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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/canvasrenderingcontext2d/createradialgradient | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/createradialgradient/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/createradialgradient/index.html new file mode 100644 index 0000000000..df820f2cbb --- /dev/null +++ b/files/zh-cn/web/api/canvasrenderingcontext2d/createradialgradient/index.html @@ -0,0 +1,147 @@ +--- +title: CanvasRenderingContext2D.createRadialGradient() +slug: Web/API/CanvasRenderingContext2D/createRadialGradient +translation_of: Web/API/CanvasRenderingContext2D/createRadialGradient +--- +<div>{{APIRef}}</div> + +<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.createRadialGradient()</code></strong> 是 Canvas 2D API 根据参数确定两个圆的坐标,绘制放射性渐变的方法。这个方法返回 {{domxref("CanvasGradient")}}。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox notranslate">CanvasGradient <var><em>ctx</em>.createRadialGradient(x0, y0, r0, x1, y1, r1);</var> +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt><code>x0</code></dt> + <dd>开始圆形的 x 轴坐标。</dd> + <dt><code>y0</code></dt> + <dd>开始圆形的 y 轴坐标。</dd> + <dt>r0</dt> + <dd>开始圆形的半径。</dd> + <dt><code>x1</code></dt> + <dd>结束圆形的 x 轴坐标。</dd> + <dt><code>y1</code></dt> + <dd>结束圆形的 y 轴坐标。</dd> + <dt>r1</dt> + <dd>结束圆形的半径。</dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<dl> + <dt>{{domxref("CanvasGradient")}}</dt> + <dd>由两个指定的圆初始化的放射性 <code>CanvasGradient</code> 对象。</dd> +</dl> + +<h2 id="示例">示例</h2> + +<h3 id="使用_createRadialGradient_方法">使用 <code>createRadialGradient</code> 方法</h3> + +<p>这是一段简单的代码片段, 使用 <code>createRadialGradient</code> 方法创建一个指定了开始和结束圆的 {{domxref("CanvasGradient")}} 对象。 一旦创建,你可以使用 {{domxref("CanvasGradient.addColorStop()")}} 方法根据指定的偏移和颜色定义一个新的终止。你可以将当前的{{domxref("CanvasRenderingContext2D.fillStyle", "fillStyle")}}设置成此渐变, 当使用{{domxref("CanvasRenderingContext2D.fillRect", "fillRect()")}} 方法时,会在canvas上绘制出效果, 如示例所示。</p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html notranslate"><canvas id="canvas"></canvas> +</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js; highlight:[4] notranslate">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); + +var gradient = ctx.createRadialGradient(100,100,100,100,100,0); +gradient.addColorStop(0,"white"); +gradient.addColorStop(1,"green"); +ctx.fillStyle = gradient; +ctx.fillRect(0,0,200,200); +</pre> + +<p>修改下面的代码并在线查看 canvas的变化:</p> + +<div style="display: none;"> +<h6 id="Playable_code">Playable code</h6> + +<pre class="brush: html notranslate"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<div class="playable-buttons"> + <input id="edit" type="button" value="Edit" /> + <input id="reset" type="button" value="Reset" /> +</div> +<textarea id="code" class="playable-code"> +var gradient = ctx.createRadialGradient(100,100,100,100,100,0); +gradient.addColorStop(0,"white"); +gradient.addColorStop(1,"green"); +ctx.fillStyle = gradient; +ctx.fillRect(0,0,200,200);</textarea> +</pre> + +<pre class="brush: js notranslate">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var textarea = document.getElementById("code"); +var reset = document.getElementById("reset"); +var edit = document.getElementById("edit"); +var code = textarea.value; + +function drawCanvas() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + eval(textarea.value); +} + +reset.addEventListener("click", function() { + textarea.value = code; + drawCanvas(); +}); + +edit.addEventListener("click", function() { + textarea.focus(); +}) + +textarea.addEventListener("input", drawCanvas); +window.addEventListener("load", drawCanvas); +</pre> +</div> + +<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> + +<h2 id="规范描述">规范描述</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-createradialgradient", "CanvasRenderingContext2D.createRadialGradient")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td></td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<div class="hidden"> +<p>The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> +</div> + +<p>{{Compat("api.CanvasRenderingContext2D.createRadialGradient")}}</p> + +<div id="compat-mobile"></div> + +<h3 id="Gecko-specific_注解">Gecko-specific 注解</h3> + +<ul> + <li>从 Gecko 2.0 {{geckoRelease("2.0")}}开始, 指定非限制的值会抛出 <code>NOT_SUPPORTED_ERR</code> ,用来替代 <code>SYNTAX_ERR。</code></li> + <li>从 Gecko 5.0 {{geckoRelease("5.0")}}开始,指定一个负的半径会抛出 <code>INDEX_SIZE_ERR。</code></li> +</ul> + +<h2 id="参见">参见</h2> + +<ul> + <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li> + <li>{{domxref("CanvasRenderingContext2D.createLinearGradient()")}}</li> +</ul> |