diff options
author | Florian Merz <me@fiji-flo.de> | 2021-02-11 12:56:40 +0100 |
---|---|---|
committer | Florian Merz <me@fiji-flo.de> | 2021-02-11 12:56:40 +0100 |
commit | 310fd066e91f454b990372ffa30e803cc8120975 (patch) | |
tree | d5d900deb656a5da18e0b60d00f0db73f3a2e88e /files/zh-cn/web/api/audiocontext/createscriptprocessor | |
parent | 8260a606c143e6b55a467edf017a56bdcd6cba7e (diff) | |
download | translated-content-310fd066e91f454b990372ffa30e803cc8120975.tar.gz translated-content-310fd066e91f454b990372ffa30e803cc8120975.tar.bz2 translated-content-310fd066e91f454b990372ffa30e803cc8120975.zip |
unslug zh-cn: move
Diffstat (limited to 'files/zh-cn/web/api/audiocontext/createscriptprocessor')
-rw-r--r-- | files/zh-cn/web/api/audiocontext/createscriptprocessor/index.html | 199 |
1 files changed, 0 insertions, 199 deletions
diff --git a/files/zh-cn/web/api/audiocontext/createscriptprocessor/index.html b/files/zh-cn/web/api/audiocontext/createscriptprocessor/index.html deleted file mode 100644 index 7e505bc06a..0000000000 --- a/files/zh-cn/web/api/audiocontext/createscriptprocessor/index.html +++ /dev/null @@ -1,199 +0,0 @@ ---- -title: AudioContext.createScriptProcessor() -slug: Web/API/AudioContext/createScriptProcessor -translation_of: Web/API/BaseAudioContext/createScriptProcessor ---- -<p>{{ APIRef("Web Audio API") }}</p> - -<div> -<p>{{ domxref("AudioContext") }} 接口的<code>createScriptProcessor()</code> 方法创建一个{{domxref("ScriptProcessorNode")}} 用于通过JavaScript直接处理音频.</p> -</div> - -<h2 id="语法">语法</h2> - -<pre class="brush: js">var audioCtx = new AudioContext(); -myScriptProcessor = audioCtx.createScriptProcessor(<code>bufferSize</code>, <code>numberOfInputChannels</code>, <code>numberOfOutputChannels</code>);</pre> - -<h3 id="Parameters" name="Parameters">参数</h3> - -<dl> - <dt><code>bufferSize</code></dt> - <dd>缓冲区大小,以样本帧为单位。具体来讲,缓冲区大小必须是下面这些值当中的某一个: 256, 512, 1024, 2048, 4096, 8192, 16384. 如果不传,或者参数为0,则取当前环境最合适的缓冲区大小, 取值为2的幂次方的一个常数,在该node的整个生命周期中都不变.</dd> - <dd>该取值控制着<code>audioprocess事件被分派的频率,以及每一次调用多少样本帧被处理</code>. 较低bufferSzie将导致一定的延迟。较高的bufferSzie就要注意避免音频的崩溃和故障。推荐作者不要给定具体的缓冲区大小,让系统自己选一个好的值来平衡延迟和音频质量。</dd> - <dt><code>numberOfInputChannels</code></dt> - <dd>值为整数,用于指定输入node的声道的数量,默认值是2,最高能取32.</dd> - <dt><code>numberOfOutputChannels</code></dt> - <dd>值为整数,用于指定输出node的声道的数量,默认值是2,最高能取32.</dd> -</dl> - -<div class="warning"> -<p><span style="font-size: 14px;"><strong>重要</strong></span>: Webkit (version 31)要求调用这个方法的时候必须传入一个有效的bufferSize .</p> -</div> - -<div class="note"> -<p><span style="font-size: 14px;"><strong>注意</strong></span>: <code>numberOfInputChannels<font face="Open Sans, Arial, sans-serif">和</font></code><code>numberOfOutputChannels的值不能同时为0,二者同时为0是无效的</code></p> -</div> - -<h3 id="Description" name="Description">返回</h3> - -<p>A {{domxref("ScriptProcessorNode")}}.</p> - -<h2 id="示例">示例</h2> - -<p><code><font face="Open Sans, Arial, sans-serif">下面的例子展示了一个</font>ScriptProcessorNode的基本用法,数据源取自</code> {{ domxref("AudioContext.decodeAudioData") }}, 给每一个音频样本加一点白噪声,然后通过{{domxref("AudioDestinationNode")}}播放(其实这个就是系统的扬声器)。 对于每一个声道和样本帧,在把结果当成输出样本之前,<code>scriptNode.onaudioprocess方法<font face="Open Sans, Arial, sans-serif">关联</font></code><code>audioProcessingEvent</code> ,并用它来遍历每输入流的每一个声道,和每一个声道中的每一个样本,并添加一点白噪声。</p> - -<div class="note"> -<p><span style="font-size: 14px;"><strong>注意</strong></span>: 完整的示例参照 <a href="https://mdn.github.io/webaudio-examples/script-processor-node/">script-processor-node</a> github (查看源码 <a href="https://github.com/mdn/webaudio-examples/blob/master/script-processor-node/index.html">source code</a>.)