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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/canvasrenderingcontext2d/arc | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/arc/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/arc/index.html new file mode 100644 index 0000000000..05b8ea3b62 --- /dev/null +++ b/files/zh-cn/web/api/canvasrenderingcontext2d/arc/index.html @@ -0,0 +1,218 @@ +--- +title: CanvasRenderingContext2D.arc() +slug: Web/API/CanvasRenderingContext2D/arc +translation_of: Web/API/CanvasRenderingContext2D/arc +--- +<div>{{APIRef}}</div> + +<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.arc()</code></strong> 是 Canvas 2D API 绘制圆弧路径的方法。 圆弧路径的圆心在 <em>(x, y)</em> 位置,半径为<em> r</em> ,根据<em>anticlockwise</em> (默认为顺时针)指定的方向从 <em>startAngle</em> 开始绘制,到 <em>endAngle</em> 结束。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">void <var><em>ctx</em>.arc(x, y, radius, startAngle, endAngle, anticlockwise);</var> +</pre> + +<h3 id="Parameters">Parameters</h3> + +<dl> + <dt><code>x</code></dt> + <dd>圆弧中心(圆心)的 x 轴坐标。</dd> + <dt><code>y</code></dt> + <dd>圆弧中心(圆心)的 y 轴坐标。</dd> + <dt><code>radius</code></dt> + <dd>圆弧的半径。</dd> + <dt><code>startAngle</code></dt> + <dd>圆弧的起始点, x轴方向开始计算,单位以弧度表示。</dd> + <dt><code>endAngle</code></dt> + <dd>圆弧的终点, 单位以弧度表示。</dd> + <dt><code>anticlockwise</code> {{optional_inline}}</dt> + <dd>可选的{{jsxref("Boolean")}}值 ,如果为 <code>true</code>,逆时针绘制圆弧,反之,顺时针绘制。 </dd> +</dl> + +<h2 id="示例">示例</h2> + +<h3 id="Using_the_arc_method" name="Using_the_arc_method">使用 <code>arc</code> 方法</h3> + +<p>这是一段绘制圆的简单的代码片段。</p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); + +ctx.beginPath(); +ctx.arc(75, 75, 50, 0, 2 * Math.PI); +ctx.stroke(); +</pre> + +<p>修改下面的代码并在线查看 canvas 的变化:</p> + +<div style="display: none;"> +<h6 id="Playable_code" name="Playable_code">Playable code</h6> + +<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<div class="playable-buttons"> + <input id="edit" type="button" value="Edit" /> + <input id="reset" type="button" value="Reset" /> +</div> +<textarea id="code" class="playable-code"> +ctx.beginPath(); +ctx.arc(50, 50, 50, 0, 2 * Math.PI, false); +ctx.stroke();</textarea> +</pre> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var textarea = document.getElementById("code"); +var reset = document.getElementById("reset"); +var edit = document.getElementById("edit"); +var code = textarea.value; + +function drawCanvas() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + eval(textarea.value); +} + +reset.addEventListener("click", function() { + textarea.value = code; + drawCanvas(); +}); + +edit.addEventListener("click", function() { + textarea.focus(); +}) + +textarea.addEventListener("input", drawCanvas); +window.addEventListener("load", drawCanvas); +</pre> +</div> + +<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> + +<h3 id="Different_shapes_demonstrated" name="Different_shapes_demonstrated">不同的形状演示</h3> + +<p>在此例中,使用 arc() 尽可能地绘制不同的形状。</p> + +<div style="display: none;"> +<h6 id="HTML_2">HTML</h6> + +<pre class="brush: html"><canvas id="canvas" width="150" height="200"></canvas> +</pre> + +<h6 id="JavaScript_2">JavaScript</h6> +</div> + +<pre class="brush: js">var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); + +// Draw shapes +for (i=0;i<4;i++){ + for(j=0;j<3;j++){ + ctx.beginPath(); + var x = 25+j*50; // x coordinate + var y = 25+i*50; // y coordinate + var radius = 20; // Arc radius + var startAngle = 0; // Starting point on circle + var endAngle = Math.PI+(Math.PI*j)/2; // End point on circle + var clockwise = i%2==0 ? false : true; // clockwise or anticlockwise + + ctx.arc(x,y,radius,startAngle,endAngle, clockwise); + + if (i>1){ + ctx.fill(); + } else { + ctx.stroke(); + } + } +}</pre> + +<p>{{ EmbedLiveSample('Different_shapes_demonstrated', 160, 210, "https://mdn.mozillademos.org/files/204/Canvas_arc.png") }}</p> + +<h2 id="规范描述">规范描述</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-arc", "CanvasRenderingContext2D.arc")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td> </td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p>{{ CompatibilityTable() }}</p> + +<div id="compat-desktop"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Chrome</th> + <th>Firefox (Gecko)</th> + <th>Internet Explorer</th> + <th>Opera</th> + <th>Safari</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + </tr> + </tbody> +</table> +</div> + +<div id="compat-mobile"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Android</th> + <th>Chrome for Android</th> + <th>Firefox Mobile (Gecko)</th> + <th>IE Mobile</th> + <th>Opera Mobile</th> + <th>Safari Mobile</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + </tr> + </tbody> +</table> +</div> + +<h3 id="Gecko-specific_注解">Gecko-specific 注解</h3> + +<p>从 Gecko 2.0 {{geckoRelease("2.0")}}开始:</p> + +<ul> + <li><code>anticlockwise</code> 参数是可选的,</li> + <li>描述了 radius 为负数会抛出 {{domxref("DOMError", "IndexSizeError")}} 错误(“索引或长度为负数,或者超过允许的数值”)。</li> +</ul> + +<h2 id="参见">参见</h2> + +<ul> + <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li> +</ul> |