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author | Alexey Pyltsyn <lex61rus@gmail.com> | 2021-10-27 02:31:24 +0300 |
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committer | GitHub <noreply@github.com> | 2021-10-27 02:31:24 +0300 |
commit | 980fe00a74a9ad013b945755415ace2e5429c3c2 (patch) | |
tree | a1c6bb4b302e69bfa53eab13e44500eba55d1696 /files/ru/web/api/canvas_api/tutorial/drawing_text | |
parent | 374a039b97a11ee7306539d16aaab27fed66b398 (diff) | |
download | translated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.tar.gz translated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.tar.bz2 translated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.zip |
[RU] Remove notranslate (#2874)
Diffstat (limited to 'files/ru/web/api/canvas_api/tutorial/drawing_text')
-rw-r--r-- | files/ru/web/api/canvas_api/tutorial/drawing_text/index.html | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/files/ru/web/api/canvas_api/tutorial/drawing_text/index.html b/files/ru/web/api/canvas_api/tutorial/drawing_text/index.html index 58707876c9..4a2738bfe5 100644 --- a/files/ru/web/api/canvas_api/tutorial/drawing_text/index.html +++ b/files/ru/web/api/canvas_api/tutorial/drawing_text/index.html @@ -31,16 +31,16 @@ original_slug: Web/API/Canvas_API/Tutorial/Рисование_текста <p>Текст вставлен с использованием текущего <code>fillStyle</code>.</p> -<pre class="brush: js;highlight[4] notranslate">function draw() { +<pre class="brush: js;highlight[4]">function draw() { var ctx = document.getElementById('canvas').getContext('2d'); ctx.font = "48px serif"; ctx.fillText("Hello world", 10, 50); }</pre> <div class="hidden"> -<pre class="brush: html notranslate"><canvas id="canvas" width="300" height="100"></canvas></pre> +<pre class="brush: html"><canvas id="canvas" width="300" height="100"></canvas></pre> -<pre class="brush: js notranslate">draw();</pre> +<pre class="brush: js">draw();</pre> </div> <p>{{EmbedLiveSample("Пример_fillText", 310, 110)}}</p> @@ -49,16 +49,16 @@ original_slug: Web/API/Canvas_API/Tutorial/Рисование_текста <p>Текст вставлен с использованием текущего <code>strokeStyle</code>.</p> -<pre class="brush: js;highlight[4] notranslate">function draw() { +<pre class="brush: js;highlight[4]">function draw() { var ctx = document.getElementById('canvas').getContext('2d'); ctx.font = "48px serif"; ctx.strokeText("Hello world", 10, 50); }</pre> <div class="hidden"> -<pre class="brush: html notranslate"><canvas id="canvas" width="300" height="100"></canvas></pre> +<pre class="brush: html"><canvas id="canvas" width="300" height="100"></canvas></pre> -<pre class="brush: js notranslate">draw();</pre> +<pre class="brush: js">draw();</pre> </div> <p>{{EmbedLiveSample("Пример_strokeText", 310, 110)}}</p> @@ -95,7 +95,7 @@ baselines, due to glyphs extending far outside the em square." src="http://www.w <p>Редактируя код ниже, вы можете видеть, как меняется отображение текста на canvas в реальном времени:</p> -<pre class="brush: js;highlight[2] notranslate">ctx.font = "48px serif"; +<pre class="brush: js;highlight[2]">ctx.font = "48px serif"; ctx.textBaseline = "hanging"; ctx.strokeText("Hello world!", 0, 100); </pre> @@ -103,7 +103,7 @@ ctx.strokeText("Hello world!", 0, 100); <div class="hidden"> <h6 id="Playable_code">Playable code</h6> -<pre class="brush: html notranslate"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> @@ -114,7 +114,7 @@ ctx.textBaseline = "hanging"; ctx.strokeText("Hello world", 0, 100);</textarea> </pre> -<pre class="brush: js notranslate">var canvas = document.getElementById("canvas"); +<pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); @@ -153,7 +153,7 @@ window.addEventListener("load", drawCanvas); <p>Пример ниже показывает, как можно измерить ширину текста.</p> -<pre class="brush: js;highlight[3] notranslate">function draw() { +<pre class="brush: js;highlight[3]">function draw() { var ctx = document.getElementById('canvas').getContext('2d'); var text = ctx.measureText("foo"); // TextMetrics object text.width; // 16; |