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authorAlexey Pyltsyn <lex61rus@gmail.com>2021-10-27 02:31:24 +0300
committerGitHub <noreply@github.com>2021-10-27 02:31:24 +0300
commit980fe00a74a9ad013b945755415ace2e5429c3c2 (patch)
treea1c6bb4b302e69bfa53eab13e44500eba55d1696 /files/ru/web/api/canvas_api/tutorial/drawing_text
parent374a039b97a11ee7306539d16aaab27fed66b398 (diff)
downloadtranslated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.tar.gz
translated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.tar.bz2
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[RU] Remove notranslate (#2874)
Diffstat (limited to 'files/ru/web/api/canvas_api/tutorial/drawing_text')
-rw-r--r--files/ru/web/api/canvas_api/tutorial/drawing_text/index.html20
1 files changed, 10 insertions, 10 deletions
diff --git a/files/ru/web/api/canvas_api/tutorial/drawing_text/index.html b/files/ru/web/api/canvas_api/tutorial/drawing_text/index.html
index 58707876c9..4a2738bfe5 100644
--- a/files/ru/web/api/canvas_api/tutorial/drawing_text/index.html
+++ b/files/ru/web/api/canvas_api/tutorial/drawing_text/index.html
@@ -31,16 +31,16 @@ original_slug: Web/API/Canvas_API/Tutorial/Рисование_текста
<p>Текст вставлен с использованием текущего <code>fillStyle</code>.</p>
-<pre class="brush: js;highlight[4] notranslate">function draw() {
+<pre class="brush: js;highlight[4]">function draw() {
  var ctx = document.getElementById('canvas').getContext('2d');
  ctx.font = "48px serif";
  ctx.fillText("Hello world", 10, 50);
}</pre>
<div class="hidden">
-<pre class="brush: html notranslate">&lt;canvas id="canvas" width="300" height="100"&gt;&lt;/canvas&gt;</pre>
+<pre class="brush: html">&lt;canvas id="canvas" width="300" height="100"&gt;&lt;/canvas&gt;</pre>
-<pre class="brush: js notranslate">draw();</pre>
+<pre class="brush: js">draw();</pre>
</div>
<p>{{EmbedLiveSample("Пример_fillText", 310, 110)}}</p>
@@ -49,16 +49,16 @@ original_slug: Web/API/Canvas_API/Tutorial/Рисование_текста
<p>Текст вставлен с использованием текущего <code>strokeStyle</code>.</p>
-<pre class="brush: js;highlight[4] notranslate">function draw() {
+<pre class="brush: js;highlight[4]">function draw() {
var ctx = document.getElementById('canvas').getContext('2d');
ctx.font = "48px serif";
ctx.strokeText("Hello world", 10, 50);
}</pre>
<div class="hidden">
-<pre class="brush: html notranslate">&lt;canvas id="canvas" width="300" height="100"&gt;&lt;/canvas&gt;</pre>
+<pre class="brush: html">&lt;canvas id="canvas" width="300" height="100"&gt;&lt;/canvas&gt;</pre>
-<pre class="brush: js notranslate">draw();</pre>
+<pre class="brush: js">draw();</pre>
</div>
<p>{{EmbedLiveSample("Пример_strokeText", 310, 110)}}</p>
@@ -95,7 +95,7 @@ baselines, due to glyphs extending far outside the em square." src="http://www.w
<p>Редактируя код ниже, вы можете видеть, как меняется отображение текста на canvas в реальном времени:</p>
-<pre class="brush: js;highlight[2] notranslate">ctx.font = "48px serif";
+<pre class="brush: js;highlight[2]">ctx.font = "48px serif";
ctx.textBaseline = "hanging";
ctx.strokeText("Hello world!", 0, 100);
</pre>
@@ -103,7 +103,7 @@ ctx.strokeText("Hello world!", 0, 100);
<div class="hidden">
<h6 id="Playable_code">Playable code</h6>
-<pre class="brush: html notranslate">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
&lt;div class="playable-buttons"&gt;
  &lt;input id="edit" type="button" value="Edit" /&gt;
  &lt;input id="reset" type="button" value="Reset" /&gt;
@@ -114,7 +114,7 @@ ctx.textBaseline = "hanging";
ctx.strokeText("Hello world", 0, 100);&lt;/textarea&gt;
</pre>
-<pre class="brush: js notranslate">var canvas = document.getElementById("canvas");
+<pre class="brush: js">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
@@ -153,7 +153,7 @@ window.addEventListener("load", drawCanvas);
<p>Пример ниже показывает, как можно измерить ширину текста.</p>
-<pre class="brush: js;highlight[3] notranslate">function draw() {
+<pre class="brush: js;highlight[3]">function draw() {
var ctx = document.getElementById('canvas').getContext('2d');
var text = ctx.measureText("foo"); // TextMetrics object
text.width; // 16;