</p> -</div> - -<pre class="brush: js">var myScript = document.querySelector('script'); -var myPre = document.querySelector('pre'); -var playButton = document.querySelector('button'); - -// Create AudioContext and buffer source -var audioCtx = new AudioContext(); -source = audioCtx.createBufferSource(); - -// Create a ScriptProcessorNode with a bufferSize of 4096 and a single input and output channel -var scriptNode = audioCtx.createScriptProcessor(4096, 1, 1); -console.log(scriptNode.bufferSize); - -// load in an audio track via XHR and decodeAudioData - -function getData() { - request = new XMLHttpRequest(); - request.open('GET', 'viper.ogg', true); - request.responseType = 'arraybuffer'; - request.onload = function() { - var audioData = request.response; - - audioCtx.decodeAudioData(audioData, function(buffer) { - myBuffer = buffer; - source.buffer = myBuffer; - }, - function(e){"Error with decoding audio data" + e.err}); - } - request.send(); -} - -// Give the node a function to process audio events -scriptNode.onaudioprocess = function(audioProcessingEvent) { - // The input buffer is the song we loaded earlier - var inputBuffer = audioProcessingEvent.inputBuffer; - - // The output buffer contains the samples that will be modified and played - var outputBuffer = audioProcessingEvent.outputBuffer; - - // Loop through the output channels (in this case there is only one) - for (var channel = 0; channel < outputBuffer.numberOfChannels; channel++) { - var inputData = inputBuffer.getChannelData(channel); - var outputData = outputBuffer.getChannelData(channel); - - // Loop through the 4096 samples - for (var sample = 0; sample < inputBuffer.length; sample++) { - // make output equal to the same as the input - outputData[sample] = inputData[sample]; - - // add noise to each output sample - outputData[sample] += ((Math.random() * 2) - 1) * 0.2; - } - } -} - -getData(); - -// wire up play button -playButton.onclick = function() { - source.connect(scriptNode); - scriptNode.connect(audioCtx.destination); - source.start(); -} - -// When the buffer source stops playing, disconnect everything -source.onended = function() { - source.disconnect(scriptNode); - scriptNode.disconnect(audioCtx.destination); -} -</pre> - -<h2 id="规范">规范</h2> - -<table class="standard-table"> - <tbody> - <tr> - <th scope="col">Specification</th> - <th scope="col">Status</th> - <th scope="col">Comment</th> - </tr> - <tr> - <td>{{SpecName('Web Audio API', '#widl-AudioContext-createScriptProcessor-ScriptProcessorNode-unsigned-long-bufferSize-unsigned-long-numberOfInputChannels-unsigned-long-numberOfOutputChannels', 'createScriptProcessor')}}</td> - <td>{{Spec2('Web Audio API')}}</td> - <td></td> - </tr> - </tbody> -</table> - -<h2 id="浏览器兼容性">浏览器兼容性</h2> - -<div>{{CompatibilityTable}}</div> - -<div id="compat-desktop"> -<table class="compat-table"> - <tbody> - <tr> - <th>Feature</th> - <th>Chrome</th> - <th>Edge</th> - <th>Firefox (Gecko)</th> - <th>Internet Explorer</th> - <th>Opera</th> - <th>Safari (WebKit)</th> - </tr> - <tr> - <td>Basic support</td> - <td>{{CompatChrome(10.0)}}{{property_prefix("webkit")}}</td> - <td>{{CompatVersionUnknown}}</td> - <td>{{CompatGeckoDesktop(25.0)}} </td> - <td>{{CompatNo}}</td> - <td>15.0{{property_prefix("webkit")}}<br> - 22 (unprefixed)</td> - <td>6.0{{property_prefix("webkit")}}</td> - </tr> - </tbody> -</table> -</div> - -<div id="compat-mobile"> -<table class="compat-table"> - <tbody> - <tr> - <th>Feature</th> - <th>Android</th> - <th>Edge</th> - <th>Firefox Mobile (Gecko)</th> - <th>Firefox OS</th> - <th>IE Mobile</th> - <th>Opera Mobile</th> - <th>Safari Mobile</th> - <th>Chrome for Android</th> - </tr> - <tr> - <td>Basic support</td> - <td>{{CompatUnknown}}</td> - <td>{{CompatVersionUnknown}}</td> - <td>26.0</td> - <td>1.2</td> - <td>{{CompatUnknown}}</td> - <td>{{CompatUnknown}}</td> - <td>{{CompatUnknown}}</td> - <td>33.0</td> - </tr> - </tbody> -</table> -</div> - -<h2 id="See_also">See also</h2> - -<ul> - <li><a href="/en-US/docs/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li> -</ul> |