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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/canvasrenderingcontext2d/ispointinpath | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/ispointinpath/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/ispointinpath/index.html new file mode 100644 index 0000000000..bd95a9038a --- /dev/null +++ b/files/zh-cn/web/api/canvasrenderingcontext2d/ispointinpath/index.html @@ -0,0 +1,206 @@ +--- +title: CanvasRenderingContext2D.isPointInPath() +slug: Web/API/CanvasRenderingContext2D/isPointInPath +translation_of: Web/API/CanvasRenderingContext2D/isPointInPath +--- +<div>{{APIRef}}</div> + +<p><code style="font-style: normal;"><strong>CanvasRenderingContext2D</strong></code><strong><code>.isPointInPath()</code></strong>是 Canvas 2D API 用于判断在当前路径中是否包含检测点的方法<font face="Courier New, Andale Mono, monospace"><strong>。</strong></font></p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">boolean <var><em>ctx</em>.isPointInPath(x, y); +boolean <var><em>ctx</em>.isPointInPath(x, y, fillRule); + +boolean <var><em>ctx</em>.isPointInPath(path, x, y); +boolean <var><em>ctx</em>.isPointInPath(path, x, y, fillRule);</var></var></var></var> +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt>x</dt> + <dd>检测点的X坐标</dd> + <dt>y</dt> + <dd>检测点的Y坐标</dd> + <dt><code>fillRule</code></dt> + <dd>用来决定点在路径内还是在路径外的算法。<br> + 允许的值: + <ul> + <li><code><strong>"nonzero</strong></code>": <a href="http://en.wikipedia.org/wiki/Nonzero-rule">非零环绕规则 </a>,默认的规则。</li> + <li><code><strong>"evenodd"</strong></code>: <a href="http://en.wikipedia.org/wiki/Even%E2%80%93odd_rule">奇偶环绕原则 </a>。</li> + </ul> + </dd> + <dt><code>path</code></dt> + <dd>{{domxref("Path2D")}}应用的路径。</dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<dl> + <dt>{{jsxref("Boolean")}}</dt> + <dd>一个Boolean值,当检测点包含在当前或指定的路径内,返回 true;否则返回 false。</dd> +</dl> + +<h2 id="示例">示例</h2> + +<h3 id="使用_isPointInPath_方法">使用 <code>isPointInPath</code> 方法</h3> + +<p>这是一段简单的代码片段,使用 <code>isPointinPath</code> 方法检查某点是否在当前的路径内。</p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js; highlight:[6]">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); + +ctx.rect(10, 10, 100, 100); +ctx.stroke(); +console.log(ctx.isPointInPath(10, 10)); // true +</pre> + +<p>修改下面的代码, 在线查看 canvas的变化并在你的 <a href="/en-US/docs/Tools/Browser_Console">控制台</a> 中观察日志信息:</p> + +<div style="display: none;"> +<h6 id="Playable_code">Playable code</h6> + +<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<div class="playable-buttons"> + <input id="edit" type="button" value="Edit" /> + <input id="reset" type="button" value="Reset" /> +</div> +<textarea id="code" class="playable-code"> +ctx.rect(10, 10, 100, 100); +ctx.stroke(); +console.log(ctx.isPointInPath(10, 10)); // true</textarea> +</pre> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var textarea = document.getElementById("code"); +var reset = document.getElementById("reset"); +var edit = document.getElementById("edit"); +var code = textarea.value; + +function drawCanvas() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + eval(textarea.value); +} + +reset.addEventListener("click", function() { + textarea.value = code; + drawCanvas(); +}); + +edit.addEventListener("click", function() { + textarea.focus(); +}) + +textarea.addEventListener("input", drawCanvas); +window.addEventListener("load", drawCanvas); +</pre> +</div> + +<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> + +<h2 id="规范描述">规范描述</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-ispointinpath", "CanvasRenderingContext2D.isPointInPath")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td> </td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p>{{ CompatibilityTable() }}</p> + +<div id="compat-desktop"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Chrome</th> + <th>Firefox (Gecko)</th> + <th>Internet Explorer</th> + <th>Opera</th> + <th>Safari</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + </tr> + <tr> + <td>Path parameter</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatGeckoDesktop(31) }}</td> + <td>{{ CompatNo }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatNo }}</td> + </tr> + </tbody> +</table> +</div> + +<div id="compat-mobile"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Android</th> + <th>Chrome for Android</th> + <th>Firefox Mobile (Gecko)</th> + <th>IE Mobile</th> + <th>Opera Mobile</th> + <th>Safari Mobile</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + </tr> + <tr> + <td>Path parameter</td> + <td>{{ CompatUnknown() }}</td> + <td>{{ CompatUnknown() }}</td> + <td>{{ CompatGeckoMobile(31) }}</td> + <td>{{ CompatUnknown() }}</td> + <td>{{ CompatUnknown() }}</td> + <td>{{ CompatUnknown() }}</td> + </tr> + </tbody> +</table> +</div> + +<h3 id="Compatibility_注解">Compatibility 注解</h3> + +<ul> + <li>在 Gecko 7.0 (Firefox 7.0 / Thunderbird 7.0 / SeaMonkey 2.4)之前,这个方法是错误的,在和路径进行比较前,该方法不会根据当前的变形矩阵增加指定点的坐标。现在,该方法可以正确执行,甚至上下文进行旋转、缩放或其他方式的变形。</li> +</ul> + +<h2 id="参见">参见</h2> + +<ul> + <li>接口定义, {{domxref("CanvasRenderingContext2D")}}.</li> +</ul> |