 혹은 <a href="http://asmjs.org/spec/latest/" title="http://asmjs.org/spec/latest/">Asm.js</a> 과같은 기술들을 사용해보세요. </dd> + <dd>자바스크립트, 웹 개발에 사용되는 언어, 이는 최신 브라우저에서 아주 빠르고 매번 더욱 빨라지고 있습니다. 이 강력한 언어를 당신의 게임을 위해 사용 해보시고, 현재 이미 만들어진 게임에 <a href="https://github.com/kripken/emscripten/wiki" title="https://github.com/kripken/emscripten/wiki">Emscripten</a> 혹은 <a href="http://asmjs.org/spec/latest/">Asm.js</a> 과같은 기술들을 사용해보세요. </dd> <dt><a href="/en-US/docs/WebAPI/Pointer_Lock" title="/en-US/docs/WebAPI/Pointer_Lock">Pointer Lock API</a></dt> <dd>The Pointer Lock API lets you lock the mouse or other pointing device within your game's interface so that instead of absolute cursor positioning you receive coordinate deltas that give you more precise measurements of what the user is doing, and prevent the user from accidentally sending their input somewhere else, thereby missing important action.</dd> <dt><a href="/en-US/docs/SVG" title="/en-US/docs/SVG">SVG</a> (Scalable Vector Graphics)</dt> @@ -103,7 +103,7 @@ translation_of: Games/Introduction <dt><a href="/en-US/docs/Web_Audio_API" title="/en-US/docs/Web_Audio_API">Web Audio API</a></dt> <dd>This API for controlling the playback, synthesis, and manipulation of audio from JavaScript code lets you create awesome sound effects as well as play and manipulate music in real time.</dd> <dt><a href="/en-US/docs/WebGL" title="/en-US/docs/WebGL">WebGL</a></dt> - <dd>Lets you create high-performance, hardware-accelerated 3D (and 2D) graphics from Web content. This is a Web-supported implementation of <a href="http://www.khronos.org/opengles/" title="http://www.khronos.org/opengles/">OpenGL ES</a> 2.0.</dd> + <dd>Lets you create high-performance, hardware-accelerated 3D (and 2D) graphics from Web content. This is a Web-supported implementation of <a href="http://www.khronos.org/opengles/">OpenGL ES</a> 2.0.</dd> <dt><a href="/en-US/docs/WebRTC" title="/en-US/docs/WebRTC">WebRTC</a></dt> <dd>The WebRTC (Real-Time Communications) API gives you the power to control audio and video data, including teleconferencing and transmitting other application data back and forth between two users. Want your players to be able to talk to each other while blowing up monsters? This is the API for you.</dd> <dt><a href="/en-US/docs/WebSockets" title="/en-US/docs/WebSockets">WebSockets</a></dt> |